-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathjoystick.html
57 lines (54 loc) · 1.73 KB
/
joystick.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
<!DOCTYPE HTML>
<html><head><title>Joy control</title>
<style>
#statusPad {
border: 2px solid black;
display: inline-block;
}
body {
text-align: center;
}
</style>
</head>
<body>
<div id="statusPad" width="200" height="200"></div>
<script src ="/socket.io/socket.io.js"></script>
<script>
var gamepads;
var timestamp;
var connected = false;
var socket = io();
function update_gamepads_list() { //get gamepads list
gamepads = navigator.getGamepads();
console.log(gamepads);
}
function pollGamepad() { //polls gamepads
if (connected) {
if (timestamp != gamepads[0].timestamp){//if timestamps are different, then something happened
console.log("event occurred");
timestamp = gamepads[0].timestamp;
json_list = {};
json_list.gamepad_x = gamepads[0].axes[0];
json_list.gamepad_y = gamepads[0].axes[1];
json_list.gamepad_z = gamepads[0].axes[2];
json_list.button0 = gamepads[0].buttons[0].pressed;
json_list.button1 = gamepads[0].buttons[1].pressed;
json_list.button2 = gamepads[0].buttons[2].pressed;
json_list.button3 = gamepads[0].buttons[3].pressed;
json_list.device = "joy";
json_list = JSON.stringify(json_list);
socket.emit('joyMoved',json_list);
}
}
window.requestAnimationFrame(pollGamepad);
}
if(!!navigator.getGamepads){
console.log("Gamepad enabled");
} else {
document.getElementById("statusPad").innerHTML="Joystick/joypad not supported";
}
window.addEventListener("gamepadconnected", function(e){update_gamepads_list();connected=true;});
window.addEventListener("gamepaddisconnected", function(e){update_gamepads_list();connected=false;});
window.requestAnimationFrame(pollGamepad);
</script>
</body></html>