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resource.h
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/* ScummEX - Viewer for Scumm data files
* Copyright (C) 2003 Adrien Mercier
* Copyright (C) 2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header: /Users/sev/projects/sc/s/scummvm/scummex/resource.h,v 1.21 2004/02/14 20:51:11 sev Exp $
*
*/
#ifndef resource_h
#define resource_h
#include "scummsys.h"
#include "wxwindows.h"
struct BlockTable {
char blockName[29];
char blockType[13];
char blockDescription[256];
char name[256];
int32 blockTypeID;
uint32 offset;
int numFiles;
uint32 blockSize;
uint32 variables[10];
uint32 bitVariables;
uint32 localObjects;
uint32 arrays;
uint32 characters;
uint32 invObjects;
int32 width;
int trans;
int32 height;
int number;
ImageWindow *image;
};
struct RoomTable {
uint32 number;
uint32 name;
uint32 offset;
};
struct blockInfo {
int id;
char name[5];
char description[256];
int html;
char htmlfile[256];
int iconid;
};
const struct blockInfo blocksInfo[] = {
{0, "RNAM", "Room Names", 1, "help/specRNAM.html", 47},
{1, "MAXS", "Maximum Values", 0, "", 2},
{2, "LB83", "Lucasarts Bundle 8.3", 1, "help/specLB83.html", 6},
{3, "LABN", "Lucasarts Bundle New", 1, "help/specLABN.html", 6},
{4, "LECF", "LucasArts Entertainment Company Files", 1, "help/specLECF.html", 6},
{5, "LOFF", "Room Offset Table", 1, "help/specLOFF.html", 44},
{6, "LFLF", "LucasArts File Format", 1, "help/specLFLF.html", 58},
{7, "ROOM", "Room Container", 1, "help/specROOM.html", 38},
{8, "RMHD", "Room Header", 0, "", 35},
{9, "CYCL", "Color Cycle", 0, "", 12},
{10, "TRNS", "Transparency", 1, "help/specTRNS.html", 46},
{11, "EPAL", "Enhanced Palette", 0, "", 34},
{12, "BOXD", "Box Description", 0, "", 4},
{13, "BOXM", "Box Matrix", 0, "", 5},
{14, "OBCD", "Object Code", 1, "help/specOBCD.html", 57},
{15, "OBNA", "Object Name", 1, "help/specOBNA.html", 45},
{16, "CDHD", "Code Header", 0, "", 7},
{17, "VERB", "Verbs", 0, "", 50},
{18, "DROO", "Directory of Rooms", 0, "", 18},
{19, "DSCR", "Directory of Scripts", 0, "", 19},
{20, "DSOU", "Directory of Sounds", 0, "", 20},
{21, "DCOS", "Directory of Costumes", 0, "", 14},
{22, "DCHR", "Directory of Charsets", 0, "", 13},
{23, "DOBJ", "Directory of Objects", 0, "", 17},
{24, "cus1", "bundled file"},
{25, "cus2", "iMUSE Cue", 0, "", 59},
{26, "COMP", "Compression Table", 0, "", 9},
{27, "CLUT", "Color Lookup Table", 1, "help/specCLUT.html", 34},
{28, "PALS", "Wrapper for Palettes", 1, "help/specPALS.html", 56},
{29, "WRAP", "Wrapper for Palettes/Images", 1, "help/specWRAP.html", 60},
{30, "OFFS", "Offsets", 1, "help/specOFFS.html", 44},
{31, "APAL", "Palette", 1, "help/specAPAL.html", 34},
{32, "RMIM", "Room Image", 0, "", 37},
{33, "RMIH", "Room Image Header", 0, "", 36},
{34, "IM00", "Image", 0, "", 25},
{35, "SMAP", "Pixelmap", 0, "", 42},
{36, "SCAL", "Scaling", 0, "", 40},
{37, "AARY", "Array?", 0, "", 47},
{38, "ANAM", "", 0, "", 47},
{39, "SOUN", "Sound", 0, "", 59},
{40, "SCRP", "Script", 0, "", 41},
{41, "EXCD", "Exit Code", 0, "", 22},
{42, "ENCD", "Entry Code", 0, "", 21},
{43, "NLSC", "Non Local Script", 0, "", 41},
{44, "OBIM", "Object Image", 0, "", 33},
{45, "IMHD", "Image Header", 0, "", 26},
{46, "SOU ", "Sound", 0, "", 59},
{47, "VCTL", "", 0, "", 15},
{48, "Crea", "", 0, "", 16},
{49, "VTLK", "", 0, "", 15},
{50, "MCMP", "", 1, "help/specMCMP.html", 9},
{51, "iMUS", "iMUSE Digital Sound", 1, "help/speciMUS.html", 59},
{52, "MAP ", "iMUSE MAP", 1, "help/specMAP.html", 29},
{53, "FRMT", "iMUSE Sound Format", 1, "help/specFRMT.html", 51},
{54, "TEXT", "", 0, "", 45},
{55, "REGN", "", 0, "", 27},
{56, "JUMP", "", 1, "help/specJUMP.html", 27},
{57, "DATA", "", 1, "help/specDATA.html", 16},
{58, "STOP", "", 1, "help/specSTOP.html", 27},
{59, "SYNC", "", 0, "", 43},
{60, "IM01", "Image", 0, "", 25},
{61, "IM02", "Image", 0, "", 25},
{62, "IM03", "Image", 0, "", 25},
{63, "IM04", "Image", 0, "", 25},
{64, "IM05", "Image", 0, "", 25},
{65, "IM06", "Image", 0, "", 25},
{66, "IM07", "Image", 0, "", 25},
{67, "IM08", "Image", 0, "", 25},
{68, "IM09", "Image", 0, "", 25},
{69, "IMC", "", 1, "help/specIMC.html", 59},
{70, "ZP01", "", 0, "", 52},
{71, "LSCR", "", 0, "", 41},
{72, "COST", "", 0, "", 11},
{73, "ZP02", "", 0, "", 52},
{74, "CHAR", "", 0, "", 8},
{75, "ZP03", "", 0, "", 52},
{76, "IM0A", "Image", 0, "", 25},
{77, "IM0B", "Image", 0, "", 25},
{78, "IM0C", "Image", 0, "", 25},
{79, "IM0D", "Image", 0, "", 25},
{80, "IM0E", "Image", 0, "", 25},
{81, "IM0F", "Image", 0, "", 25},
{82, "IM10", "Image", 0, "", 25},
{83, "BOMP", "", 0, "", 47},
{84, "IMAG", "", 0, "", 25},
{85, "AKOS", "Animated Costume", 0, "", 47},
{86, "ZP04", "", 0, "", 52},
{87, "RMSC", "", 1, "help/specRMSC.html", 57},
{88, "BSTR", "", 0, "", 42},
{89, "ZPLN", "", 0, "", 52},
{90, "AKHD", "AKOS Header", 0, "", 47},
{91, "AKPL", "AKOS Palette", 0, "", 47},
{92, "RGBS", "", 0, "", 47},
{93, "AKOF", "AKOS Offset", 0, "", 47},
{94, "AKCI", "AKOS Costume Info", 0, "", 47},
{95, "AKCD", "", 0, "", 47},
{96, "AKSQ", "", 0, "", 47},
{97, "AKCH", "", 0, "", 47},
{98, "ANIM", "SMUSH Animation", 0, "", 55},
{99, "AHDR", "SMUSH Animation Header", 0, "", 1},
{100, "FRME", "SMUSH Frame", 0, "", 55},
{101, "FOBJ", "SMUSH Frame Object", 0, "", 32},
{102, "IACT", "iMUSE Action", 0, "", 24},
{103, "NPAL", "New Palette", 0, "", 34},
{104, "TRES", "Text Resource", 0, "", 47},
{105, "PSAD", "", 0, "", 24},
{106, "SAUD", "", 0, "", 24},
{107, "STRK", "", 0, "", 24},
{108, "SDAT", "", 0, "", 24},
{109, "XPAL", "", 0, "", 34},
{110, "ADL ", "", 1, "help/specADL.html", 31},
{111, "SPK ", "", 1, "help/specSPK.html", 31},
{112, "ROL ", "", 1, "help/specROL.html", 31},
{113, "FTCH", "", 0, "", 47},
{114, "STOR", "", 0, "", 47},
{115, "MIDI", "", 0, "", 31},
{116, "GMD ", "", 0, "", 31},
{117, "SBL ", "", 0, "", 31},
{118, "ZSTR", "", 0, "", 47},
{119, "AUhd", "", 0, "", 31},
{120, "WVhd", "", 0, "", 31},
{121, "AUdt", "", 0, "", 31},
{122, "WVdt", "", 0, "", 31},
{123, "TLKB", "Talkie ?", 0, "", 47},
{124, "TALK", "Talkie Sounds", 0, "", 47},
{125, "HSHD", "Humongous Sound HeaDer", 0, "", 47},
{126, "DIRI", "", 0, "", 47},
{127, "DIRR", "Directory of Rooms", 0, "", 47},
{128, "DIRN", "Directory of Sounds", 0, "", 47},
{129, "DIRC", "Directory of Costumes", 0, "", 47},
{130, "DIRF", "Directory of Charsets", 0, "", 47},
{131, "DIRM", "", 0, "", 47},
{132, "DLFL", "Directory of LFLs", 0, "", 47},
{133, "DIRS", "", 0, "", 47},
{134, "SONG", "", 0, "", 47},
{135, "SGHD", "Song Header", 0, "", 47},
{136, "SGEN", "Song ?", 0, "", 47},
{137, "DIGI", "Digital Sound", 0, "", 47},
{138, "RMDA", "Room Data", 0, "", 47},
{139, "BMAP", "Bitmap Image", 0, "", 47},
{140, "WIZH", "", 0, "", 47},
{141, "AWIZ", "", 0, "", 47},
{142, "WIZD", "", 0, "", 47},
{143, "SPOT", "", 0, "", 47},
{144, "CNVS", "", 0, "", 47},
{145, "POLD", "", 0, "", 47},
{146, "LSC2", "", 0, "", 47},
{147, "FMUS", "Music header?", 0, "", 47},
{148, "SKIP", "SMUSH Skip", 0, "", 47},
{149, "IaCt", "INSANE Action", 0, "", 24} // small letters are intentional
};
const int numBlocks = 150;
const struct blockInfo oldBlocksInfo[] = {
{200, "0R", "Directory of Rooms", 0, "", 18},
{201, "0S", "", 0, "", 19},
{202, "0N", "", 0, "", 47},
{203, "0C", "", 0, "", 14},
{204, "0O", "Directory of Objects", 0, "", 17},
{205, "RO", "", 0, "", 38},
{206, "HD", "", 0, "", 35},
{207, "BX", "", 0, "", 4},
{208, "PA", "", 0, "", 34},
{209, "BM", "", 0, "", 37},
{210, "OI", "", 0, "", 33},
{211, "OC", "", 0, "", 41},
{212, "NL", "", 0, "", 41},
{213, "SL", "", 0, "", 47},
{214, "EX", "", 0, "", 22},
{215, "EN", "", 0, "", 21},
{216, "LC", "", 0, "", 47},
{217, "LS", "", 0, "", 41},
{218, "SC", "", 0, "", 41},
{219, "CO", "", 0, "", 11},
{220, "LE", "LucasArts Entertainment Company Files", 0, "", 6},
{221, "FO", "", 0, "", 44},
{222, "LF", "", 0, "", 58},
{223, "CC", "", 0, "", 12},
{224, "SP", "", 0, "", 47},
{225, "SA", "", 0, "", 40},
{226, "SO", "", 0, "", 59},
{227, "RN", "", 0, "", 47},
{228, "WA", "", 0, "", 31},
{229, "AD", "", 0, "", 31}
};
const int numOldBlocks = 30;
class Resource {
private:
int stopflag;
public:
Resource();
int getBlockType(char *tag);
int getOldBlockType(char *tag);
int searchBlocks(BlockTable *_blockTable, File& _input, int index = 0, int level = 1, int size = 0);
int searchOldBlocks(BlockTable *_blockTable, File& _input, int index = 0, int level = 1, int size = 0);
int parseBlocks(char *blockName, BlockTable *_blockTable, File& _input, int index, int level);
int parseOldBlocks(char *blockName, BlockTable *_blockTable, File& _input, int index, int level);
int findBlock(int direction, BlockTable * _blockTable, int id, ...);
};
#endif