-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathh2-v1.08_to_h2-v1.11.diff
849 lines (772 loc) · 25.5 KB
/
h2-v1.08_to_h2-v1.11.diff
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
diff -urNp h2-1.08/ai.hc h2-1.11/ai.hc
--- h2-1.08/ai.hc 1997-09-25 08:00:00.000000000 +0300
+++ h2-1.11/ai.hc 1997-09-25 14:17:02.000000000 +0300
@@ -340,7 +340,7 @@ float r;
if(!deathmatch&&(self.classname=="monster_imp_lord"||self.classname=="cube_of_force"))
return FindMonsterTarget();
- if (sight_entity_time >= time)
+ if (sight_entity_time >= time&&sight_entity!=world)
{
client = sight_entity;
if (client.enemy == self.enemy)
diff -urNp h2-1.08/boner.hc h2-1.11/boner.hc
--- h2-1.08/boner.hc 1997-10-01 12:11:10.000000000 +0300
+++ h2-1.11/boner.hc 1997-10-28 11:02:38.000000000 +0200
@@ -197,6 +197,14 @@ string hitsound;
sound(self,CHAN_WEAPON,hitsound,1,ATTN_NORM);
particle4(self.origin,3,random(368,384),PARTICLETYPE_GRAV,self.dmg/2);
+ endeffect(MSG_ALL,self.wrq_effect_id);
+
+ remove(self);
+}
+
+void bone_removeshrapnel (void)
+{
+ endeffect(MSG_ALL,self.wrq_effect_id);
remove(self);
}
@@ -207,9 +215,10 @@ vector shard_vel;
newmis.owner=self.owner;
newmis.movetype=MOVETYPE_BOUNCE;
newmis.solid=SOLID_PHASE;
+ newmis.effects (+) EF_NODRAW;
newmis.touch=bone_shard_touch;
newmis.dmg=15;
- newmis.think=SUB_Remove;
+ newmis.think=bone_removeshrapnel;
thinktime newmis : 3;
newmis.speed=777;
@@ -226,6 +235,10 @@ vector shard_vel;
setmodel(newmis,"models/boneshrd.mdl");
setsize(newmis,'0 0 0','0 0 0');
setorigin(newmis,self.origin+shard_vel*8);
+
+ newmis.wrq_effect_id = starteffect(CE_BONESHRAPNEL, newmis.origin, newmis.velocity,
+ newmis.angles,newmis.avelocity);
+
}
void bone_shatter ()
@@ -247,7 +260,9 @@ vector randomvec;
if(other.takedamage)
{
+ dprint("Doing damage\n");
T_Damage(other, self,self.owner,self.dmg*2);
+ dprint("Doing effects\n");
randomvec=randomv('-20 -20 -20','20 20 20');
starteffect(CE_GHOST, self.origin-self.movedir*8+randomvec,'0 0 30'+randomvec, 0.1);
randomvec=randomv('-20 -20 -20','20 20 20');
@@ -258,12 +273,16 @@ vector randomvec;
starteffect(CE_GHOST, self.origin-self.movedir*8+randomvec,'0 0 30'+randomvec, 0.1);
}
self.flags2(+)FL2_ADJUST_MON_DAM;
+ dprint("Doing radius damage\n");
T_RadiusDamage(self,self.owner,self.dmg,other);
self.solid=SOLID_NOT;
+ dprint("shattering\n");
bone_shatter();
+ dprint("Doing final effect\n");
starteffect(CE_BONE_EXPLOSION, self.origin-self.movedir*6,'0 0 0', HX_FRAME_TIME);
particle4(self.origin,50,random(368,384),PARTICLETYPE_GRAV,10);
+ dprint("removing\n");
remove(self);
}
/*
@@ -342,9 +361,9 @@ vector org;
self.attack_finished=time + 1.3;
newmis.dmg=100;//was 200
newmis.frags=TRUE;
- newmis.takedamage=DAMAGE_YES;
- newmis.health=3;
- newmis.th_die=bone_shatter;
+// newmis.takedamage=DAMAGE_YES;
+// newmis.health=3;
+// newmis.th_die=bone_shatter;
newmis.touch=bone_power_touch;
newmis.avelocity=randomv('777 777 777','-777 -777 -777');
setmodel(newmis,"models/bonelump.mdl");
@@ -358,15 +377,19 @@ vector org;
newmis.speed+=random(500);
newmis.dmg=7;
newmis.touch=bone_shard_touch;
+ newmis.effects (+) EF_NODRAW;
setmodel(newmis,"models/boneshot.mdl");
setsize(newmis,'0 0 0','0 0 0');
newmis.velocity+=v_right*ofs_y*10+v_up*ofs_z*10;
newmis.angles=vectoangles(newmis.velocity);
- newmis.avelocity_z=random(777,-777);
+// newmis.avelocity_z=random(777,-777);
+
+ newmis.wrq_effect_id = starteffect(CE_BONESHARD, newmis.origin, newmis.velocity,
+ newmis.angles,newmis.avelocity);
-newmis.think=bone_smoke;
-thinktime newmis : 0.06;
+//newmis.think=bone_smoke;
+//thinktime newmis : 0.06;
}
}
diff -urNp h2-1.08/client.hc h2-1.11/client.hc
--- h2-1.08/client.hc 1997-09-25 08:00:00.000000000 +0300
+++ h2-1.11/client.hc 1997-10-28 11:02:40.000000000 +0200
@@ -178,7 +178,7 @@ void() execute_changelevel =
other = find (world, classname, "player");
while (other != world)
{
- other.sv_flags=serverflags;
+// other.sv_flags=serverflags;
thinktime other : 0.5;
other.takedamage = DAMAGE_NO;
other.solid = SOLID_NOT;
@@ -197,7 +197,7 @@ void FindDMLevel(void)
nextmap = string_null;
- if (cvar("registered"))
+ if (cvar("registered") != 0 || cvar("oem") != 0)
{
if (mapname == "demo1")
nextmap = "demo2";
@@ -321,7 +321,7 @@ void() changelevel_touch =
}
//FIXME: temp server flags fix
- other.sv_flags=serverflags;
+// other.sv_flags=serverflags;
if (coop || deathmatch)
{
bprint (other.netname);
@@ -338,7 +338,7 @@ void() changelevel_touch =
SUB_UseTargets ();
- if (!cvar("registered") && !cvar("oem") && nextmap == "village1")
+ if (cvar("registered") == 0 && cvar("oem") == 0 && nextmap == "village1")
{
remove(self);
intermission_running = 2;
@@ -606,8 +606,8 @@ entity spot;
self.items(-)IT_WEAPON4|IT_WEAPON3|IT_WEAPON4_1|IT_WEAPON4_2|IT_WEAPON2;
self.skin=0;
}
- else if(self.sv_flags)
- serverflags=self.sv_flags;
+// else if(self.sv_flags)
+// serverflags=self.sv_flags;
self.classname = "player";
@@ -690,7 +690,7 @@ entity spot;
if (self.playerclass == CLASS_NONE)
{ // Default it to the paladin if not selected
- if (cvar("registered"))
+ if (cvar("registered") != 0 || cvar("oem") != 0)
setclass(self,rint(random(1,4)));
else
{
@@ -825,8 +825,8 @@ entity spot;
self.items(-)IT_WEAPON4|IT_WEAPON2|IT_WEAPON3|IT_WEAPON4_1|IT_WEAPON4_2;
self.skin=0;
}
- else if(self.sv_flags)
- serverflags=self.sv_flags;
+// else if(self.sv_flags)
+// serverflags=self.sv_flags;
self.movetype=MOVETYPE_WALK;
self.viewentity=self;
@@ -1870,6 +1870,9 @@ void() CheckPowerups =
// self.view_ofs = '0 0 50';
// self.proj_ofs='0 0 44';
+ self.oldweapon = FALSE;
+ self.weapon = IT_WEAPON1;
+ restore_weapon();
SetModelAndThinks();
// W_SetCurrentAmmo ();
diff -urNp h2-1.08/constant.hc h2-1.11/constant.hc
--- h2-1.08/constant.hc 1997-09-25 08:00:00.000000000 +0300
+++ h2-1.11/constant.hc 1997-10-13 15:58:18.000000000 +0300
@@ -418,6 +418,10 @@ float CE_MAGIC_MISSILE_EXPLOSION = 34;
float CE_GHOST = 35;// ghost.spr- translucent
float CE_BONE_EXPLOSION = 36;// bonexpld.spr
float CE_REDCLOUD = 37;// rcloud.spr
+float CE_TELEPORTERPUFFS = 38;
+float CE_TELEPORTERBODY = 39;
+float CE_BONESHARD = 40;
+float CE_BONESHRAPNEL = 41;
// Temporary entities
float TE_SPIKE = 0;
diff -urNp h2-1.08/damage.hc h2-1.11/damage.hc
--- h2-1.08/damage.hc 1997-09-25 08:00:00.000000000 +0300
+++ h2-1.11/damage.hc 1997-10-08 11:54:32.000000000 +0300
@@ -276,6 +276,7 @@ float exp_bonus;
if(attacker.level<targ.level)
drop_level(targ,1); //If killed by a lower level player, lose 1 level
+ if(attacker!=self.controller)//No credit for killing your imp!
AwardExperience(attacker,self,self.experience_value+exp_bonus);
}
if(FindExpLeader()!=lastleader)
@@ -339,6 +340,18 @@ float exp_bonus;
void monster_pissed (entity attacker)
{
+entity found;
+ if(self.controller.classname=="player")
+ {//Summoned/controlled monsters
+ if(coop)
+ if(found.classname=="player")
+ return;
+
+ if(deathmatch&&teamplay)
+ if(found.team==self.controller.team)
+ return;
+ }
+
if (self.enemy.classname == "player")
self.oldenemy = self.enemy;
self.enemy = attacker;
diff -urNp h2-1.08/eidolon.hc h2-1.11/eidolon.hc
--- h2-1.08/eidolon.hc 1997-09-25 08:00:00.000000000 +0300
+++ h2-1.11/eidolon.hc 1997-09-29 14:24:04.000000000 +0300
@@ -752,6 +752,7 @@ float pain_chance;
pain_chance=0.2;
self.dmg=0;
}
+ pain_chance-=self.torncount*0.02;
if(self.movetype!=MOVETYPE_NONE)
return;
@@ -815,8 +816,11 @@ entity missile;
makevectors (self.angles);
missile.enemy=self.enemy;
- missile.wallspot=normalize((self.enemy.absmin+self.enemy.absmax)*0.5-
- (self.origin + self.proj_ofs + v_right*36+v_forward*128));
+ setmodel (missile, "models/eidoball.mdl");
+ setsize (missile, '0 0 0', '0 0 0');
+ setorigin (missile, self.origin + v_forward*128 + self.proj_ofs+v_right*24-v_up*12);
+
+ missile.wallspot=normalize((self.enemy.absmin+self.enemy.absmax)*0.5-missile.origin);
missile.movedir=v_forward;
missile.movedir_z=missile.wallspot_z;
missile.speed=1000;
@@ -827,9 +831,6 @@ entity missile;
sound(self,CHAN_AUTO,"eidolon/fireball.wav",1,ATTN_NONE);
- setmodel (missile, "models/eidoball.mdl");
- setsize (missile, '0 0 0', '0 0 0');
- setorigin (missile, self.origin + v_forward*128 + self.proj_ofs+v_right*36);
thinktime missile : 0.15;
missile.think = pmissile2_puff;
@@ -956,7 +957,7 @@ vector forward_dir;
newmis.lifetime=time+2;
forward_dir=v_forward;
- newmis.o_angle=self.origin+self.proj_ofs+forward_dir*128+v_right*20;
+ newmis.o_angle=self.origin+self.proj_ofs+forward_dir*128+v_right*20-v_up*12;
newmis.wallspot=normalize(self.enemy.origin-newmis.o_angle);
newmis.movedir=forward_dir;
newmis.movedir_z=newmis.wallspot_z*1.7;
@@ -1208,7 +1209,9 @@ float num_players;
}
if(num_players>4)
num_players=4;
- self.max_health=self.health=self.health*num_players;
+ self.max_health+=1000*num_players;
+ self.health=self.max_health;
+ self.torncount=num_players - 1;
}
if(self.th_save!=SUB_Null)
self.th_save();
@@ -1295,6 +1298,6 @@ void monster_eidolon(void)
self.th_save=walkmonster_start;
self.think=multiplayer_health;
- thinktime self : 1;
+ thinktime self : 2;
}
diff -urNp h2-1.08/fangel.hc h2-1.11/fangel.hc
--- h2-1.08/fangel.hc 1997-09-25 08:00:00.000000000 +0300
+++ h2-1.11/fangel.hc 1997-09-25 14:17:10.000000000 +0300
@@ -147,6 +147,9 @@ void() fangel_check_wing =
{
float retval;
+ if(!self.enemy)
+ return;
+
enemy_infront = visible(self.enemy);
// If we are flying, don't attack as often
@@ -214,6 +217,8 @@ vector vec;
void() fangel_init =
{ // Set the fallen angel ready
+ dprint(self.enemy.classname);
+ dprint("- Found enemy\n");
self.ideal_yaw = vectoyaw(self.enemy.origin - self.origin);
self.think=self.th_stand;
thinktime self : random(.1,.6);
@@ -234,7 +239,8 @@ void() fangel_init =
void fangel_wait (void)
{
thinktime self : 0.15;
- if(LocateTarget()) // We found a target
+ LocateTarget();
+ if(self.enemy) // We found a target
fangel_init();
else if(random(100)<5&&self.t_width<time)
{
@@ -370,6 +376,7 @@ void fangel_move (float thrust)
if (self.monster_stage == FANGEL_STAGE_WAIT)
{
+ dprint("Waiting\n");
fangel_wait();
return;
}
diff -urNp h2-1.08/fx.hc h2-1.11/fx.hc
--- h2-1.08/fx.hc 1997-09-25 08:00:00.000000000 +0300
+++ h2-1.11/fx.hc 1997-09-30 10:22:12.000000000 +0300
@@ -8,6 +8,17 @@ float GREEN_PUFF = 2;
float GREY_PUFF = 3;
+void CreateTeleporterBodyEffect (vector org,vector vel,float framelength)
+{
+ starteffect(CE_TELEPORTERBODY, org,vel,framelength);
+}
+
+
+void CreateTeleporterSmokeEffect (vector org,vector vel,float framelength)
+{
+ starteffect(CE_TELEPORTERPUFFS, org,vel,framelength);
+}
+
// ============= SMOKE ================================
void CreateWhiteSmoke (vector org,vector vel,float framelength)
@@ -181,53 +192,6 @@ void () flash_remove =
remove(self);
};
-void (float dir, float top) CreateTeleportPuff =
-{
- vector holdvelocity, holdangle, holdorigin;
-
- if(top)
- holdorigin = ((self.origin + '0 0 64') + (v_forward * 24));
- else holdorigin = ((self.origin + '0 0 12') + (v_forward * 24));
-
- holdangle_x = 0;
- holdangle_y = dir;
- holdangle_z = 0;
- makevectors (holdangle);
-
- holdvelocity = normalize (v_forward);
- holdvelocity = holdvelocity * 25;
-
- if (random() < 0.5)
- starteffect (CE_TELESMK1, holdorigin, holdvelocity, HX_FRAME_TIME * 3);
- else starteffect (CE_TELESMK2, holdorigin, holdvelocity, HX_FRAME_TIME * 3);
-};
-
-void (float top) TeleportTop =
-{
- float i, dir;
-
- i = 8;
- dir = random(0,45);
- while (i > 0) {
- CreateTeleportPuff (dir, top);
- dir += 45;
- i -= 1;
- }
-};
-
-void () TeleportShrink =
-{
- self.nextthink = time + HX_FRAME_TIME;
- self.think = TeleportShrink;
- self.scale -= 0.1;
- self.avelocity_y -= 100;
- if (self.scale < 0.11) {
- particle4 (self.origin + '0 0 40', random(5,10), 20, PARTICLETYPE_FASTGRAV, random(20,30));
- particle4 (self.origin + '0 0 40', random(5,10), 250, PARTICLETYPE_FASTGRAV, random(20,30));
- remove (self);
- }
-};
-
void GenerateTeleportSound (entity center)
{
string telesnd;
@@ -248,27 +212,21 @@ float r;
void GenerateTeleportEffect(vector spot1,float teleskin)
{
- entity newent, holdent;
+ entity sound_ent;
if (self.attack_finished > time)
return;
- newent = spawn_temp();
- CreateEntityNew (newent, ENT_TELEPORT, "models/teleport.mdl", chunk_death);
- setorigin (newent, spot1);
- newent.drawflags (+) SCALE_TYPE_XYONLY|DRF_TRANSLUCENT;
- newent.movetype = MOVETYPE_FLYMISSILE;
- newent.avelocity_y = 2000;
- newent.scale = 1;
- newent.skin = teleskin;
- GenerateTeleportSound (newent);
- holdent = self;
- self = newent;
- TeleportTop (0);
- TeleportTop (1);
- self = holdent;
- newent.nextthink = time + 0.25;
- newent.think = TeleportShrink;
+ sound_ent = spawn();
+ setorigin(sound_ent,spot1);
+ GenerateTeleportSound(sound_ent);
+ sound_ent.think = SUB_Remove;
+ thinktime sound_ent : 2;
+
+ CreateTeleporterBodyEffect (spot1,'0 0 0',teleskin); // 3rd parameter is the skin
+
+ CreateTeleporterSmokeEffect (spot1,'0 0 0',HX_FRAME_TIME);
+ CreateTeleporterSmokeEffect (spot1 + '0 0 64','0 0 0',HX_FRAME_TIME);
// GenerateTeleportSound(newent);
// if (self.scale < 0.11)
diff -urNp h2-1.08/icemace.hc h2-1.11/icemace.hc
--- h2-1.08/icemace.hc 1997-09-25 08:00:00.000000000 +0300
+++ h2-1.11/icemace.hc 1997-09-29 14:24:08.000000000 +0300
@@ -69,6 +69,7 @@ void() IceCubeThink =
void (entity loser,entity forwhom) SnowJob=
{
//FIXME: Make gradual- person slows down then stops
+entity oself;
if(loser.solid==SOLID_BSP)
return;
@@ -115,7 +116,10 @@ void (entity loser,entity forwhom) SnowJ
loser.th_die=shatter;
AwardExperience(forwhom,loser,loser.experience_value);
loser.experience_value=0;
+ oself=self;
+ self=loser;
SUB_UseTargets();
+ self=oself;
}
else
{
diff -urNp h2-1.08/impulse.hc h2-1.11/impulse.hc
--- h2-1.08/impulse.hc 1997-09-25 08:00:00.000000000 +0300
+++ h2-1.11/impulse.hc 1997-10-28 11:02:46.000000000 +0200
@@ -422,6 +422,12 @@ void() ImpulseCommands =
}
else if(self.impulse==40&&skill<3)
{
+ if(deathmatch||coop)
+ {
+ self.impulse=0;
+ return;
+ }
+ else
player_level_cheat();
}
else if(self.impulse==41&&skill<3)
@@ -518,6 +524,7 @@ void() ImpulseCommands =
}
else
self.newclass=CLASS_ASSASSIN;
+ self.effects=self.drawflags=FALSE;
self.playerclass=self.newclass;//So it drops exp the right amount
drop_level(self,2);
diff -urNp h2-1.08/invntory.hc h2-1.11/invntory.hc
--- h2-1.08/invntory.hc 1997-09-25 08:00:00.000000000 +0300
+++ h2-1.11/invntory.hc 1997-09-24 11:45:22.000000000 +0300
@@ -418,8 +418,11 @@ void UseBlast (void)
victim.frags=2;
victim.enemy=victim.owner;
victim.owner = self;
+ if (victim.classname!="tornato")
+ {
victim.velocity = victim.velocity * -1;
victim.angles = vectoangles(victim.velocity);
+ }
}
holdpos = victim.origin;
diff -urNp h2-1.08/items.hc h2-1.11/items.hc
--- h2-1.08/items.hc 1997-09-25 08:00:00.000000000 +0300
+++ h2-1.11/items.hc 1997-09-25 11:20:40.000000000 +0300
@@ -110,10 +110,10 @@ void() StartItem =
setsize (self, '-8 -8 -28', '8 8 8');
else
setsize (self, '-16 -16 -38', '16 16 24');
- if(self.think!=SUB_Remove)
+ if(self.think!=SUB_Remove&&self.owner.classname=="player"&&self.model!="models/bag.mdl")
{
self.think=SUB_Remove;
- thinktime self : 10;//Go away after 10 sec if thrown by player & not a backpack
+ thinktime self : 30;//Go away after 30 sec if thrown by player & not a backpack
}
}
else
diff -urNp h2-1.08/magicmis.hc h2-1.11/magicmis.hc
--- h2-1.08/magicmis.hc 1997-10-01 12:11:10.000000000 +0300
+++ h2-1.11/magicmis.hc 1997-10-08 11:54:32.000000000 +0300
@@ -131,7 +131,7 @@ vector spread;
newmis=spawn();
newmis.classname="magic missile";
newmis.owner=self;
- newmis.drawflags(+)SCALE_ORIGIN_CENTER|DRF_TRANSLUCENT;
+ newmis.drawflags(+)SCALE_ORIGIN_CENTER;//|DRF_TRANSLUCENT;
newmis.movetype=MOVETYPE_FLYMISSILE;
newmis.solid=SOLID_BBOX;
diff -urNp h2-1.08/medusa.hc h2-1.11/medusa.hc
--- h2-1.08/medusa.hc 1997-09-25 08:00:00.000000000 +0300
+++ h2-1.11/medusa.hc 1997-09-29 14:24:12.000000000 +0300
@@ -528,6 +528,12 @@ void MedusaHeadDead () [++ 0 .. 45]
void MedusaHeadDying () [++ 46 .. 105]
{
+ if(pointcontents(self.origin)==CONTENT_SOLID)
+ {
+ chunk_death();
+ return;
+ }
+
if(self.velocity=='0 0 0')
if(!self.aflag)
{
diff -urNp h2-1.08/mezzoman.hc h2-1.11/mezzoman.hc
--- h2-1.08/mezzoman.hc 1997-09-25 08:00:00.000000000 +0300
+++ h2-1.11/mezzoman.hc 1997-09-25 14:17:18.000000000 +0300
@@ -617,6 +617,9 @@ float magnitude;//remainder, reflect_cou
remove(self);
}
+ if(other.classname=="funnal"||other.classname=="tornato")
+ return;
+
dir = normalize(other.velocity);
magnitude=vlen(other.velocity);
org = other.origin;
@@ -731,12 +734,19 @@ void spawn_reflect ()
void mezzo_clobber() [++ $clober1 .. $clober16]
{
+float zofs;
ai_charge(1);
if(self.frame==$clober7)
{
makevectors(self.angles);
- traceline(self.origin+'0 0 30',self.origin+'0 0 30'+v_forward*36,FALSE,self);
+ zofs = self.enemy.origin_z - self.origin_z;
+ if(zofs>20)
+ zofs=20;
+ else if(zofs<-20)
+ zofs=-20;
+
+ traceline(self.origin+'0 0 30',self.origin+'0 0 30'+v_forward*36+v_up*zofs,FALSE,self);
if(trace_fraction==1)
return;
@@ -783,7 +793,7 @@ void mezzo_sword() [++ $sword1 .. $sword
}
else if(self.frame>=$sword6 && self.frame<=$sword10)
{
- float ofs;
+ float ofs,zofs;
vector dir;
makevectors(self.angles);
ofs=($sword10 - self.frame)*4;
@@ -791,7 +801,13 @@ void mezzo_sword() [++ $sword1 .. $sword
dir+=v_right*(ofs - 8)+v_forward*(48 - fabs(16 - ofs));
dir=normalize(dir);
- traceline(self.origin+'0 0 37',self.origin+'0 0 37'+dir*48,FALSE,self);
+ zofs = self.enemy.origin_z - self.origin_z;
+ if(zofs>20)
+ zofs=20;
+ else if(zofs<-20)
+ zofs=-20;
+
+ traceline(self.origin+'0 0 37',self.origin+'0 0 37'+dir*48+v_up*zofs,FALSE,self);
if(trace_fraction==1)
return;
diff -urNp h2-1.08/MG_AI.hc h2-1.11/MG_AI.hc
--- h2-1.08/MG_AI.hc 1997-10-01 12:11:10.000000000 +0300
+++ h2-1.11/MG_AI.hc 1997-10-13 16:16:50.000000000 +0300
@@ -40,7 +40,7 @@ float base, divider, attack_mod;
//FIXME: .light_level gives a value of 0 if MLS_POWERMODE is on...
//Temp fix for now...
- if(targ.classname!="player")
+ if(targ.classname!="player"||targ.drawflags&MLS_POWERMODE)
{
targ.visibility=1;
return;
@@ -64,8 +64,6 @@ float base, divider, attack_mod;
if(targ.drawflags&MLS_ABSLIGHT)
base=targ.abslight/2.5;
- else if (targ.drawflags & MLS_POWERMODE)
- base = 1;
else
base=targ.light_level/75;//75 is semi-fullbright
diff -urNp h2-1.08/object.hc h2-1.11/object.hc
--- h2-1.08/object.hc 1997-10-01 12:11:10.000000000 +0300
+++ h2-1.11/object.hc 1997-10-08 11:54:34.000000000 +0300
@@ -162,18 +162,19 @@ float ontop,pushed,inertia,force,walkfor
if(other!=world&&other.absmin_z >= self.origin_z+self.maxs_z - 5&&other.velocity_z<1)
{
- if
+ if(!other.frozen&&
(
(!other.flags2&FL_ALIVE&&other.flags&FL_MONSTER)||
(self.flags&FL_MONSTER&&self.model!="models/spider.mdl"&&self.model!="models/scorpion.mdl")
)
+ )
{
makevectors(other.angles);
v_forward_z=1;
other.velocity=v_forward*300;
other.flags(-)FL_ONGROUND;
}
- if(other.flags&FL_CLIENT)
+ if(other.flags&FL_CLIENT&&!other.frozen)
ontop = FALSE;
else
{
diff -urNp h2-1.08/projbhvr.hc h2-1.11/projbhvr.hc
--- h2-1.08/projbhvr.hc 1997-09-25 08:00:00.000000000 +0300
+++ h2-1.11/projbhvr.hc 1997-09-29 14:24:16.000000000 +0300
@@ -178,7 +178,7 @@ float dist, bestdist;
if(loser.health&&loser.takedamage&&(loser.flags2&FL_ALIVE)&&visible(loser)&&loser!=self&&loser!=world&&loser!=self.owner&&!other.effects&EF_NODRAW)//&&!(loser.artifact_active&ARTFLAG_STONED) Why Not?
if((!self.aflag||self.ideal_yaw)&&!ahead(loser,self)) //looks for someone in front first time
dprint("");//not infront\n");
- else if(teamplay&&((loser.team==self.owner.team&&self.owner.classname=="player")||(loser.team==self.controller.team&&self.owner.classname=="player")))
+ else if(teamplay&&loser.classname=="player"&&((loser.team==self.owner.team&&self.owner.classname=="player")||(loser.team==self.controller.team&&self.owner.classname=="player")))
dprint("");//targeting teammate\n");
else if(coop&&loser.classname=="player"&&(self.owner.classname=="player"||self.controller.classname=="player"))
dprint("");//target coop player\n");
diff -urNp h2-1.08/ravenstf.hc h2-1.11/ravenstf.hc
--- h2-1.08/ravenstf.hc 1997-10-01 12:11:10.000000000 +0300
+++ h2-1.11/ravenstf.hc 1997-10-28 11:02:54.000000000 +0200
@@ -53,6 +53,7 @@ void raven_spark (void)
void raven_death_init (void)
{
self.owner.raven_cnt -= 1;
+ self.takedamage = DAMAGE_NO;
traceline(self.origin,self.origin + '0 0 600',FALSE,self);
if (trace_fraction < 1)
@@ -297,7 +298,7 @@ void create_raven(void)
missile.movetype = MOVETYPE_BOUNCEMISSILE;
missile.solid = SOLID_BBOX;
- missile.takedamage = DAMAGE_YES;
+ missile.takedamage = DAMAGE_NO;
// set missile speed
makevectors (self.v_angle);
@@ -322,6 +323,7 @@ void create_raven(void)
spot1 = self.origin + self.proj_ofs;
spot2 = spot1 + (v_forward*600); // Look ahead
traceline(spot1,spot2,FALSE,self);
+ missile.th_die=raven_death_init;
// We have a victim in sights
if ((trace_ent!=world) &&
@@ -383,7 +385,7 @@ void ravenmissile_puff (void)
ravenmissile_explode();
else
{
- thinktime newmis : HX_FRAME_TIME * 3;
+ thinktime self : HX_FRAME_TIME * 3;
self.think = ravenmissile_puff;
}
}
diff -urNp h2-1.08/rider.hc h2-1.11/rider.hc
--- h2-1.08/rider.hc 1997-09-25 08:00:00.000000000 +0300
+++ h2-1.11/rider.hc 1997-09-24 11:45:32.000000000 +0300
@@ -490,6 +490,17 @@ void rider_eol(void)
else
intermission_exittime = time + 2;
+
+ //Remove cross-level trigger server flags for next hub
+ serverflags(-)(SFL_CROSS_TRIGGER_1|
+ SFL_CROSS_TRIGGER_2|
+ SFL_CROSS_TRIGGER_3|
+ SFL_CROSS_TRIGGER_4|
+ SFL_CROSS_TRIGGER_5|
+ SFL_CROSS_TRIGGER_6|
+ SFL_CROSS_TRIGGER_7|
+ SFL_CROSS_TRIGGER_8);
+
search=find(world,classname,"player");
while(search)
{//Take away all their goodies
diff -urNp h2-1.08/sheep.hc h2-1.11/sheep.hc
--- h2-1.08/sheep.hc 1997-10-01 12:11:10.000000000 +0300
+++ h2-1.11/sheep.hc 1997-10-13 15:58:34.000000000 +0300
@@ -646,6 +646,8 @@ void Polymorph (entity loser)
newmis.enemy=loser.enemy;
newmis.goalentity=newmis.enemy;
newmis.angles=loser.angles;
+ newmis.target=loser.target;//So it will still activate targets
+ newmis.killtarget=loser.killtarget;
remove(loser);
newmis.flags2(+)FL_SUMMONED;
newmis.spawnflags(+)NO_DROP;
diff -urNp h2-1.08/sickle.hc h2-1.11/sickle.hc
--- h2-1.08/sickle.hc 1997-10-01 12:11:10.000000000 +0300
+++ h2-1.11/sickle.hc 1997-10-08 11:54:34.000000000 +0300
@@ -52,7 +52,7 @@ void sickle_fire ()
float damg, inertia;
float damage_mod;
float damage_base;
- float chance,point_chance;
+ float chance,point_chance,drain_ok;
damage_mod = 10;
@@ -75,7 +75,12 @@ void sickle_fire ()
if (trace_ent.takedamage)
{
// Necromancer stands a chance of vampirically stealing health points
- if ((trace_ent.flags & FL_MONSTER || trace_ent.flags & FL_CLIENT) && (self.level >= 6))
+ if(teamplay && trace_ent.team == self.team)
+ drain_ok=FALSE;
+ else
+ drain_ok=TRUE;
+
+ if (drain_ok && (trace_ent.flags & FL_MONSTER || trace_ent.flags & FL_CLIENT) && (self.level >= 6))
{
// msg_entity=self;
// WriteByte (MSG_ONE, SVC_SET_VIEW_TINT);
diff -urNp h2-1.08/triggers.hc h2-1.11/triggers.hc
--- h2-1.08/triggers.hc 1997-09-25 08:00:00.000000000 +0300
+++ h2-1.11/triggers.hc 1997-09-29 14:24:22.000000000 +0300
@@ -1535,7 +1535,7 @@ entity found;
found=find(world,classname,"player");
if(!found)
{
- bprint("Postponing check\n");
+// bprint("Postponing check\n");
thinktime self : 3;
}
else if (((self.spawnflags & 1) && (serverflags & SFL_CROSS_TRIGGER_1)) ||
@@ -1702,6 +1702,8 @@ void puzzle_use(void)
num_found = 0;
+ if (self.spawnflags & 4)
+ {
found = find(world, classname, "player");
while (found)
{
@@ -1713,6 +1715,7 @@ void puzzle_use(void)
}
found = find(found, classname, "player");
}
+ }
if (num_found == 1 && !coop)
{
@@ -1842,7 +1845,7 @@ float fire_range;
if (self.enemy != world && other != self.enemy) return;
- if(self.goalentity.health<=0&&self.goalentity.takedamage)
+ if(self.goalentity.health<=0&&self.health)
{
self.think=SUB_Remove;
thinktime self : 0;
@@ -1925,6 +1928,9 @@ void trigger_control_find_target (void)
self.goalentity = find(world, targetname, self.target);
+ if(self.goalentity.takedamage)
+ self.health=TRUE;
+
if (!self.goalentity)
objerror("Could not find target\n");
else if(self.goalentity.classname=="catapult"||self.goalentity.classname=="obj_catapult2")
diff -urNp h2-1.08/warhamer.hc h2-1.11/warhamer.hc
--- h2-1.08/warhamer.hc 1997-10-01 12:11:10.000000000 +0300
+++ h2-1.11/warhamer.hc 1997-10-08 11:54:34.000000000 +0300
@@ -307,7 +307,7 @@ void warhammer_fire (string hitdir,vecto
{
org = trace_endpos + (v_forward * 4);
- if (trace_ent.takedamage)
+ if (trace_ent.takedamage&&trace_ent!=self)
{
if(trace_ent.solid==SOLID_BSP||trace_ent.movetype==MOVETYPE_PUSH)
inertia = 1000;
diff -urNp h2-1.08/weapons.hc h2-1.11/weapons.hc
--- h2-1.08/weapons.hc 1997-09-25 08:00:00.000000000 +0300
+++ h2-1.11/weapons.hc 1997-09-29 15:45:38.000000000 +0300
@@ -139,8 +139,11 @@ void() T_PhaseMissileTouch =
sound (self, CHAN_WEAPON, "paladin/axric1.wav", 1, ATTN_NORM);
+ if (self.goalentity)
+ {
self.goalentity.think = axetail_run;
self.goalentity.nextthink = time + HX_FRAME_TIME;
+ }
}
if (pointcontents(self.origin) == CONTENT_SKY)