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Memory: Detecting enemies on map #120

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orkaboy opened this issue Sep 26, 2023 · 2 comments
Open

Memory: Detecting enemies on map #120

orkaboy opened this issue Sep 26, 2023 · 2 comments
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@orkaboy
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orkaboy commented Sep 26, 2023

Needed so we can intentionally seek out mandatory enemy groups in a reliable and efficient way (and also for getting Graplou targets later down the line).

We'll need the positions of enemies on the map, and a way to filter out the relevant enemies if that array contain other things too.

@Eein
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Eein commented Sep 27, 2023

From my initial research - all enemy game objects are scattered in ECS, making them a massive task to retrieve.

I can find their position values at runtime manually, but theres no reliable way i've found to get the data for a list of enemies on a screen. This may require someone with much more unity ECS RE knowledge than I have to figure out.

@orkaboy
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orkaboy commented Sep 27, 2023

That's unfortunate. We'll have to run it slightly blind for the time being then.

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