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Graph.dctl
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// Graph DCTL
// -Define simple_mode for faster compilation time (simple plotting of a single function)
// -When no toggle is on, only panning.
// -Keys X/C/F are each toggles for curve info, derivative X position, Y position, in that order.
// -Keys S/D/F are for zero crossing detection.
// -Keys 1/2 are zooming toggles, they can be combined for added effect.
//#define simple_mode
#define numfunc 3
#define decimalPlace 4.0f
#define baseScale 10.0f
#define thickness 2.5f
#define color1 make_float3(0.1f, 0.5f, 0.0f)
#define color2 make_float3(0.1f, 0.3f, 0.9f)
#define color3 make_float3(0.6f, 0.1f, 0.6f)
__CONSTANT__ bool KEY_1 = false;
__CONSTANT__ bool KEY_2 = false;
__CONSTANT__ bool KEY_X = true;
__CONSTANT__ bool KEY_C = false;
__CONSTANT__ bool KEY_V = false;
__CONSTANT__ bool KEY_S = false;
__CONSTANT__ bool KEY_D = false;
__CONSTANT__ bool KEY_F = false;
__DEVICE__ float2 divide(float2 A, float2 B)
{
float2 C;
C.x = A.x / B.x;
C.y = A.y / B.y;
return C;
}
__DEVICE__ float fract(float A)
{
float B;
B = A - _floor(A);
return B;
}
__DEVICE__ float length(float2 A)
{
float B = _sqrtf(A.x * A.x + A.y * A.y);
return B;
}
__DEVICE__ float2 minus(float2 A, float B)
{
float2 C;
C.x = A.x - B;
C.y = A.y - B;
return C;
}
__DEVICE__ float2 minus(float2 A, float2 B)
{
float2 C;
C.x = A.x - B.x;
C.y = A.y - B.y;
return C;
}
__DEVICE__ float3 minus(float A, float3 B)
{
float3 C;
C.x = A - B.x;
C.y = A - B.y;
C.z = A - B.z;
return C;
}
__DEVICE__ float3 minus(float3 A, float B)
{
float3 C;
C.x = A.x - B;
C.y = A.y - B;
C.z = A.z - B;
return C;
}
__DEVICE__ float3 minus(float3 A, float3 B)
{
float3 C;
C.x = A.x - B.x;
C.y = A.y - B.y;
C.z = A.z - B.z;
return C;
}
__DEVICE__ float2 multi(float2 A, float B)
{
float2 C;
C.x = A.x * B;
C.y = A.y * B;
return C;
}
__DEVICE__ float3 multi(float A, float3 B)
{
float3 C;
C.x = A * B.x;
C.y = A * B.y;
C.z = A * B.z;
return C;
}
__DEVICE__ float3 multi(float3 A, float3 B)
{
float3 C;
C.x = A.x * B.x;
C.y = A.y * B.y;
C.z = A.z * B.z;
return C;
}
__DEVICE__ float step(float A, float B)
{
float C;
C = B < A ? 0.0f : 1.0f;
return C;
}
__DEVICE__ float smoothstep(float edge0, float edge1, float x)
{
float t = _saturatef((x - edge0) / (edge1 - edge0));
return t * t * (3.0f - 2.0f * t);
}
__DEVICE__ float f(float x, float num)
{
float fx = 0.0f;
if (num == 1.0f){
fx = _sinf(x);
} else if (num == 2.0f){
fx = x * x * x;
} else {
fx = x - 4.0f;
}
return fx;
}
__DEVICE__ float de(const float2 p, const float num)
{
float v = f(p.x, num) - p.y;
float h = 0.5f;
float g = 1.5f + _powf(f(p.x + h, num) - f(p.x - h, num), 2.0f);
float de = _fabs(v); // / _sqrtf(g);
if(num > 1.0f) de /= _sqrtf(g);
return float(smoothstep(0.0f, 0.13f, de ));
}
const float kCharBlank = 12.0f;
const float kCharMinus = 11.0f;
const float kCharDecimalPoint = 10.0f;
__DEVICE__ float DigitBin(const int x)
{
return x==0 ? 480599.0f : x==1 ? 139810.0f : x==2 ? 476951.0f : x==3 ? 476999.0f : x==4 ? 350020.0f : x==5 ? 464711.0f :
x==6 ? 464727.0f : x==7 ? 476228.0f : x==8 ? 481111.0f : x==9 ? 481095.0f : 0.0f;
}
__DEVICE__ float PrintValue(const float2 vPixelCoords, const float2 vFontSize, const float fValue, const float fMaxDigits, const float fDecimalPlaces, float2 Coord)
{
float2 vStringCharCoords = divide(minus(Coord, vPixelCoords), vFontSize);
if ((vStringCharCoords.y < 0.0f) || (vStringCharCoords.y >= 1.0f)) return 0.0f;
float fLog10Value = _log2f(_fabs(fValue)) / _log2f(10.0f);
float fBiggestIndex = _fmaxf(_floor(fLog10Value), 0.0f);
float fDigitIndex = fMaxDigits - _floor(vStringCharCoords.x);
float fCharBin = 0.0f;
if(fDigitIndex > (-fDecimalPlaces - 1.01f)) {
if(fDigitIndex > fBiggestIndex) {
if((fValue < 0.0f) && (fDigitIndex < (fBiggestIndex + 1.5f))) fCharBin = 1792.0f;
} else {
if(fDigitIndex == -1.0f) {
if(fDecimalPlaces > 0.0f) fCharBin = 2.0f;
} else {
if(fDigitIndex < 0.0f) fDigitIndex += 1.0f;
float fDigitValue = (_fabs(fValue / (_powf(10.0f, fDigitIndex))));
float kFix = 0.0001f;
fCharBin = DigitBin(int(_floor(_fmod(kFix + fDigitValue, 10.0f))));
}
}
}
return _floor(_fmod((fCharBin / _powf(2.0f, _floor(fract(vStringCharCoords.x) * 4.0f) + (_floor(vStringCharCoords.y * 5.0f) * 4.0f))), 2.0f));
}
__DEVICE__ float print(const float value, const float line, float2 Coord)
{
float2 pos = make_float2(0.0f, 20.0f * float(line) + 5.0f);
float2 vFontSize = make_float2(8.0f, 15.0f);
float fDigits = 2.0f;
float fDecimalPlaces = decimalPlace;
return PrintValue(pos, vFontSize, value, fDigits, fDecimalPlaces, Coord);
}
__DEVICE__ float zeros(const float2 p, const float x, const float num, const float zoom, float2 Coord)
{
float rz;
float d = 0.0f;
for (float i = 0.0f; i <= 8.0f; i++)
{
float yval = f(x + d, num);
float drv = -yval / ( (f(x + d + 0.4f, num) - f(x + d - 0.4f, num)) * 1.01f );
if (_fabs(yval) < 0.0002f)
{
rz += print(yval, 0.0f, Coord);
rz += print(x + d - drv, 1.0f, Coord);
rz = _fmaxf(1.0f - _powf(length(minus(make_float2(x + d, yval), p)), 4.0f) * 4e4/(zoom*zoom), rz);
break;
}
d+= drv;
}
return rz;
}
__DEVICE__ float info(const float2 p, const float x, const float num, const float zoom, float2 Coord)
{
float rz = 0.0f;
float yval = f(x, num);
rz += print(yval ,0.0f, Coord);
rz += print(x, 1.0f, Coord);
float dr = f(x + 0.5f, num) - f(x - 0.5f, num);
rz += print(dr, 2.0f, Coord);
rz += 0.5f - _fabs(smoothstep(0.0f, _fmaxf(0.25f, dr * 0.25f), p.y - p.x * dr - yval + dr * x + 0.1f) - 0.5f);
rz = _fmaxf(1.0f - _powf(length(minus(make_float2(x, yval), p)), 4.0f) * 2e4/zoom, rz);
return rz;
}
__DEVICE__ float draw(const float2 p, const float num, const float zoom, float Height)
{
float rz = de(p, num);
rz *= (1.0f / thickness);
rz /= _sqrtf(zoom / Height);
rz = 1.0f - _saturatef(rz);
rz = _saturatef(rz);
return rz;
}
__DEVICE__ float3 transform(int p_Width, int p_Height, int p_X, int p_Y, __TEXTURE__ p_TexR, __TEXTURE__ p_TexG, __TEXTURE__ p_TexB)
{
//float iTime = _tex2D(p_TexR, 500, 500) / 240.0f;
float iTime = _tex2D(p_TexR, 500, 500);
p_Y = p_Height - p_Y;
float X = (float)p_X;
float Y = (float)p_Y;
float2 Coord = make_float2(X/4, Y/4);
float2 resolution = make_float2((float)p_Width, (float)p_Height);
float2 mouse = make_float2(iTime, 0.5f);
float zoom = baseScale;
float width = 0.0f;
if (KEY_1)
{
zoom *= 2.0f;
width = -0.02f;
}
if (KEY_2)
{
zoom *= 2.0f;
width = -0.02f;
}
width += 3.0f / resolution.x * zoom;
float asp = resolution.x / resolution.y;
float2 q = make_float2(X / resolution.x, Y / resolution.y);
//centered aspect correction
q.x = (q.x * asp) + (1.0f - asp) * 0.5f;
float2 uv = multi(q, zoom);
uv = minus(uv, 0.5f * zoom);
float2 um = multi(minus(mouse, 0.5f), zoom);
um.x *= asp;
float col1 = 0.0f, col2 = 0.0f, col3 = 0.0f;
#ifndef simple_mode
if (KEY_X)
{
col1 += info(uv, um.x, 1.0f, zoom, Coord);
}
#if numfunc > 1
else if (KEY_C)
{
col2 += info(uv, um.x, 2.0f, zoom, Coord);
}
#endif
#if numfunc > 2
else if (KEY_V)
{
col3 += info(uv, um.x, 3.0f, zoom, Coord);
}
#endif
else if (KEY_S)
{
col1 += zeros(uv, um.x, 1.0f, zoom, Coord);
}
#if numfunc > 1
else if (KEY_D)
{
col2 += zeros(uv, um.x, 2.0f, zoom, Coord);
}
#endif
#if numfunc > 2
else if (KEY_F)
{
col3 += zeros(uv, um.x, 3.0f, zoom, Coord);
}
#endif
else
{
uv.y -= (mouse.y - 0.5f) * zoom;
uv.x -= (mouse.x - 0.5f) * zoom * asp;
}
#else
uv.y -= (mouse.y - 0.5f) * zoom;
uv.x -= (mouse.x - 0.5f) * zoom * asp;
#endif
//background
float3 col = make_float3(0.97f, 0.97f, 0.97f);
col1 += draw(uv, 1.0f, zoom, resolution.y);
#if numfunc > 1
col2 += draw(uv, 2.0f, zoom, resolution.y);
#endif
#if numfunc > 2
col3 += draw(uv, 3.0f, zoom, resolution.y);
#endif
float grid;
grid = step(_fabs(uv.x), width * 0.5f) * 0.8f;
grid = _fmaxf(step(_fabs(uv.y), width * 0.5f) * 0.8f, grid);
grid = _fmaxf(step(fract(uv.x), width * 1.2f) * 0.2f, grid);
grid = _fmaxf(step(fract(uv.y), width * 1.2f) * 0.2f, grid);
col = minus(col, grid);
col = minus(col, multi(col1, (minus(1.0f, color1))));
col = minus(col, multi(col2, (minus(1.0f, color2))));
col = minus(col, multi(col3, (minus(1.0f, color3))));
return col;
}