Skip to content

Latest commit

 

History

History
84 lines (72 loc) · 4.13 KB

CHANGELOG.md

File metadata and controls

84 lines (72 loc) · 4.13 KB

Changelog

All notable changes to this project will be documented in this file.


0.0.1 - 2017-06-19

- Initial, Solja test dialogs on location mob_C_01
- Moved NPC to position mob_A_00 for easy access because the position mob_C_01 lags a lot
- Added dialog branches
- Added play music, combat item and resources
- Added citizens, keys and others
- Changed name to OPS Agent Mayo
- Refined the NPC styling
- Implemented changeactions
- NPC now moves from mob_A_00 to mob_A_09 and back again
- Removed animation TurnR90 and TurnL90 because Restore doesn't support it
- Moved some text to the lmsg database
- Text to lmsg aborted, too troublesome
- Added goodbye randomtalk
- Added the Mayo category. Also Weekly Percy Propa info
- Added title, no with close up of the sinner in idle4
- Added Simeon' rank 1 weapons
- Added an Accessory reputation check
- Now with infolog (tiangle button, all category) reclaiming items, also the game auto-saves
- Implemented Non-Existent Non-Resource x1 as a payment check for the NPC services
- Added the Mayo token of gratitude
- Fixed translation error, carryable ammo and clip size fixed
- Revamped the General Field resources description. Now shorter with icons and highlights for easy weapon modification.
- Added a choice on how much to claim (100, 200, 500 and 999)
- NPC weapons, melee and pistol types (not late bloomer because don't know how)
- Added entitlement points and some minor fixes
- Added fonts
- Added server's pt_list.txt, pm_monitor.png and ptnm_common.png just in case someone wants to customize the liberty window
- Move text to a lua file
- Refined dialogues
- Removed pt_list.txt and ptnm_common.png
- Added config camera fovy for tall (height 10) characters

0.0.2 - 2017-06-22

- Very minor revisions, added quicklink to Percy Propa Vol.5 entry
- Cleaned comments
- Removed dialogue about Abel
- Reduced redundancy of EN.lua
- Added table for icons
- Removed <#player> tag in the infolog
- Replaced all { UI.UserTalk } with { UI.OpenMenuDialog } for the Percy Propa Weekly dialogues
- Added Percy Propa Weekly Vol 6

0.0.3 - 2017-06-26

- Toned down Mayo's narcissistic tendencies
- Services item requirement can now be disabled
- The animation "give/take" can now be disabled
- Added some repeating codes to script to reduce redundancy
- Cleaned up config.lua
- Idle list added to readme
- Fixed reputation infolog
- Title screen can now be set to custom screen or the default lame sit position
- Liberty window's content and player position added to config.lua
- Fixed pistol dialogue
- Added Augmentations and Proof of Non-Failures
- Added a menu that activates camera function showing the location of the Gasoline Station
- Fixed camera activation for gasoline
- Minor revision

0.0.4 - 2017-07-07

- Fixed the looping #10 SE that persist in any map, a huge annoyance
- Minor revision to reputation, entitlement and  percy propa lottery
- Added new icons and some minor revision to 'MayoCheckRequirement' function description
- Fixed all weapon names so each can be sorted or arranged as intended. Also, added the missing NPC weapon names.
- Arranged weapon description. Used the box's full potential so no more scrolling but the text will appear smaller. No problem, who reads it anyway?
- Rearranged weapon descriptions. The text are just too small for some entries.
- Added const.lua

0.0.4 R1

- Removed text/format because it disables the JP's font DF-Renga-W9.ttc which is very distinctive
- Fixed text/lang/EN.lua special characters for the NPC weapon names
- Julien's Notes can only be claimed after you finish your sentence (note: with propa confirmation). Sorry, just tested JP and can't find resource. Maybe bad RNG but... weird because when I used { Scenario.RemoveItem, "KEY_2023", 1 } the resource actually appeared on 1-E020! I guess the flag is only raised when you pick it up. I could add the flag but too troublesome so this change is implemented instead.
- Fixed a UPD_MNT.lmsg dialogue. Instead of printing the word "Sinner" JP displays it as the player's name.