Highlights
🪩 Computer Graphics
💡 Experimental real-time global illumination renderer 🦀
Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.
A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Godot Engine – Multi-platform 2D and 3D game engine
A refreshingly simple data-driven game engine built in Rust
The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.
Quake 2 model renderer and animator in software
Safe and rich Rust wrapper around the Vulkan API
MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan…
The Vulkan API Specification and related tools
A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!
Rust Bindings for the Skia Graphics Library