diff --git a/asm/Metal_Slader.asm b/asm/Metal_Slader.asm index fe2ac9d..19da0c6 100644 --- a/asm/Metal_Slader.asm +++ b/asm/Metal_Slader.asm @@ -258,7 +258,7 @@ db $9F //Emergency countdown period fix //============================== org $312E // 0x7B12E -db $14 +db $fa //============================== //Portrait shadows fix A //============================== diff --git a/script/Script.json b/script/Script.json index d653aa2..3cf3dee 100644 --- a/script/Script.json +++ b/script/Script.json @@ -115879,7 +115879,7 @@ "(CODE 07){03}(CODE 01)(CODE 04)(CODE 0C){01}(CODE 0B){03} ― T.スト―クは これより てきようさいに向け ―(CODE 03)(CODE 05){83}(CODE 04)(CODE 01)(CODE 07){13}     ― ちょくせつ攻げきを 行なう ―(CODE 03)(CODE 05){83}(CODE 04)(CODE 01)    ― かくメタルスレイダ―は ただちに ―(CODE 03)(CODE 05){83}(CODE 04)(CODE 01)  ― T.スト―クビ―ム光じくせん上より 回ひ ―(CODE 03)(CODE 05){83}(CODE 04)(CODE 01)      ― カウントダウン スタ―ト ―(CODE 03)(CODE 05){82}(CODE 04)(CODE 01)(CODE 0B){03}        ― 60.00 SEC ―(CODE 03)(CODE 05){20}(CODE 0F){60}{EA}(STOP)" ], "New": [ - "\\LineBreakSkip/(CODE 07){03}(CODE 01)(CODE 04)(CODE 0C){01}(CODE 0B){03} TARGETING ENEMY FORTRESS (CODE 03)(CODE 05){83}(CODE 04)(CODE 01)(CODE 07){13} ATTEMPTING DIRECT ATTACK(CODE 03)(CODE 05){83}(CODE 04)(CODE 01) ATTENTION ALL SLADER PILOTS(CODE 03)(CODE 05){83}(CODE 04)(CODE 01) WITHDRAW IMMEDIATELY(CODE 03)(CODE 05){83}(CODE 04)(CODE 01) COMMENCING COUNTDOWN (CODE 03)(CODE 05){82}(CODE 04)(CODE 01)(CODE 0B){03} * 45:00 SEC *(CODE 03)(CODE 05){20}(CODE 0F){c8}{af}(STOP)" + "\\LineBreakSkip/(CODE 07){03}(CODE 01)(CODE 04)(CODE 0C){01}(CODE 0B){03} TARGETING ENEMY FORTRESS (CODE 03)(CODE 05){83}(CODE 04)(CODE 01)(CODE 07){13} ATTEMPTING DIRECT ATTACK(CODE 03)(CODE 05){83}(CODE 04)(CODE 01) ATTENTION ALL SLADER PILOTS(CODE 03)(CODE 05){83}(CODE 04)(CODE 01) WITHDRAW IMMEDIATELY(CODE 03)(CODE 05){83}(CODE 04)(CODE 01) COMMENCING COUNTDOWN (CODE 03)(CODE 05){82}(CODE 04)(CODE 01)(CODE 0B){03} * 45。00 SEC *(CODE 03)(CODE 05){20}(CODE 0F){c8}{af}(STOP)" ], "Comment": [ ""