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2D Lighting Raycast System

This is a simple 2D lighting system based on raycasting and polygon triangulation, using SFML.


Table of Contents

About The Project

This is an experimental project I'm working on to learn about Raycasting, Computer Graphics and OpenGl.

To get a better grip on what polygon triangulation is and why it is important, feel free to open the following links:

It's also my first ever program/code written in C++. I do anyway realize the monstrosities I have writtend and how bad the source code is.\

A demo of the lighting system.

Here I show how the raycasts are thrown and their contact points.

To be able to fill with colour a concave figure a form of triangulation is required, I decided to use the EarCut algorithm, a simple and fast polygon triangulation algorithm. The result is not perfect, but can be improved.

Built With

Getting Started

To get a local copy up and running follow these simple steps.

Prerequisites

You'll need to have SFML installed https://www.sfml-dev.org/download.php

Usage

Not interactive yet

Roadmap

  • Rewriting source code in OOP
  • Adding interactivity
  • Adding shades blending

Contributing

Contributions are what make the open source community such an amazing place to be learn, inspire, and create. Any contributions you make are greatly appreciated.

  1. Fork the Project
  2. Create your Feature Branch (git checkout -b feature/AmazingFeature)
  3. Commit your Changes (git commit -m 'Add some AmazingFeature')
  4. Push to the Branch (git push origin feature/AmazingFeature)
  5. Open a Pull Request

License

Distributed under the MIT License. See LICENSE for more information.

Contact

Project Link: https://github.com/stefanoscolapasta/CppRayCastLightingSystem

Acknowledgements