-
Notifications
You must be signed in to change notification settings - Fork 2
/
Copy pathchange_host.java
314 lines (271 loc) · 8.44 KB
/
change_host.java
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
import java.awt.BorderLayout;
import java.awt.GridLayout;
import java.awt.Toolkit;
import java.io.File;
import java.io.FileOutputStream;
import java.io.IOException;
import java.util.ArrayList;
import java.util.List;
import java.util.regex.Pattern;
import javax.swing.DefaultListModel;
import javax.swing.JButton;
import javax.swing.JFileChooser;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JList;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
import javax.swing.JPanel;
import org.dom4j.Document;
import org.dom4j.DocumentException;
import org.dom4j.Element;
import org.dom4j.Node;
import org.dom4j.io.SAXReader;
import org.dom4j.io.XMLWriter;
public class change_host {
public static void main(String[] args) {
frame f = new frame();
f.addComponent();
f.addMenu();
}
}
class frame extends JFrame {
JFrame frame;
JButton btn;
JList list;
JLabel lbplayer;
File file;
JLabel lbinfo;
SV sv;
frame() {
frame = new JFrame("Stardew Valley Change Host Player");
frame.setBounds(((Toolkit.getDefaultToolkit().getScreenSize().width)/2)-300, ((Toolkit.getDefaultToolkit().getScreenSize().height)/2)-300,600,600);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new GridLayout(1, 3));
frame.setSize(400, 200);
frame.setLayout(new BorderLayout());
frame.setVisible(true);
}
void addComponent() {
JPanel jp1 = new JPanel();
jp1.setLayout(new BorderLayout());
JLabel label1 = new JLabel("当前农场主");
lbplayer = new JLabel("none");
jp1.add(label1, BorderLayout.NORTH);
jp1.add(lbplayer, BorderLayout.CENTER);
JPanel jp2 = new JPanel();
jp2.setLayout(new BorderLayout());
btn = new JButton("转换农场主");
jp2.add(btn, BorderLayout.CENTER);
JPanel jp3 = new JPanel();
JLabel label2 = new JLabel("帮手:");
jp3.add(label2);
JPanel jpALL = new JPanel();
jpALL.setLayout(new GridLayout(1, 3));
jpALL.add(jp1);
jpALL.add(jp2);
jpALL.add(jp3);
list = new JList();
jp3.add(list);
frame.add(jpALL, BorderLayout.CENTER);
lbinfo = new JLabel("提示信息");
frame.add(lbinfo, BorderLayout.SOUTH);
frame.validate();
}
void addMenu() {
JMenuBar mb = new JMenuBar();
JMenu m = new JMenu("文件");
JMenuItem item = new JMenuItem("导入");
m.add(item);
mb.add(m);
frame.setJMenuBar(mb);
frame.validate();
JFileChooser fc = new JFileChooser(new File(System.getProperty("user.home")+"\\AppData\\Roaming\\StardewValley\\Saves"));
fc.setFileSelectionMode(JFileChooser.DIRECTORIES_ONLY);//设置只打开文件夹
item.addActionListener(e -> {
int select = fc.showOpenDialog(this);// 显示打开文件对话框
if (select == JFileChooser.APPROVE_OPTION)// 选择的是否为“确认”
{
file = fc.getSelectedFile();
sv=new SV(file);
reload(sv);
} else {
//打开操作被取消
}
});
btn.addActionListener(e -> {
if (!list.isSelectionEmpty()) {
String username = (String) list.getSelectedValue();
SV sv=new SV(file);
sv.convey(username);
lbinfo.setText("当前农场主是:" + username);
this.reload(sv);
} else {
lbinfo.setText("noting selected");
}
});
}
void reload(SV sv) {
sv.reLoadData();
// TODO list增删
DefaultListModel dlm = new DefaultListModel();
for (int i = 0; i < sv.farmhand_name.length; i++) {
dlm.addElement(sv.farmhand_name[i]);
}
list.setModel(dlm);
;
lbplayer.setText(sv.playername);
validate();
}
}
class SV {
Document document = null;
Node player = null;
Node GameId=null;
String playername = null;
String[] farmhand_name = null;
List<Node> farmhands = null;
Node testfarmhand = null;
File save_file;
File GameInfoFile;
SAXReader reader;
SV(File file) {
reader = new SAXReader();
save_file=getSaveFile(file);
GameInfoFile=getGameInfo(file);
try {
this.document = reader.read(save_file);
this.player = document.selectSingleNode("/SaveGame/player");
this.GameId=document.selectSingleNode("/SaveGame/uniqueIDForThisGame");
this.playername = player.selectSingleNode("name").getText();
this.farmhands = document.selectNodes(
"/SaveGame/locations/GameLocation[@xsi:type='Farm']/buildings/Building/indoors[@xsi:type='Cabin']/farmhand");
this.farmhand_name = get_farmhand_name();
this.testfarmhand = farmhands.get(0);
} catch (DocumentException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
//将文件夹中的游戏进度文件返回
File getSaveFile(File file) {
String pattern = ".*_[0-9]{1,}";
File[] tempList = file.listFiles();
for(int i=0;i<tempList.length;i++) {
String fileName=tempList[i].getName();
if(Pattern.matches(pattern, fileName)) {
return tempList[i];
}
}
return new File("");
}
//将gameinfo文件返回
File getGameInfo(File file) {
File[] tempList = file.listFiles();
for(int i=0;i<tempList.length;i++) {
String fileName=tempList[i].getName();
//这里注意String比较的方法,不能用==
if(fileName.equals("SaveGameInfo")) {
return tempList[i];
}
}
return new File("");
}
// 获取帮手玩家名字
String[] get_farmhand_name() {
String[] names = new String[farmhands.size()];
for (int i = 0; i < farmhands.size(); i++) {
Node a = farmhands.get(i);
names[i] = a.selectSingleNode("name").getText();
}
return names;
}
// 获取农场主数据,并将农场主数据清空
ArrayList<Node> popPlayer() {
ArrayList<Node> player_data = new ArrayList<>();
List<Node> player_child = player.selectNodes("./*");
for (int i = 0; i < player_child.size(); i++) {
player_data.add(player_child.get(i));
player_child.get(i).detach();
}
return player_data;
}
// 获取帮手数据,并将帮手数据清空
ArrayList<Node> popFarmHand(String name) {
ArrayList<Node> farmhand_data = new ArrayList<>();
for (int i = 0; i < farmhand_name.length; i++) {
if (name.equals(farmhand_name[i]) ) {
testfarmhand = farmhands.get(i);
}
}
List<Node> farmhand_child = testfarmhand.selectNodes("./*");
for (int i = 0; i < farmhand_child.size(); i++) {
farmhand_data.add(farmhand_child.get(i));
farmhand_child.get(i).detach();
}
return farmhand_data;
}
// 交换数据并更改gameinfo文件中的name以及save中的gameid
//此处的参数是帮手的name
void convey(String name) {
//更改uniqueIDForThisGame,因为官方文档中说要改,应该是不同存档要用不同的id
this.GameId.setText("20000115");
// 两个必须都先执行置空,再进行交换。如果置空一个就开始交换,那么第二个交换会将第一步的交换结果置空
// 将两个节点内容取出并置空
ArrayList<Node> farmhand_data = popFarmHand(name);
ArrayList<Node> player_data = popPlayer();
// 将农场主节点置入新的数据
Element e_player = (Element) player;
for (int i = 0; i < farmhand_data.size(); i++) {
e_player.add(farmhand_data.get(i));
}
// 将帮手节点置入新的数据
Element e_farmhand = (Element) testfarmhand;
for (int i = 0; i < player_data.size(); i++) {
e_farmhand.add(player_data.get(i));
}
//创建存档文件夹
File dir=new File("./"+name+"_20000115");
if(!dir.exists()) {
dir.mkdir();
}
// 导出文件
File file = new File("./"+name+"_20000115/"+name+"_20000115");
XMLWriter writer;
try {
writer = new XMLWriter(new FileOutputStream(file));
writer.write(document);
writer.close();
} catch (IOException e) {
e.printStackTrace();
}
//更改gameinfo里的name
Document document2=null;
try {
//这里的document不能用之前定义那个,因为reload时需要原来的不变
document2 = reader.read(GameInfoFile);
} catch (DocumentException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
Node nameNode=document2.selectSingleNode("/Farmer/name");
nameNode.setText(name);
//写入文件
file = new File("./"+name+"_20000115/SaveGameInfo");
try {
writer = new XMLWriter(new FileOutputStream(file));
writer.write(document2);
writer.close();
} catch (IOException e) {
e.printStackTrace();
}
}
void reLoadData() {
this.player = document.selectSingleNode("/SaveGame/player");
this.playername = player.selectSingleNode("name").getText();
this.farmhands = document.selectNodes(
"/SaveGame/locations/GameLocation[@xsi:type='Farm']/buildings/Building/indoors[@xsi:type='Cabin']/farmhand");
this.farmhand_name = get_farmhand_name();
}
}