diff --git a/modules/ROOT/images/TestingResources/Unreal-Console.png b/modules/ROOT/images/TestingResources/Unreal-Console.png new file mode 100644 index 00000000..60775105 Binary files /dev/null and b/modules/ROOT/images/TestingResources/Unreal-Console.png differ diff --git a/modules/ROOT/pages/Development/TestingResources.adoc b/modules/ROOT/pages/Development/TestingResources.adoc index dfe003f8..dc3ec430 100644 --- a/modules/ROOT/pages/Development/TestingResources.adoc +++ b/modules/ROOT/pages/Development/TestingResources.adoc @@ -28,6 +28,21 @@ will affect every instance of Command Prompt on your system. See the link:#_launch_script_enhancements[Launch Script Enhancements] section below for another method of controlling where the window will appear. +== Unreal Console + +The Unreal Console is a useful tool for debugging your mods. +It allows you to view the game's log in real-time, and input console commands. +In order to open the console, you will need to add this to your game's command-line options: + +`-Log -NewConsole` + +If you don't know how to do that, you can refer to xref:faq.adoc#_how_do_i_start_the_game_with_launch_arguments[this guide]. + +Now, when you launch the game, you should see the Unreal Console appear as a separate window. +Here, you can view the game logs, enter commands, and see the game's current status. + +image:TestingResources/Unreal-Console.png[image] + [id="LaunchScript"] == Quick Launch Script