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Enhancement: Allow axis' (e.g. sliders) to be bound to buttons #18

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TheyArentPajamas opened this issue Sep 8, 2024 · 3 comments
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@TheyArentPajamas
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TheyArentPajamas commented Sep 8, 2024

This would open up a lot more binding possibilities/functionality if done similar to TriquetraInput with axis centering

@sicsix
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sicsix commented Sep 8, 2024

Isn't this already possible with the increase/decrease buttons for the axes?

@TheyArentPajamas
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TheyArentPajamas commented Sep 8, 2024

Yes but only for knobs, SOI slew, brakes etc currently

@LottieVixen
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TwoAxis goes to 50% in TriquetraInput, currently BYO only goes to 25% in the GUI at least.

ran into this same issue since Z on xbox controllers is now one axis instead of one per trigger.

reference TriquetraInput Binding.cs lines highlighted

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