From cae1424b1c657f696cdeedfa30653dc6472ce81a Mon Sep 17 00:00:00 2001 From: Rob B Date: Sun, 23 Jun 2024 22:08:51 -0400 Subject: [PATCH] Update guide to use FGColoredInstancedMeshProxy instead of instanced static mesh component https://discord.com/channels/555424930502541343/1036634533077979146/1254605494052720781 --- .../pages/Development/BeginnersGuide/SimpleMod/buildable.adoc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/modules/ROOT/pages/Development/BeginnersGuide/SimpleMod/buildable.adoc b/modules/ROOT/pages/Development/BeginnersGuide/SimpleMod/buildable.adoc index 61ffa9ca..fd311ee0 100644 --- a/modules/ROOT/pages/Development/BeginnersGuide/SimpleMod/buildable.adoc +++ b/modules/ROOT/pages/Development/BeginnersGuide/SimpleMod/buildable.adoc @@ -35,7 +35,7 @@ You can learn more about how holograms work on the xref:Development/Satisfactory ==== As you can see in the `Components` pane in the top left, the actor already contains a few components. -But not any visuals, so, now add a new instanced static mesh component in the center of the viewport. +But not any visuals, so, now add a new FGColoredInstancedMeshProxy component in the center of the viewport. The build gun uses the origin when targeting the mesh to be built or snapped. You can use link:{attachmentsdir}/BeginnersGuide/simpleMod/Mesh_DocBuild.fbx[this example Mesh], the Plantpot of Knowledge, for your buildable. @@ -90,7 +90,7 @@ If you load up the game now, you should be able to build the Doc Build in game, === Placing the building creates nothing in the world -Make sure that your building has an instanced static mesh component +Make sure that your building has an FGColoredInstancedMeshProxy component and that a mesh is assigned to it. === Building has a gray checkerboard texture