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MainDemo.java
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package demo;
import net.minestom.server.MinecraftServer;
import net.minestom.server.entity.Player;
import net.minestom.server.event.GlobalEventHandler;
import net.minestom.server.event.player.PlayerLoginEvent;
import net.minestom.server.instance.*;
import net.minestom.server.instance.batch.ChunkBatch;
import net.minestom.server.instance.block.Block;
import net.minestom.server.utils.Position;
import net.minestom.server.world.biomes.Biome;
import org.jetbrains.annotations.NotNull;
import java.util.Arrays;
import java.util.List;
public class MainDemo {
public static void main(String[] args) {
// Initialization
MinecraftServer minecraftServer = MinecraftServer.init();
InstanceManager instanceManager = MinecraftServer.getInstanceManager();
// Create the instance
InstanceContainer instanceContainer = instanceManager.createInstanceContainer();
// Set the ChunkGenerator
instanceContainer.setChunkGenerator(new GeneratorDemo());
// Enable the auto chunk loading (when players come close)
instanceContainer.enableAutoChunkLoad(true);
// Add an event callback to specify the spawning instance (and the spawn position)
GlobalEventHandler globalEventHandler = MinecraftServer.getGlobalEventHandler();
globalEventHandler.addEventCallback(PlayerLoginEvent.class, event -> {
final Player player = event.getPlayer();
event.setSpawningInstance(instanceContainer);
player.setRespawnPoint(new Position(0, 42, 0));
});
// Start the server on port 25565
minecraftServer.start("localhost", 25565);
}
private static class GeneratorDemo implements ChunkGenerator {
@Override
public void generateChunkData(@NotNull ChunkBatch batch, int chunkX, int chunkZ) {
// Set chunk blocks
for (byte x = 0; x < Chunk.CHUNK_SIZE_X; x++)
for (byte z = 0; z < Chunk.CHUNK_SIZE_Z; z++) {
for (byte y = 0; y < 40; y++) {
batch.setBlock(x, y, z, Block.STONE);
}
}
}
@Override
public void fillBiomes(@NotNull Biome[] biomes, int chunkX, int chunkZ) {
Arrays.fill(biomes, Biome.PLAINS);
}
@Override
public List<ChunkPopulator> getPopulators() {
return null;
}
}
}