-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathtempCodeRunnerFile.py
317 lines (237 loc) · 9.29 KB
/
tempCodeRunnerFile.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
from tkinter import *
from tkinter import ttk
import random
import pygame
import math
pygame.init()
pygame.font.get_fonts()
#Set up pygame window and global values
class gameInformation:
BLACK= 0, 0, 0
WHITE= 255, 255, 255
GREY= 128, 128, 128
RED= 255, 0, 0
GREEN= 0, 255, 0
BLUE= 0, 0, 255
BACKGROUND_COLOR= WHITE
GRADIENTS = [
(169, 124, 192),
(203, 178, 216),
(229, 214, 236)
]
SMALL_FONT= pygame.font.SysFont("Arial", 20)
FONT= pygame.font.SysFont("Arial", 25)
LARGE_FONT= pygame.font.SysFont("Arial", 40)
SIDE_PAD=100
TOP_PAD= 150
def __init__(self, width, height, list):
self.width= width
self.height= height
self.window= pygame.display.set_mode((width, height))
pygame.display.set_caption("Sorting Algorithm Visualizer")
self.set_list(list)
def set_list(self,list):
self.list= list
self.minimum_val= min(list)
self.maximum_val= max(list)
self.block_width= round((self.width - self.SIDE_PAD) / len(list))
self.block_height= math.floor((self.height - self.TOP_PAD) / (self.maximum_val - self.minimum_val))
self.start_x= self.SIDE_PAD // 2
#Generating starting list
def generate_start_list(n, minimum_val, maximum_val):
list = []
for _ in range(n):
value = random.randint(minimum_val, maximum_val)
list.append(value)
return list
#General screen
def draw(draw_info, algo_name, ascending):
draw_info.window.fill(draw_info.BACKGROUND_COLOR)
title= draw_info.LARGE_FONT.render(f"{algo_name}-{'Ascending' if ascending else 'Descending'}", 1, draw_info.BLUE)
draw_info.window.blit(title, (draw_info.width/2-title.get_width()/2 , 5))
instructions= draw_info.SMALL_FONT.render("To Start Sorting Press a Key", 1, draw_info.BLACK)
draw_info.window.blit(instructions, (draw_info.width/2-instructions.get_width()/2 , 50))
controls= draw_info.FONT.render("R- Reset | SPACE- Start Sorting | A- Ascending | D- Descending", 1, draw_info.BLACK)
draw_info.window.blit(controls, (draw_info.width/2-controls.get_width()/2 , 75))
sorting1= draw_info.FONT.render("I- Insertion Sort | B- Bubble Sort | S- Selection Sort", 1, draw_info.BLACK)
draw_info.window.blit(sorting1, (draw_info.width/2-sorting1.get_width()/2 , 105))
sorting2= draw_info.FONT.render("Q- Quick Sort | M- Merge Sort", 1, draw_info.BLACK)
draw_info.window.blit(sorting2, (draw_info.width/2-sorting2.get_width()/2 , 135))
draw_list(draw_info)
pygame.display.update()
#List details screen for sorting
def draw_list(draw_info, color_positions={}, clear_bg= False):
list= draw_info.list
if clear_bg:
clear_rect= (draw_info.SIDE_PAD//2, draw_info.TOP_PAD, draw_info.width-draw_info.SIDE_PAD, draw_info.height-draw_info.TOP_PAD)
pygame.draw.rect(draw_info.window, draw_info.BACKGROUND_COLOR, clear_rect)
for i, val in enumerate(list):
x= draw_info.start_x + i * draw_info.block_width
y= draw_info.height - (val - draw_info.minimum_val) * draw_info.block_height
color= draw_info.GRADIENTS[i % 3]
if i in color_positions:
color= color_positions[i]
pygame.draw.rect(draw_info.window, color, (x, y, draw_info.block_width, draw_info.height))
if clear_bg:
pygame.display.update()
#Bubble sort
def bubble_sort(draw_info, ascending=True):
list= draw_info.list
for i in range (len(list)-1):
for j in range(len(list)-1-i):
num1= list[j]
num2= list[j+1]
if (num1>num2 and ascending) or (num1<num2 and not ascending):
list[j], list[j+1] = list[j+1], list[j]
draw_list(draw_info, {j: draw_info.GREEN, j+1:draw_info.RED}, True)
yield True
return list
#Inserion sort
def insertion_sort(draw_info, ascending=True):
list= draw_info.list
for i in range (1, len(list)):
current= list[i]
while True:
ascending_sort= i>0 and list[i-1] > current and ascending
descending_sort= i>0 and list[i-1]< current and not ascending
if not ascending_sort and not descending_sort:
break
list[i]= list[i-1]
i= i-1
list[i]= current
draw_list(draw_info, {i:draw_info.GREEN, i-1:draw_info.RED}, True)
yield True
return list
# Selection sort
def selection_sort(draw_info, ascending=True):
list = draw_info.list
for i in range(len(list)):
min_idx = i
for j in range(i + 1, len(list)):
if (list[j] < list[min_idx] and ascending) or (list[j] > list[min_idx] and not ascending):
min_idx = j
list[i], list[min_idx] = list[min_idx], list[i]
draw_list(draw_info, {i: draw_info.GREEN, min_idx: draw_info.RED}, True)
yield True
return list
# Merge sort
def merge_sort(draw_info, ascending=True):
def merge(arr, l, m, r):
n1 = m - l + 1
n2 = r - m
L = arr[l:l + n1]
R = arr[m + 1:m + 1 + n2]
i = j = 0
k = l
while i < n1 and j < n2:
if (L[i] <= R[j] and ascending) or (L[i] >= R[j] and not ascending):
arr[k] = L[i]
i += 1
else:
arr[k] = R[j]
j += 1
draw_list(draw_info, {k: draw_info.GREEN}, True)
yield True
k += 1
while i < n1:
arr[k] = L[i]
draw_list(draw_info, {k: draw_info.GREEN}, True)
yield True
i += 1
k += 1
while j < n2:
arr[k] = R[j]
draw_list(draw_info, {k: draw_info.GREEN}, True)
yield True
j += 1
k += 1
def merge_sort_helper(arr, l, r):
if l < r:
m = (l + r) // 2
yield from merge_sort_helper(arr, l, m)
yield from merge_sort_helper(arr, m + 1, r)
yield from merge(arr, l, m, r)
list = draw_info.list
yield from merge_sort_helper(list, 0, len(list) - 1)
return list
# Quick sort
def quick_sort(draw_info, ascending=True):
def partition(arr, low, high):
pivot = arr[high]
i = low - 1
for j in range(low, high):
if (arr[j] <= pivot and ascending) or (arr[j] >= pivot and not ascending):
i += 1
arr[i], arr[j] = arr[j], arr[i]
draw_list(draw_info, {i: draw_info.GREEN, j: draw_info.RED}, True)
yield True
arr[i + 1], arr[high] = arr[high], arr[i + 1]
draw_list(draw_info, {i + 1: draw_info.GREEN, high: draw_info.RED}, True)
yield True
return i + 1
def quick_sort_helper(arr, low, high):
if low < high:
pi = yield from partition(arr, low, high)
yield from quick_sort_helper(arr, low, pi - 1)
yield from quick_sort_helper(arr, pi + 1, high)
list = draw_info.list
yield from quick_sort_helper(list, 0, len(list) - 1)
return list
#Render the screen, set up main event loop
def main():
run = True
clock = pygame.time.Clock()
n = 50
minimum_val = 0
maximum_val = 100
list = generate_start_list(n, minimum_val, maximum_val)
draw_info = gameInformation(800, 600, list)
sorting = False
ascending = True
sorting_algorithm = bubble_sort
sorting_algo_name = "Bubble Sort"
sorting_algorithm_generator = None
while run:
clock.tick(60)
if sorting:
try:
next(sorting_algorithm_generator)
except StopIteration:
sorting = False
else:
draw(draw_info, sorting_algo_name, ascending)
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
if event.type != pygame.KEYDOWN:
continue
if event.key == pygame.K_r:
list = generate_start_list(n, minimum_val, maximum_val)
draw_info.set_list(list)
sorting = False
elif event.key == pygame.K_SPACE and sorting == False:
sorting = True
sorting_algorithm_generator = sorting_algorithm(draw_info, ascending)
elif event.key == pygame.K_a and not sorting:
ascending = True
elif event.key == pygame.K_d and not sorting:
ascending = False
elif event.key == pygame.K_b and not sorting:
sorting_algorithm = bubble_sort
sorting_algo_name = "Bubble Sort"
elif event.key == pygame.K_i and not sorting:
sorting_algorithm = insertion_sort
sorting_algo_name = "Insertion Sort"
elif event.key == pygame.K_s and not sorting:
sorting_algorithm = selection_sort
sorting_algo_name = "Selection Sort"
elif event.key == pygame.K_m and not sorting:
sorting_algorithm = merge_sort
sorting_algo_name = "Merge Sort"
elif event.key == pygame.K_q and not sorting:
sorting_algorithm = quick_sort
sorting_algo_name = "Quick Sort"
pygame.quit()
if __name__ == "__main__":
main()