From 89d830292cc9548d5f0f7a2d50aaa833cd55d168 Mon Sep 17 00:00:00 2001 From: mrhid6 Date: Tue, 7 Jan 2025 22:34:56 +0000 Subject: [PATCH] Update modules/ROOT/pages/Development/Satisfactory/Audio.adoc Co-authored-by: Rob B --- modules/ROOT/pages/Development/Satisfactory/Audio.adoc | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) diff --git a/modules/ROOT/pages/Development/Satisfactory/Audio.adoc b/modules/ROOT/pages/Development/Satisfactory/Audio.adoc index ab0aa0e6..5cbb9222 100644 --- a/modules/ROOT/pages/Development/Satisfactory/Audio.adoc +++ b/modules/ROOT/pages/Development/Satisfactory/Audio.adoc @@ -138,12 +138,7 @@ Go To `Audiokinetic -> Audiokinetic Event` image:Satisfactory/Wwise/Wwise_UEAkEvent_Create.png[Wwise_UEAkEvent_Create, 500] -Name the new asset **Exactly** the same name as the event in Wwise. - -[NOTE] -==== -If the asset name is exactly the same as the Wwise event, Unreal Engine will automatically populate the correct event information to the variables below. -==== +Name the new asset **exactly** the same name as the event you created earlier in Wwise. This enables Unreal to automatically populate the correct event information in the asset's fields. Open the asset and verify that its settings match those configured in Wwise: