-
Notifications
You must be signed in to change notification settings - Fork 4
/
Copy pathMultiplayerSaveData.cs
39 lines (34 loc) · 1.27 KB
/
MultiplayerSaveData.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
using Newtonsoft.Json;
using StardewModdingAPI;
using StardewValley;
using System.Collections.Generic;
using System.IO;
namespace Magic
{
public class MultiplayerSaveData
{
public static string FilePath => Path.Combine(Constants.CurrentSavePath, "magic0.2.json");
public class PlayerData
{
public int freePoints = 0;
public SpellBook spellBook = new SpellBook();
}
public Dictionary<long, PlayerData> players = new Dictionary<long, PlayerData>();
internal static JsonSerializerSettings networkSerializerSettings { get; } = new JsonSerializerSettings()
{
Formatting = Formatting.None,
ObjectCreationHandling = ObjectCreationHandling.Replace,
};
internal void syncMineFull()
{
using (var stream = new MemoryStream())
using (var writer = new BinaryWriter(stream))
{
writer.Write((int)1);
writer.Write(Game1.player.UniqueMultiplayerID);
writer.Write(JsonConvert.SerializeObject(players[Game1.player.UniqueMultiplayerID], networkSerializerSettings));
SpaceCore.Networking.BroadcastMessage(Magic.MSG_DATA, stream.ToArray());
}
}
}
}