-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathserver.py
371 lines (318 loc) · 12.7 KB
/
server.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
import random
import string
import threading
from enum import Enum
from functools import partial
import socket
from collections import Counter
import json
import uuid
from cards import CardSet, _ALL_PACKS
import http_server
from websocket_server import start_websocket
from config import _CONFIG
HOST = socket.gethostbyname(socket.gethostname())
HTTP_PORT = _CONFIG["httpPort"]
WEBSOCKET_PORT = _CONFIG["websocketPort"]
class Command(Enum):
KEEP_ALIVE = "keep_alive"
JOIN = "join"
CREATE_SESSION = "create_session"
ADD_CARD_SET = "add_card_set"
# client-side
SET_READY = "set_ready"
PICK_CARD = "pick_card"
# server-side
GAME_STATE = "game_state"
SESSION_STATE = "session_state"
class GamePhase(Enum):
NOT_JOINED = -1
NOT_STARTED = 0
PICK_YOUR_CARD = 1
PICK_BEST_CARD = 2
ROUND_WINNER = 3
class Client:
def __init__(self, websocket):
self.websocket = websocket
self.client_id = str(uuid.uuid4())
self.score = 0
self.ready = False
self.deck = []
self.username = ""
async def send(self, packet):
await self.websocket.send(json.dumps(packet))
def reset(self):
self.score = 0
self.ready = False
class GameSession:
def __init__(self, gm):
self.gm = gm
self.players = []
self.code = ''.join(random.choices(string.ascii_uppercase + string.digits, k=6))
self.sets = [CardSet(x["id"]) for x in _ALL_PACKS if x["official"]]
self.phase = GamePhase.NOT_STARTED
self.current_question = ""
self.current_answers = {}
self.current_best_answers = {}
self.current_highlight = ""
self.alreadyChosenQuestions = []
self.alreadyChosenAnswers = []
async def broadcast(self, packet):
for player in self.players:
await player.send(packet)
async def close(self):
for player in self.players:
player.reset()
await player.send({
"command": Command.GAME_STATE.value,
"game_phase": GamePhase.NOT_JOINED.value,
"deck": [],
"options": {},
"question": ""
})
async def update_decks(self):
if self.phase == GamePhase.PICK_BEST_CARD:
choose_deck = [y for x, y in self.current_answers.items()]
for player in self.players:
copy = choose_deck
if len(self.players) > 2:
copy = choose_deck.copy()
copy.remove(self.current_answers[player.client_id])
await player.send({
"command": Command.GAME_STATE.value,
"deck": copy,
"game_phase": self.phase.value,
"options": self.current_answers,
"question": self.current_question
})
else:
for player in self.players:
while len(player.deck) < 8:
player.deck.append(self.get_random_answer())
await player.send({
"command": Command.GAME_STATE.value,
"deck": player.deck,
"game_phase": self.phase.value,
"options": self.current_answers,
"question": self.current_question
})
async def update_deck(self, player):
if self.phase != GamePhase.PICK_BEST_CARD:
while len(player.deck) < 8:
player.deck.append(self.get_random_answer())
await player.send({
"command": Command.GAME_STATE.value,
"deck": player.deck,
"game_phase": self.phase.value,
"options": self.current_answers,
"question": self.current_question
})
await self.gm.send({
"command": Command.SESSION_STATE.value,
"game_phase": self.phase.value,
"question": self.current_question,
"answers": self.current_answers,
"highlight": self.current_highlight,
"players": [{"id": x.client_id, "username": x.username, "score": x.score, "ready": x.ready} for x in
self.players]
})
def get_random_answer(self):
diff = list(set(random.choice(self.sets).answers).difference(self.alreadyChosenAnswers))
if len(diff) == 0:
self.alreadyChosenAnswers = []
diff = random.choice(self.sets).answers
choice = random.choice(diff)
self.alreadyChosenAnswers.append(choice)
return choice
def get_random_question(self):
diff = list(set(random.choice(self.sets).questions).difference(self.alreadyChosenQuestions))
if len(diff) == 0:
self.alreadyChosenQuestions = []
diff = random.choice(self.sets).questions
choice = random.choice(diff)
self.alreadyChosenQuestions.append(choice)
return choice
async def update_session(self):
if self.phase == GamePhase.NOT_STARTED and all([x.ready for x in self.players]) and \
len(self.sets) != 0 and len(self.players) > 1:
self.phase = GamePhase.PICK_YOUR_CARD
self.current_question = self.get_random_question()
await self.update_decks()
elif self.phase == GamePhase.PICK_YOUR_CARD and len(self.current_answers) == len(self.players):
self.phase = GamePhase.PICK_BEST_CARD
await self.update_decks()
elif self.phase == GamePhase.PICK_BEST_CARD and len(self.current_best_answers) == len(self.current_answers):
self.phase = GamePhase.ROUND_WINNER
best = sorted(Counter([y for x, y in self.current_best_answers.items()]).items(),
key=lambda answer: answer[1], reverse=True)
print(best)
if len(best) > 1 and best[0][1] == best[1][1]:
self.current_highlight = ""
else:
winner = [y for x, y in all_players.items() if y.client_id ==
[x for x, y in self.current_answers.items() if y == best[0][0]][0]][0]
self.current_answers = {winner.client_id: self.current_answers[winner.client_id]}
self.current_highlight = winner.username
winner.score += 1
await self.update_decks()
await self.gm.send({
"command": Command.SESSION_STATE.value,
"game_phase": self.phase.value,
"question": self.current_question,
"answers": self.current_answers,
"highlight": self.current_highlight,
"players": sorted([{"id": x.client_id, "username": x.username, "score": x.score, "ready": x.ready} for x in
self.players], key=lambda x: x["score"], reverse=True)
})
async def host_update(self):
await self.gm.send({
"command": Command.SESSION_STATE.value,
"game_phase": self.phase.value,
"question": self.current_question,
"answers": self.current_answers,
"highlight": self.current_highlight,
"players": sorted([{"id": x.client_id, "username": x.username, "score": x.score, "ready": x.ready} for x in
self.players], key=lambda x: x["score"], reverse=True)
})
all_players = {}
all_sessions = {}
def get_client_by_websocket(websocket):
for s, p in all_players.items():
if websocket == s:
return p
return None
def get_session_by_client(client):
for code, session in all_sessions.items():
if session.gm == client:
return session
return None
def get_session_by_player(player):
for code, session in all_sessions.items():
if player in session.players:
return session
return None
async def handle_keep_alive(websocket, packet):
pass
async def handle_create_session(websocket, packet):
client = get_client_by_websocket(websocket)
print("Create session")
session = GameSession(client)
all_sessions[session.code] = session
client.is_player = False
await client.send({
"command": Command.CREATE_SESSION.value,
"client_id": client.client_id,
"code": session.code
})
async def handle_add_card_set(websocket, packet):
client = get_client_by_websocket(websocket)
print("Add card set " + packet["set_id"])
session = get_session_by_client(client)
if packet["set_id"] == "":
await client.send({
"command": Command.ADD_CARD_SET.value,
"success": False,
"set_name": packet["set_id"]
})
return
try:
s = CardSet(packet["set_id"])
session.sets.append(s)
await client.send({
"command": Command.ADD_CARD_SET.value,
"success": True,
"set_name": s.name
})
await session.update_session()
except (IOError, KeyError) as e:
print("Failed to get card set with error:")
print(e)
await client.send({
"command": Command.ADD_CARD_SET.value,
"success": False,
"set_id": packet["set_id"]
})
async def handle_join_session(websocket, packet):
client = get_client_by_websocket(websocket)
code = packet["code"].upper()
if code in all_sessions:
session = all_sessions[code]
if packet["username"] in [x.username for x in session.players] or packet["username"] == "":
await client.send({
"command": Command.JOIN.value,
"success": False
})
return
client.username = packet["username"]
session.players.append(client)
await client.send({
"command": Command.JOIN.value,
"success": True,
"client_id": client.client_id
})
await session.host_update()
if session.phase != GamePhase.NOT_STARTED:
await session.update_deck(client)
else:
await client.send({
"command": Command.JOIN.value,
"success": False
})
async def handle_pick_card(websocket, packet):
client = get_client_by_websocket(websocket)
session = get_session_by_player(client)
if session.phase == GamePhase.PICK_YOUR_CARD and client.client_id not in session.current_answers \
and packet["card_id"] in client.deck:
session.current_answers[client.client_id] = packet["card_id"]
client.deck.remove(packet["card_id"])
await session.update_session()
elif session.phase == GamePhase.PICK_BEST_CARD and client.client_id not in session.current_best_answers \
and packet["card_id"] in [y for x, y in session.current_answers.items()]:
session.current_best_answers[client.client_id] = packet["card_id"]
await session.update_session()
async def handle_client_ready(websocket, packet):
client = get_client_by_websocket(websocket)
for code, session in all_sessions.items():
if client in session.players:
client.ready = packet["ready"]
await session.update_session()
async def handle_session_state(websocket, packet):
client = get_client_by_websocket(websocket)
session = get_session_by_client(client)
if session is not None and session.phase == GamePhase.ROUND_WINNER:
session.phase = GamePhase.NOT_STARTED
session.current_answers = {}
session.current_best_answers = {}
session.current_highlight = ""
await session.update_session()
async def handle_open_websocket(websocket):
all_players[websocket] = Client(websocket)
async def handle_close_websocket(websocket):
pl = get_client_by_websocket(websocket)
to_pop = None
for code, session in all_sessions.items():
if session.gm == pl:
await session.close()
to_pop = code
elif pl in session.players:
session.players.remove(pl)
await session.update_session()
all_players.pop(pl, None)
if to_pop is not None:
all_sessions.pop(to_pop)
HANDLERS = {
Command.KEEP_ALIVE.value: handle_keep_alive,
Command.CREATE_SESSION.value: handle_create_session,
Command.ADD_CARD_SET.value: handle_add_card_set,
Command.JOIN.value: handle_join_session,
Command.SET_READY.value: handle_client_ready,
Command.PICK_CARD.value: handle_pick_card,
Command.SESSION_STATE.value: handle_session_state
}
def start_everything():
random.seed()
threading.Thread(target=partial(http_server.start_webserver, HOST, HTTP_PORT)).start()
threading.Thread(target=partial(start_websocket, HOST, WEBSOCKET_PORT, handle_open_websocket,
handle_close_websocket, HANDLERS)).start()
if __name__ == '__main__':
start_everything()