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#1226 includes some mentions of unwinding in relation to how C++ frames unwind. I think that could use some clarification or rewording, since AFAIK C++ itself does not define the exact unwinding ABI, but I believe it is more like Rust tries to be compatible with the target platform's particular implementations.
#1226 includes some mentions of unwinding in relation to how C++ frames unwind. I think that could use some clarification or rewording, since AFAIK C++ itself does not define the exact unwinding ABI, but I believe it is more like Rust tries to be compatible with the target platform's particular implementations.
See #1226 (comment)
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