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main.py
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import pygame
from player import *
from constants import *
from asteroid import Asteroid
from asteroidfield import AsteroidField
def main():
print("Starting asteroids!")
print(f"Screen width: {SCREEN_WIDTH}")
print(f"Screen height: {SCREEN_HEIGHT}")
pygame.init()
screen = pygame.display.set_mode((SCREEN_WIDTH,SCREEN_HEIGHT))
clock = pygame.time.Clock()
updatable = pygame.sprite.Group()
drawable = pygame.sprite.Group()
asteroids = pygame.sprite.Group()
shots = pygame.sprite.Group()
Player.containers = (updatable, drawable)
Asteroid.containers = (asteroids, updatable, drawable)
AsteroidField.containers = updatable
asteroid_field = AsteroidField()
Shot.containers = (shots, updatable,drawable)
playr = Player(SCREEN_WIDTH/2, SCREEN_HEIGHT/2)
dt = 0
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
return
for object in updatable:
object.update(dt)
for asteroid in asteroids:
if asteroid.collision_detect(playr):
print("Game over!")
exit()
for shot in shots:
if asteroid.collision_detect(shot):
shot.kill()
asteroid.split()
screen.fill((0,0,0))
for object in drawable:
object.draw(screen)
pygame.display.flip()
dt = clock.tick(60) / 1000
if __name__ == "__main__":
main()