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magic spell.cpp
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// Magic Spells in C++ - Hacker Rank Solution
#include <iostream>
#include <vector>
#include <string>
using namespace std;
class Spell
{
private:
string scrollName;
public:
Spell(): scrollName("") { }
Spell(string name): scrollName(name) { }
virtual ~Spell() { }
string revealScrollName()
{
return scrollName;
}
};
class Fireball : public Spell
{
private: int power;
public:
Fireball(int power): power(power) { }
void revealFirepower()
{
cout << "Fireball: " << power << endl;
}
};
class Frostbite : public Spell {
private: int power;
public:
Frostbite(int power): power(power) { }
void revealFrostpower(){
cout << "Frostbite: " << power << endl;
}
};
class Thunderstorm : public Spell
{
private: int power;
public:
Thunderstorm(int power): power(power) { }
void revealThunderpower()
{
cout << "Thunderstorm: " << power << endl;
}
};
class Waterbolt : public Spell
{
private: int power;
public:
Waterbolt(int power): power(power) { }
void revealWaterpower()
{
cout << "Waterbolt: " << power << endl;
}
};
class SpellJournal
{
public:
static string journal;
static string read()
{
return journal;
}
};
string SpellJournal::journal = "";
void counterspell(Spell *spell)
{
/* Magic Spells in C++ - Hacker Rank Solution START */
/* Enter your code here. Read input from STDIN. Print output to STDOUT */
if (Fireball *s = dynamic_cast<Fireball *>(spell))
{
s->revealFirepower();
}
else if (Frostbite *s = dynamic_cast<Frostbite *>(spell))
{
s->revealFrostpower();
}
else if (Thunderstorm *s = dynamic_cast<Thunderstorm *>(spell))
{
s->revealThunderpower();
}
else if (Waterbolt *s = dynamic_cast<Waterbolt *>(spell))
{
s->revealWaterpower();
}
else
{
string scroll_name = spell->revealScrollName();
string journal = SpellJournal::read();
size_t s_size = scroll_name.size();
size_t j_size = journal.size();
if (s_size == 1 && j_size == 1 && scroll_name == journal)
{
cout << 1 << endl;
}
else
{
vector<vector<size_t>> lcs_table(s_size + 1, vector<size_t>(j_size + 1));
for (size_t i = 1; i <= s_size; ++i)
{
for (size_t j = 1; j <= j_size; ++j)
{
if (scroll_name[i - 1] == journal[j - 1])
{
lcs_table[i][j] = lcs_table[i - 1][j - 1] + 1;
}
else
{
lcs_table[i][j] = max(lcs_table[i][j - 1], lcs_table[i - 1][j]);
}
}
}
cout << lcs_table[s_size][j_size] << endl;
}
}
/* Magic Spells in C++ - Hacker Rank Solution END */
}
class Wizard
{
public:
Spell *cast()
{
Spell *spell;
string s; cin >> s;
int power; cin >> power;
if(s == "fire")
{
spell = new Fireball(power);
}
else if(s == "frost")
{
spell = new Frostbite(power);
}
else if(s == "water")
{
spell = new Waterbolt(power);
}
else if(s == "thunder")
{
spell = new Thunderstorm(power);
}
else
{
spell = new Spell(s);
cin >> SpellJournal::journal;
}
return spell;
}
};
int main()
{
int T;
cin >> T;
Wizard Arawn;
while(T--)
{
Spell *spell = Arawn.cast();
counterspell(spell);
}
return 0;
}