diff --git a/engine/class_modules/sc_hunter.cpp b/engine/class_modules/sc_hunter.cpp index 7673d1689da..a96b60369d1 100644 --- a/engine/class_modules/sc_hunter.cpp +++ b/engine/class_modules/sc_hunter.cpp @@ -5550,7 +5550,8 @@ struct aimed_shot_base_t : public hunter_ranged_attack_t p()->cooldowns.trueshot->adjust( -( p()->talents.calling_the_shots->effectN( 1 ).time_value() + p()->talents.unerring_vision->effectN( 3 ).time_value() ) ); } - p()->cooldowns.volley->adjust( -p()->talents.bullet_hell->effectN( 2 ).time_value() ); + // TODO 3/3/25: Aimed Shot hits are giving .3 second recution rather than .5 + p()->cooldowns.volley->adjust( -p()->talents.bullet_hell->effectN( 1 ).time_value() ); } };