diff --git a/modules/ROOT/pages/Development/Modeling/index.adoc b/modules/ROOT/pages/Development/Modeling/index.adoc index e181e2d1..d2ac6d51 100644 --- a/modules/ROOT/pages/Development/Modeling/index.adoc +++ b/modules/ROOT/pages/Development/Modeling/index.adoc @@ -43,7 +43,7 @@ Lightmap UVs:: + Ambient Occlusion Bake:: Help the lighting engine do a better job by making a texture to describe where the nooks, crannies, and edges of meshes are. - https://www.katsbits.com/tutorials/blender/baking-ambient-occlusion.php[Tutorial Article] + https://web.archive.org/web/20231202113004/https://www.katsbits.com/tutorials/blender/baking-ambient-occlusion.php[Tutorial Article] == Help Keep in mind these are common techniques and many more resources are available to learn from. Feel free to ask for help in the `+#help-making-mods+` channel on the https://discord.gg/xkVJ73E[Discord server] or in the https://forums.ficsit.app/[SMR Forums]