Don't forget to set your files path in scripts/globals.lua for player.build_path(full_path:string)
global = {}
global.is_dev = true -- If you are building on Defold Editor then set it true. If you are bundling set it false
global.build_path = "" -- Full path for building on Defold Editor when developing: "<FULL_PATH>/res/common/assets/"
global.TOUCH = hash("touch")
return global