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Copy pathPS2X_Example(ManualBotCode).ino
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PS2X_Example(ManualBotCode).ino
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#include "PS2X_lib.h" //for v1.6
#include <Wire.h>
#include "Adafruit_MotorShield.h"
#include "Adafruit_MS_PWMServoDriver.h"
/******************************************************************
* set pins connected to PS2 controller:
* - 1e column: original
* - 2e colmun: Stef?
* replace pin numbers by the ones you use
******************************************************************/
#define PS2_DAT 12 //14
#define PS2_CMD 11 //15
#define PS2_SEL 10 //16
#define PS2_CLK 13 //17
#define m1a 36
#define m1b 37
#define m2a 38
#define m2b 39
#define m3a 35
#define m3b 34
#define m4a 40
#define m4b 41
#define en1 5
#define en2 3
#define en3 8
#define en4 9
/******************************************************************
* select modes of PS2 controller:
* - pressures = analog reading of push-butttons
* - rumble = motor rumbling
* uncomment 1 of the lines for each mode selection
******************************************************************/
//#define pressures true
#define pressures true
//#define rumble true
#define rumble true
PS2X ps2x; // create PS2 Controller Class
//right now, the library does NOT support hot pluggable controllers, meaning
//you must always either restart your Arduino after you connect the controller,
//or call config_gamepad(pins) again after connecting the controller.
int error = 0;
byte type = 0;
byte vibrate = 0;
int lx = 0;
int ly= 0;
// Create the motor shield object with the default I2C address
Adafruit_MotorShield AFMS = Adafruit_MotorShield();
// Or, create it with a different I2C address (say for stacking)
// Adafruit_MotorShield AFMS = Adafruit_MotorShield(0x61);
// Select which 'port' M1, M2, M3 or M4. In this case, M1
Adafruit_DCMotor *L_M3 = AFMS.getMotor(3);
Adafruit_DCMotor *R_M4 = AFMS.getMotor(4);
// You can also make another motor on port M2
//Adafruit_DCMotor *myOtherMotor = AFMS.getMotor(2);
void setup(){
pinMode(m1a,OUTPUT);
pinMode(m1b,OUTPUT);
pinMode(m2a,OUTPUT);
pinMode(m2b,OUTPUT);
pinMode(m3a,OUTPUT);
pinMode(m3b,OUTPUT);
pinMode(m4a,OUTPUT);
pinMode(m4b,OUTPUT);
pinMode(en1,OUTPUT);
pinMode(en2,OUTPUT);
pinMode(en3,OUTPUT);
pinMode(en4,OUTPUT);
Serial.begin(9600);
delay(5000); //added delay to give wireless ps2 module some time to startup, before configuring it
Serial.print("===================================");
//CHANGES for v1.6 HERE!!! **************PAY ATTENTION*************
//setup pins and settings: GamePad(clock, command, attention, data, Pressures?, Rumble?) check for error
error = ps2x.config_gamepad(PS2_CLK, PS2_CMD, PS2_SEL, PS2_DAT, pressures, rumble);
if(error == 0){
Serial.print("Found Controller, configured successful ");
Serial.print("pressures = ");
if (pressures)
Serial.println("true ");
else
Serial.println("false");
Serial.print("rumble = ");
if (rumble)
Serial.println("true)");
else
Serial.println("false");
// Serial.println("Try out all the buttons, X will vibrate the controller, faster as you press harder;");
// Serial.println("holding L1 or R1 will print out the analog stick values.");
// Serial.println("Note: Go to www.billporter.info for updates and to report bugs.");
}
else if(error == 1)
Serial.println("No controller found, check wiring, see readme.txt to enable debug. visit www.billporter.info for troubleshooting tips");
else if(error == 2)
Serial.println("Controller found but not accepting commands. see readme.txt to enable debug. Visit www.billporter.info for troubleshooting tips");
else if(error == 3)
Serial.println("Controller refusing to enter Pressures mode, may not support it. ");
// Serial.print(ps2x.Analog(1), HEX);
type = ps2x.readType();
switch(type) {
case 0:
Serial.print("Unknown Controller type found ");
break;
case 1:
Serial.print("DualShock Controller found ");
break;
case 2:
Serial.print("GuitarHero Controller found ");
break;
case 3:
Serial.print("Wireless Sony DualShock Controller found ");
break;
}
AFMS.begin(50); // create with the default frequency 1.6KHz
}
void loop() {
int y14,y23,xVal1, yVal1, buttonVal1,xVal2, yVal2, buttonVal2;
/* You must Read Gamepad to get new values and set vibration values
ps2x.read_gamepad(small motor on/off, larger motor strenght from 0-255)
if you don't enable the rumble, use ps2x.read_gamepad(); with no values
You should call this at least once a second
*/
//Serial.print("==================444=================\n");
// if(error == 1) //skip loop if no controller found
// return;
/*if(type == 2){ //Guitar Hero Controller
ps2x.read_gamepad(); //read controller
}*/
ps2x.read_gamepad(false, vibrate); //read controller and set large motor to spin at 'vibrate' speed
if(ps2x.Button(PSB_START)) //will be TRUE as long as button is pressed
Serial.println("Start is being held");
if(ps2x.Button(PSB_SELECT))
Serial.println("Select is being held");
if(ps2x.Button(PSB_PAD_UP)) { //will be TRUE as long as button is pressed
Serial.print("Up held this hard: ");
Serial.println(ps2x.Analog(PSAB_PAD_UP), DEC);
L_M3->run(FORWARD);
R_M4->run(FORWARD);
L_M3->setSpeed(ps2x.Analog(PSAB_PAD_UP));
R_M4->setSpeed(ps2x.Analog(PSAB_PAD_UP));
}else if(ps2x.ButtonReleased(PSB_PAD_UP)) {
L_M3->run(RELEASE);
R_M4->run(RELEASE);
}
if(ps2x.Button(PSB_PAD_DOWN)){
Serial.print("DOWN held this hard: ");
Serial.println(ps2x.Analog(PSAB_PAD_DOWN), DEC);
L_M3->run(BACKWARD);
R_M4->run(BACKWARD);
L_M3->setSpeed(ps2x.Analog(PSAB_PAD_DOWN));
R_M4->setSpeed(ps2x.Analog(PSAB_PAD_DOWN));
}else if(ps2x.ButtonReleased(PSB_PAD_DOWN)) {
L_M3->run(RELEASE);
R_M4->run(RELEASE);
}
if(ps2x.Button(PSB_PAD_RIGHT)){
Serial.print("Right held this hard: ");
Serial.println(ps2x.Analog(PSAB_PAD_RIGHT), DEC);
R_M4->run(RELEASE);
}
if(ps2x.Button(PSB_PAD_LEFT)){
Serial.print("LEFT held this hard: ");
Serial.println(ps2x.Analog(PSAB_PAD_LEFT), DEC);
L_M3->run(RELEASE);
}
vibrate = ps2x.Analog(PSAB_CROSS); //this will set the large motor vibrate speed based on how hard you press the blue (X) button
if (ps2x.NewButtonState()) { //will be TRUE if any button changes state (on to off, or off to on)
if(ps2x.Button(PSB_L3))
Serial.println("L3 pressed");
if(ps2x.Button(PSB_R3))
Serial.println("R3 pressed");
if(ps2x.Button(PSB_L2))
Serial.println("L2 pressed");
if(ps2x.Button(PSB_R2))
Serial.println("R2 pressed");
if(ps2x.Button(PSB_TRIANGLE))
Serial.println("Triangle pressed");
}
if(ps2x.ButtonPressed(PSB_CIRCLE)) //will be TRUE if button was JUST pressed
Serial.println("Circle just pressed");
if(ps2x.NewButtonState(PSB_CROSS)) { //will be TRUE if button was JUST pressed OR released
Serial.println("X just changed");
ps2x.read_gamepad(true, vibrate);
}
if(ps2x.ButtonReleased(PSB_SQUARE)) //will be TRUE if button was JUST released
Serial.println("Square just released");
// if(ps2x.Button(PSB_L1) || ps2x.Button(PSB_R1)) { //print stick values if either is TRUE
while(1)
{
ps2x.read_gamepad();
//ps2x.read_gamepad(false, vibrate);
//vibrate = ps2x.Analog(PSAB_CROSS);
Serial.print("Stick Values:");
// Serial.print(ps2x.Analog(PSS_LY), DEC); //Left stick, Y axis. Other options: LX, RY, RX
//Serial.print(",\t");
//Serial.print(ps2x.Analog(PSS_LX), DEC);
//Serial.print(",\t");
//Serial.print(ps2x.Analog(PSS_RY), DEC);
//Serial.print(",\t");
//Serial.println(ps2x.Analog(PSS_RX), DEC);
xVal1 = ps2x.Analog(PSS_LX);
yVal1 = ps2x.Analog(PSS_LY);
xVal2 = ps2x.Analog(PSS_RX);
yVal2 = ps2x.Analog(PSS_RY);
Serial.print(yVal1);
Serial.print(",\t");
Serial.print(yVal2);
Serial.print(",\t");
Serial.print(xVal1);
Serial.print(",\t");
Serial.println(xVal2);
if(yVal1 == 127 && yVal2 == 127)
{
digitalWrite(m1a,LOW);
digitalWrite(m1b,LOW);
digitalWrite(m2a,LOW);
digitalWrite(m2b,LOW);
digitalWrite(m3a,LOW);
digitalWrite(m3b,LOW);
digitalWrite(m4a,LOW);
digitalWrite(m4b,LOW);
}
else if(yVal1 < 127 && yVal2 < 127)
{
//go forward
y14=map(yVal1,127,0,50,255);
y23=map(yVal2,127,0,50,255);
digitalWrite(m1a,LOW);
digitalWrite(m1b,HIGH);
digitalWrite(m2a,HIGH);
digitalWrite(m2b,LOW);
digitalWrite(m3a,LOW);
digitalWrite(m3b,HIGH);
digitalWrite(m4a,HIGH);
digitalWrite(m4b,LOW);
analogWrite(en1,y14);
analogWrite(en2,y23);
analogWrite(en3,y23);
analogWrite(en4,y14);
}
else if(yVal1 < 127 && yVal2 > 127)
{
//go clockwise
y14=map(yVal1,127,0,50,255);
y23=map(yVal2,127,255,50,255);
digitalWrite(m1a,LOW);
digitalWrite(m1b,HIGH);
digitalWrite(m2a,LOW);
digitalWrite(m2b,HIGH);
digitalWrite(m3a,HIGH);
digitalWrite(m3b,LOW);
digitalWrite(m4a,HIGH);
digitalWrite(m4b,LOW);
analogWrite(en1,y14);
analogWrite(en2,y23);
analogWrite(en3,y23);
analogWrite(en4,y14);
}
else if(yVal1 > 127 && yVal2 < 127)
{
//go anti-clockwise
y14=map(yVal1,127,255,50,255);
y23=map(yVal2,127,0,50,255);
digitalWrite(m1a,HIGH);
digitalWrite(m1b,LOW);
digitalWrite(m2a,HIGH);
digitalWrite(m2b,LOW);
digitalWrite(m3a,LOW);
digitalWrite(m3b,HIGH);
digitalWrite(m4a,LOW);
digitalWrite(m4b,HIGH);
analogWrite(en1,y14);
analogWrite(en2,y23);
analogWrite(en3,y23);
analogWrite(en4,y14);
}
else if(yVal1 > 127 && yVal2 > 127)
{
//go backward
y14=map(yVal1,127,255,50,255);
y23=map(yVal2,127,255,50,255);
digitalWrite(m1a,HIGH);
digitalWrite(m1b,LOW);
digitalWrite(m2a,LOW);
digitalWrite(m2b,HIGH);
digitalWrite(m3a,HIGH);
digitalWrite(m3b,LOW);
digitalWrite(m4a,LOW);
digitalWrite(m4b,HIGH);
analogWrite(en1,y14);
analogWrite(en2,y23);
analogWrite(en3,y23);
analogWrite(en4,y14);
}
}
delay(50);
// L_M3->run(RELEASE);
// R_M4->run(RELEASE);
}