diff --git a/Resources/Locale/en-US/ghost/roles/ghost-role-component.ftl b/Resources/Locale/en-US/ghost/roles/ghost-role-component.ftl index 8f2c7481c369..d8c88f3c34b6 100644 --- a/Resources/Locale/en-US/ghost/roles/ghost-role-component.ftl +++ b/Resources/Locale/en-US/ghost/roles/ghost-role-component.ftl @@ -224,3 +224,8 @@ ghost-role-information-syndicate-reinforcement-rules = Normal syndicate antagoni ghost-role-information-syndicate-monkey-reinforcement-name = Syndicate Monkey Agent ghost-role-information-syndicate-monkey-reinforcement-description = Someone needs reinforcements. You, a trained monkey, will help them. ghost-role-information-syndicate-monkey-reinforcement-rules = Normal syndicate antagonist rules apply. Work with whoever called you in, and don't harm them. + +ghost-role-information-artifact-name = Sentient Artifact +ghost-role-information-artifact-description = + Enact your eldritch whims. + Forcibly activate your nodes for good or for evil. diff --git a/Resources/Prototypes/XenoArch/Effects/utility_effects.yml b/Resources/Prototypes/XenoArch/Effects/utility_effects.yml index 0fdaa5b95658..18f3acfae30a 100644 --- a/Resources/Prototypes/XenoArch/Effects/utility_effects.yml +++ b/Resources/Prototypes/XenoArch/Effects/utility_effects.yml @@ -1,4 +1,4 @@ -# Utility effects permanently modify the entity in some way when triggered, and they generally make it 'useful' for some purpose, +# Utility effects permanently modify the entity in some way when triggered, and they generally make it 'useful' for some purpose, # like turning the artifact into a tool, or gun, or whatever. - type: artifactEffect id: EffectIntercom @@ -198,10 +198,8 @@ allowMovement: true allowSpeech: true makeSentient: true - name: sentient artifact - description: | - Enact your eldritch whims. - Forcibly activate your nodes for good or for evil. + name: ghost-role-information-artifact-name + description: ghost-role-information-artifact-description - type: GhostTakeoverAvailable - type: MovementSpeedModifier baseWalkSpeed: 0.25