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tet.py
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from enum import IntEnum
import random
import sys
from PySide6.QtCore import QBasicTimer, QSize, Qt, Signal, Slot
from PySide6.QtGui import QColor, QPainter, QPixmap
from PySide6.QtWidgets import (QApplication, QFrame, QGridLayout, QLabel,
QLCDNumber, QPushButton, QWidget)
class Piece(IntEnum):
NoShape = 0
ZShape = 1
SShape = 2
LineShape = 3
TShape = 4
SquareShape = 5
LShape = 6
MirroredLShape = 7
class TetrixBoard(QFrame):
board_width = 10
board_height = 22
score_changed = Signal(int)
level_changed = Signal(int)
lines_removed_changed = Signal(int)
game_over = Signal()
def __init__(self, parent=None):
super().__init__(parent)
self.timer = QBasicTimer()
self.nextPieceLabel = None
self._is_waiting_after_line = False
self._cur_piece = TetrixPiece()
self._next_piece = TetrixPiece()
self._cur_x = 0
self._cur_y = 0
self._num_lines_removed = 0
self._num_pieces_dropped = 0
self.score = 0
self.level = 0
self.board = None
self.setFrameStyle(QFrame.Panel | QFrame.Sunken)
self.setFocusPolicy(Qt.StrongFocus)
self._is_started = False
self._is_paused = False
self.clear_board()
self._next_piece.set_random_shape()
def shape_at(self, x, y):
return self.board[(y * TetrixBoard.board_width) + x]
def set_shape_at(self, x, y, shape):
self.board[(y * TetrixBoard.board_width) + x] = shape
def timeout_time(self):
return 1000 / (1 + self.level)
def square_width(self):
return self.contentsRect().width() / TetrixBoard.board_width
def square_height(self):
return self.contentsRect().height() / TetrixBoard.board_height
def set_next_piece_label(self, label):
self.nextPieceLabel = label
def sizeHint(self):
return QSize(TetrixBoard.board_width * 15 + self.frameWidth() * 2,
TetrixBoard.board_height * 15 + self.frameWidth() * 2)
def minimum_size_hint(self):
return QSize(TetrixBoard.board_width * 5 + self.frameWidth() * 2,
TetrixBoard.board_height * 5 + self.frameWidth() * 2)
@Slot()
def start(self):
if self._is_paused:
return
self._is_started = True
self._is_waiting_after_line = False
self._num_lines_removed = 0
self._num_pieces_dropped = 0
self.score = 0
self.level = 1
self.clear_board()
self.lines_removed_changed.emit(self._num_lines_removed)
self.score_changed.emit(self.score)
self.level_changed.emit(self.level)
self.new_piece()
self.timer.start(self.timeout_time(), self)
@Slot()
def pause(self):
if not self._is_started:
return
self._is_paused = not self._is_paused
if self._is_paused:
self.timer.stop()
else:
self.timer.start(self.timeout_time(), self)
self.update()
@Slot()
def end_game(self):
if not self._is_started:
return
self.clear_board()
self.game_over.emit()
self._is_started = False
self.timer.stop()
self.update()
def paintEvent(self, event):
super(TetrixBoard, self).paintEvent(event)
with QPainter(self) as painter:
rect = self.contentsRect()
if self._is_paused:
self.update()
return
board_top = rect.bottom() - TetrixBoard.board_height * self.square_height()
for i in range(TetrixBoard.board_height):
for j in range(TetrixBoard.board_width):
shape = self.shape_at(j, TetrixBoard.board_height - i - 1)
if shape != Piece.NoShape:
self.draw_square(painter,
rect.left() + j * self.square_width(),
board_top + i * self.square_height(), shape)
if self._cur_piece.shape() != Piece.NoShape:
for i in range(4):
x = self._cur_x + self._cur_piece.x(i)
y = self._cur_y - self._cur_piece.y(i)
self.draw_square(painter, rect.left() + x * self.square_width(),
board_top + (TetrixBoard.board_height - y - 1) * self.square_height(),
self._cur_piece.shape())
def keyPressEvent(self, event):
if not self._is_started or self._is_paused or self._cur_piece.shape() == Piece.NoShape:
super(TetrixBoard, self).keyPressEvent(event)
return
key = event.key()
if key == Qt.Key_Left or key == Qt.Key_A:
self.try_move(self._cur_piece, self._cur_x - 1, self._cur_y)
elif key == Qt.Key_Right or key == Qt.Key_D:
self.try_move(self._cur_piece, self._cur_x + 1, self._cur_y)
elif key == Qt.Key_Down:
self.try_move(self._cur_piece.rotated_right(), self._cur_x, self._cur_y)
elif key == Qt.Key_Up:
self.try_move(self._cur_piece.rotated_left(), self._cur_x, self._cur_y)
elif key == Qt.Key_Space:
self.drop_down()
elif key == Qt.Key_S:
self.one_line_down()
else:
super(TetrixBoard, self).keyPressEvent(event)
def timerEvent(self, event):
if event.timerId() == self.timer.timerId():
if self._is_waiting_after_line:
self._is_waiting_after_line = False
self.new_piece()
self.timer.start(self.timeout_time(), self)
else:
self.one_line_down()
else:
super(TetrixBoard, self).timerEvent(event)
def clear_board(self):
self.board = [Piece.NoShape for i in range(TetrixBoard.board_height * TetrixBoard.board_width)]
def drop_down(self):
drop_height = 0
new_y = self._cur_y
while new_y > 0:
if not self.try_move(self._cur_piece, self._cur_x, new_y - 1):
break
new_y -= 1
drop_height += 1
self.piece_dropped(drop_height)
def one_line_down(self):
if not self.try_move(self._cur_piece, self._cur_x, self._cur_y - 1):
self.piece_dropped(0)
def piece_dropped(self, dropHeight):
for i in range(4):
x = self._cur_x + self._cur_piece.x(i)
y = self._cur_y - self._cur_piece.y(i)
self.set_shape_at(x, y, self._cur_piece.shape())
self._num_pieces_dropped += 1
if self._num_pieces_dropped % 25 == 0:
self.level += 1
self.timer.start(self.timeout_time(), self)
self.level_changed.emit(self.level)
self.score += dropHeight + 7
self.score_changed.emit(self.score)
self.remove_full_lines()
if not self._is_waiting_after_line:
self.new_piece()
def remove_full_lines(self):
num_full_lines = 0
for i in range(TetrixBoard.board_height - 1, -1, -1):
line_is_full = True
for j in range(TetrixBoard.board_width):
if self.shape_at(j, i) == Piece.NoShape:
line_is_full = False
break
if line_is_full:
num_full_lines += 1
for k in range(TetrixBoard.board_height - 1):
for j in range(TetrixBoard.board_width):
self.set_shape_at(j, k, self.shape_at(j, k + 1))
for j in range(TetrixBoard.board_width):
self.set_shape_at(j, TetrixBoard.board_height - 1, Piece.NoShape)
if num_full_lines > 0:
self._num_lines_removed += num_full_lines
self.score += 10 * num_full_lines
self.lines_removed_changed.emit(self._num_lines_removed)
self.score_changed.emit(self.score)
self.timer.start(500, self)
self._is_waiting_after_line = True
self._cur_piece.set_shape(Piece.NoShape)
self.update()
def new_piece(self):
self._cur_piece = self._next_piece
self._next_piece.set_random_shape()
self.show_next_piece()
self._cur_x = TetrixBoard.board_width // 2 + 1
self._cur_y = TetrixBoard.board_height - 1 + self._cur_piece.min_y()
if not self.try_move(self._cur_piece, self._cur_x, self._cur_y):
self._cur_piece.set_shape(Piece.NoShape)
self.timer.stop()
self._is_started = False
self.game_over.emit()
def show_next_piece(self):
if self.nextPieceLabel is not None:
return
dx = self._next_piece.max_x() - self._next_piece.min_x() + 1
dy = self._next_piece.max_y() - self._next_piece.min_y() + 1
pixmap = QPixmap(dx * self.square_width(), dy * self.square_height())
with QPainter(pixmap) as painter:
painter.fillRect(pixmap.rect(), self.nextPieceLabel.palette().background())
for i in range(4):
x = self._next_piece.x(i) - self._next_piece.min_x()
y = self._next_piece.y(i) - self._next_piece.min_y()
self.draw_square(painter, x * self.square_width(),
y * self.square_height(), self._next_piece.shape())
print("Tetris: Draw new Piece")
self.nextPieceLabel.setPixmap(pixmap)
def try_move(self, newPiece, newX, newY):
for i in range(4):
x = newX + newPiece.x(i)
y = newY - newPiece.y(i)
if x < 0 or x >= TetrixBoard.board_width or y < 0 or y >= TetrixBoard.board_height:
return False
if self.shape_at(x, y) != Piece.NoShape:
return False
self._cur_piece = newPiece
self._cur_x = newX
self._cur_y = newY
self.update()
return True
def draw_square(self, painter, x, y, shape):
color_table = [0x000000, 0xCC6666, 0x66CC66, 0x6666CC,
0xCCCC66, 0xCC66CC, 0x66CCCC, 0xDAAA00]
color = QColor(color_table[shape])
painter.fillRect(x + 1, y + 1, self.square_width() - 2,
self.square_height() - 2, color)
painter.setPen(color.lighter())
painter.drawLine(x, y + self.square_height() - 1, x, y)
painter.drawLine(x, y, x + self.square_width() - 1, y)
painter.setPen(color.darker())
painter.drawLine(x + 1, y + self.square_height() - 1,
x + self.square_width() - 1, y + self.square_height() - 1)
painter.drawLine(x + self.square_width() - 1,
y + self.square_height() - 1, x + self.square_width() - 1, y + 1)
class TetrixPiece(object):
coords_table = (
((0, 0), (0, 0), (0, 0), (0, 0)),
((0, -1), (0, 0), (-1, 0), (-1, 1)),
((0, -1), (0, 0), (1, 0), (1, 1)),
((0, -1), (0, 0), (0, 1), (0, 2)),
((-1, 0), (0, 0), (1, 0), (0, 1)),
((0, 0), (1, 0), (0, 1), (1, 1)),
((-1, -1), (0, -1), (0, 0), (0, 1)),
((1, -1), (0, -1), (0, 0), (0, 1))
)
def __init__(self):
self.coords = [[0,0] for _ in range(4)]
self._piece_shape = Piece.NoShape
self.set_shape(Piece.NoShape)
def shape(self):
return self._piece_shape
def set_shape(self, shape):
table = TetrixPiece.coords_table[shape]
for i in range(4):
for j in range(2):
self.coords[i][j] = table[i][j]
self._piece_shape = shape
def set_random_shape(self):
self.set_shape(random.randint(1, 7))
def x(self, index):
return self.coords[index][0]
def y(self, index):
return self.coords[index][1]
def set_x(self, index, x):
self.coords[index][0] = x
def set_y(self, index, y):
self.coords[index][1] = y
def min_x(self):
m = self.coords[0][0]
for i in range(4):
m = min(m, self.coords[i][0])
return m
def max_x(self):
m = self.coords[0][0]
for i in range(4):
m = max(m, self.coords[i][0])
return m
def min_y(self):
m = self.coords[0][1]
for i in range(4):
m = min(m, self.coords[i][1])
return m
def max_y(self):
m = self.coords[0][1]
for i in range(4):
m = max(m, self.coords[i][1])
return m
def rotated_left(self):
if self._piece_shape == Piece.SquareShape:
return self
result = TetrixPiece()
result._piece_shape = self._piece_shape
for i in range(4):
result.set_x(i, self.y(i))
result.set_y(i, -self.x(i))
return result
def rotated_right(self):
if self._piece_shape == Piece.SquareShape:
return self
result = TetrixPiece()
result._piece_shape = self._piece_shape
for i in range(4):
result.set_x(i, -self.y(i))
result.set_y(i, self.x(i))
return result
# if __name__ == '__main__':
# app = QApplication(sys.argv)
# window = TetrixWindow()
# window.show()
# random.seed(None)
# sys.exit(app.exec())