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Spawning #4
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I'm thinking that spawning is dependent on each monster/entity and therefore, likely not easily solved in a more general level. IOW, we can maybe abstract this and create various generic spawning strategies, but entities should be able to contribute their own ... |
Let me quote myself from a similar discussion:
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minetest-mods/mob-engine#31 (comment) Yes, I know - I agree 100%. But that doesn't change that spawning should be something modular and entity dependent - This is why there is no code in this project for spawning.
So for now I think this can be a separate thing until we get a better idea if this should be something more integrated or not - for instance if it needs to know better about positions of existing entities. We certainly want to accommodate that, of course. |
I fully agree. All these ideas should go into a spawn layer mod then. |
How should mobs spawn? You have no spawn code in the engine. Should this be done in mods or do you want to add this to the engine?
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