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Copy pathCMakeLists.txt
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CMakeLists.txt
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# Personalized version of the CMakeLists of the following source
# https://github.com/SFML/cmake-sfml-project/blob/master/CMakeLists.txt
# Added some SFML config from https://github.com/SFML/SFML/issues/2289 (the author's CMakeLists.txt)
cmake_minimum_required(VERSION 3.20)
include(FetchContent)
set(SFML_USE_STATIC_STD_LIBS OFF)
set(SFML_BUILD_WINDOW ON)
set(SFML_BUILD_GRAPHICS ON)
set(SFML_BUILD_AUDIO ON)
set(SFML_BUILD_NETWORK OFF)
set(SFML_BUILD_DOC OFF)
set(SFML_BUILD_EXAMPLES OFF)
set(SFML_BUILD_TEST_SUITE OFF)
set(SFML_ENABLE_COVERAGE OFF)
set(SFML_INSTALL_PKGCONFIG_FILES OFF)
set(SFML_ENABLE_PCH OFF)
set(SFML_USE_SYSTEM_DEPS OFF)
set(SFML_BUILD_FRAMEWORKS OFF)
set(SFML_BUILD_STATIC_LIBS OFF)
set(BUILD_SHARED_LIBS ON)
# Don't make pdb files
set(SFML_GENERATE_PDB OFF)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/lib/SFML)
file(GLOB_RECURSE CPP_SOURCES CONFIGURE_DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp)
project(SorryWereBroke)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}")
if (WIN32)
add_executable(${CMAKE_PROJECT_NAME} WIN32 ${CPP_SOURCES})
else()
add_executable(${CMAKE_PROJECT_NAME} ${CPP_SOURCES})
endif()
#target_compile_definitions(${CMAKE_PROJECT_NAME} PUBLIC RESOURCES_PATH="${CMAKE_CURRENT_SOURCE_DIR}/res/")
#target_compile_definitions(${CMAKE_PROJECT_NAME} PUBLIC DATA_PATH="${CMAKE_CURRENT_SOURCE_DIR}/data/")
target_compile_definitions(${CMAKE_PROJECT_NAME} PUBLIC RESOURCES_PATH="./res/")
target_compile_definitions(${CMAKE_PROJECT_NAME} PUBLIC DATA_PATH="./data/")
target_include_directories(${CMAKE_PROJECT_NAME} PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/include")
target_link_directories(${CMAKE_PROJECT_NAME}
PRIVATE ${CMAKE_CURRENT_BINARY_DIR}/lib
)
# Add openal32 to the libs
if (MSVC OR WIN32)
file(COPY_FILE ${CMAKE_CURRENT_SOURCE_DIR}/lib/SFML/extlibs/bin/x64/openal32.dll ${CMAKE_CURRENT_BINARY_DIR}/openal32.dll)
file(COPY_FILE ${CMAKE_CURRENT_SOURCE_DIR}/lib/SFML/extlibs/libs-msvc-universal/x64/openal32.lib ${CMAKE_CURRENT_BINARY_DIR}/openal32.lib)
elseif(UNIX)
file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/lib/openal/. DESTINATION ${CMAKE_CURRENT_BINARY_DIR}/.)
endif()
# Add SFML DLLs to PATH
list(APPEND CMAKE_PREFIX_PATH ${CMAKE_CURRENT_BINARY_DIR}/lib/SFML/bin/)
if (UNIX)
target_link_libraries(${CMAKE_PROJECT_NAME} PRIVATE sfml-graphics sfml-audio sfml-window sfml-system openal)
elseif(WIN32 OR MSVC)
target_link_libraries(${CMAKE_PROJECT_NAME} PRIVATE sfml-graphics sfml-audio sfml-window sfml-system)
endif()
if(WIN32 OR MSVC)
target_compile_options(${CMAKE_PROJECT_NAME} PRIVATE /W4)
else()
target_compile_options(${CMAKE_PROJECT_NAME} PRIVATE -Wall -Wextra -Wpedantic)
endif()
target_compile_features(${CMAKE_PROJECT_NAME} PRIVATE cxx_std_17)
# Add the data and res folder to the executable folder
add_custom_command(TARGET ${CMAKE_PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E remove_directory
${CMAKE_CURRENT_BINARY_DIR}/res
COMMAND ${CMAKE_COMMAND} -E remove_directory
${CMAKE_CURRENT_BINARY_DIR}/data
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_CURRENT_SOURCE_DIR}/res
${CMAKE_CURRENT_BINARY_DIR}/res
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_CURRENT_SOURCE_DIR}/data
${CMAKE_CURRENT_BINARY_DIR}/data
)
# After SFML build completes, copy the DLLs to the binary directory
if (WIN32 OR MSVC)
add_custom_command(TARGET ${CMAKE_PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_CURRENT_BINARY_DIR}/lib/SFML/bin/
${CMAKE_CURRENT_BINARY_DIR}
)
elseif(UNIX)
add_custom_command(TARGET ${CMAKE_PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_CURRENT_BINARY_DIR}/lib/SFML/lib/
${CMAKE_CURRENT_BINARY_DIR}
)
endif()
install(TARGETS ${CMAKE_PROJECT_NAME})