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Stats.h
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#pragma once
class __declspec(dllexport) Stats
{
public:
static void(__cdecl *BuildStatLine)(char *, void *, int, void *, int);
static float *FavoriteRadioStationList;
static int &TyresPopped;
static int *PedsKilledOfThisType;
static int &HighestLevelVigilanteMission;
static int &BoatsExploded;
static float &ShootingRank;
static float &TotalProgressInGame;
static int &BestStuntJump;
static int &LongestStoppie;
static int &NumberOfUniqueJumpsFound;
static int *FastestTimes;
static int &TotalNumberMissions;
static float &GarbagePickups;
static float &DistanceTravelledByGolfCart;
static int &NumberKillFrenziesPassed;
static int &TotalNumberKillFrenzies;
static float &LoanSharks;
static int &HelisDestroyed;
static int &IndustrialPassed;
static int &LongestWheelie;
static int &HighestLevelFireMission;
static int &TimesDied;
static int &RoundsFiredByPlayer;
static int &TimesArrested;
static float &IceCreamSold;
static int &PeopleKilledByOthers;
static int &PropertyDestroyed;
static int &TotalNumberOfUniqueJumps;
static int &FlightTime;
static int &SeagullsKilled;
static float &LongestWheelieDist;
static float &PizzasDelivered;
static int &PeopleKilledByPlayer;
static int &KgsOfExplosivesUsed;
static int &CriminalsCaught;
static int &MaximumJumpFlips;
static int &SuburbanPassed;
static int &MaximumJumpSpins;
static int &HighestLevelAmbulanceMission;
static int &NumPropertyOwned;
static float &HighestChaseValue;
static int &DaysPassed;
static float &MaximumJumpDistance;
static int &PhotosTaken;
static float &StoresKnockedOff;
static int &CommercialPassed;
static float &PropertyBudget;
static int &TimesDrowned;
static float &Longest2WheelDist;
static int &LivesSavedWithAmbulance;
static int &WantedStarsAttained;
static int &WantedStarsEvaded;
static float &LongestStoppieDist;
static float &DistanceTravelledByHelicopter;
static float &DistanceTravelledByPlane;
static int &FiresExtinguished;
static int &BulletsThatHit;
static float &ProgressMade;
static int *HighestScores;
static int &HeadsPopped;
static int &BloodRingKills;
static float &MaximumJumpHeight;
static float &FashionBudget;
static int &PassengersDroppedOffWithTaxi;
static int &SafeHouseVisits;
static float &DistanceTravelledByBike;
static int &BloodRingTime;
static float &DistanceTravelledByBoat;
static int &CarsExploded;
static float &TopShootingRangeScore;
static float &DistanceTravelledOnFoot;
static int &MoneyMadeWithTaxi;
static float &MovieStunts;
static int &Sprayings;
static int &NoMoreHurricanes;
static int &Longest2Wheel;
static float &DistanceTravelledByCar;
static int &BestPositions;
static float &WeaponBudget;
static int &MissionsGiven;
static float &AutoPaintingBudget;
static float &Assassinations;
static char *PropertyOwned;
static bool AlwaysTrue();
static bool AlwaysFalse();
static void Register(bool(*condition)(), void(*function)());
static void AddTextLine(const char *string);
};