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cs.go
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package main
import (
"errors"
"net"
"log"
"fmt"
"strings"
"strconv"
"time"
)
var csManager []*CS
type CS struct {
pugID int
serverID int
InUse, DumpProtocolMessages, RelayGameEvents bool
SrvSocket *net.UDPConn
rc RemoteConsole
sm ScoreManager
serverIP, rconPassword, localIP, serverPassword, listenAddress, region, pugAdminPassword, authSteamID, ircChannel, externalIP string
}
func GetFreeServer(region string) (*CS, bool) {
for i := range csManager {
if !csManager[i].InUse && csManager[i].region == region {
return csManager[i], true
}
}
return nil, false
}
func GetServerByID(serverID int) (*CS, bool) {
for i := range csManager {
if csManager[i].serverID == serverID {
return csManager[i], true
}
}
return nil, false
}
func GetServerByChannel(channel string) (*CS, bool) {
for i := range csManager {
if csManager[i].ircChannel == channel {
return csManager[i], true
}
}
return nil, false
}
func SetupAndTestCSServers(csServers []CSServers) (bool) {
success := 0
for i := 0; i < len(csServers); i++ {
if NewCSServer(csServers[i].Server, csServers[i].RconPassword, "", csServers[i].ListenAddress, csServers[i].Region, "", csServers[i].Log) {
success++
}
}
if success == 0 {
log.Fatal("Unable to connect to any servers.")
return false
}
return true
}
func GetCSServerCount() (int) {
return len(csManager)
}
func NewCSServer(serverIP, rconPassword, serverPassword, listenAddress, region, ircChannel string, DumpProtocolMessages bool) (bool) {
cs := &CS{}
if (len(csManager) == 0) {
cs.serverID = 0
} else {
cs.serverID = len(csManager)
}
cs.serverIP = serverIP
cs.rconPassword = rconPassword
if !cs.ConnectToRcon() {
log.Fatalf("Unable to connect to CS server %s\n", serverIP)
return false
}
cs.listenAddress = listenAddress
if !cs.StartUDPServer() {
log.Fatalf("Unable to bind UDP server %s", listenAddress)
return false
}
cs.region = region
cs.serverPassword = serverPassword
cs.InUse = false
cs.RelayGameEvents = false
cs.DumpProtocolMessages = DumpProtocolMessages
cs.ircChannel = ircChannel
cs.EnableLogging()
go cs.RecvData()
csManager = append(csManager, cs)
return true
}
func DeleteServer(serverID int) {
for i := range csManager {
if (serverID == csManager[i].GetServerID()) {
csManager = append(csManager[:i], csManager[i+1:]...)
return
}
}
}
func (cs *CS) GetRegion() (string) {
return cs.region
}
func (cs *CS) SetInUseStatus(inUse bool) {
cs.InUse = inUse
}
func (cs *CS) GetServerIP() (string) {
return cs.serverIP
}
func (cs *CS) SetIRCChannel(channel string) {
cs.ircChannel = channel
}
func (cs *CS) GetIRCChannel() (string) {
return cs.ircChannel
}
func (cs *CS) GetServerID() (int) {
return cs.serverID
}
func (cs *CS) StartUDPServer() bool {
log.Printf("Starting UDP server on %s", cs.listenAddress)
addr, err := net.ResolveUDPAddr("udp", cs.listenAddress)
if err != nil {
log.Fatal("Unable to resolve listen address.")
return false
}
cs.SrvSocket, err = net.ListenUDP("udp", addr)
if err != nil {
log.Printf("Unable to listen.")
return false
}
log.Println("UDP server started successfully")
return true
}
func (cs *CS) EnableLogging() {
// to-do: check if cs server IP is private and use internal ip, otherwise use external ip
port, _ := strconv.Atoi(strings.Split(cs.listenAddress, ":")[1])
cs.WriteData("logaddress_add %s:%d", cs.localIP, port)
cs.WriteData("log on")
}
func (cs *CS) WriteData(data string, v ...interface{}) (){
buffer := fmt.Sprintf(data, v...)
_, err := cs.rc.writeCmd(SERVERDATA_EXECCOMMAND, buffer)
if err != nil {
log.Println(err)
cs.rc.Close()
for {
success := cs.ConnectToRcon()
if !success {
log.Printf("Unable to reconnect to RCON: %s. Trying again in 1 second.\n", cs.serverIP)
time.Sleep(time.Second * 1)
} else {
log.Printf("Restablished connection to server RCON %s.\n", cs.serverIP)
cs.WriteData(data, v)
return
}
}
}
log.Printf("Sent(RCON): %s\n", buffer)
}
func (cs *CS) ConnectToRcon() bool {
const timeout = 10 * time.Second
err := errors.New("")
cs.rc.conn, err = net.Dial("tcp", cs.serverIP)
if err != nil {
log.Printf("Unable to connect to server RCON at %s", cs.serverIP)
return false
}
cs.rc.reqid = 0x7fffffff
var reqid int
reqid, err = cs.rc.writeCmd(SERVERDATA_AUTH, cs.rconPassword)
if err != nil {
log.Printf("Error authenticating: %s\n", err)
return false
}
cs.rc.readbuf = make([]byte, readBufferSize)
var respType, requestId int
respType, requestId, _, err = cs.rc.readResponse(timeout)
if err != nil {
log.Printf("Error reading response: %s\n", err)
return false
}
if respType != SERVERDATA_AUTH_RESPONSE {
respType, requestId, _, err = cs.rc.readResponse(timeout)
}
if err != nil {
log.Printf("Error: %s", err)
return false
}
if respType != SERVERDATA_AUTH_RESPONSE {
log.Println(ErrInvalidAuthResponse)
return false
}
if requestId != reqid {
log.Println(ErrAuthFailed)
return false
}
cs.localIP = strings.Split(cs.rc.conn.LocalAddr().String(), ":")[0]
log.Printf("Internal IP: %s\n", cs.localIP)
return true
}
func (cs *CS) RecvData() {
for {
buffer := make([]byte, 1024)
rlen, _, err := cs.SrvSocket.ReadFromUDP(buffer)
if err != nil {
log.Printf("Unable to read data from UDP socket. Error: %s\n", err)
break;
}
s := string(buffer)
s = s[5:rlen-2]
log.Printf("Received %d bytes: (%s)\n", rlen, s)
cs.HandleCSBuffer(strings.Split(s, " "))
}
}
func GetPlayerInfo(playerInfo string) (string, string, string, string) {
if strings.Count(playerInfo, "<") == 0 {
return "", "", "", ""
}
playerInfo = playerInfo[1:len(playerInfo)-1];
splitBuffer := strings.SplitAfter(playerInfo, "<")
player := strings.Trim(splitBuffer[0], "<")
playerID := strings.TrimSuffix(splitBuffer[1], "><")
steamID := strings.TrimSuffix(splitBuffer[2], "><")
team := strings.TrimSuffix(splitBuffer[3], ">")
return player, playerID, steamID, team
}
func (cs *CS) HandleCSBuffer(csBuffer []string) {
if (cs.DumpProtocolMessages) {
log.Printf("csBuffer size: %d\n", len(csBuffer))
for i, _ := range csBuffer {
log.Printf("csBuffer[%d] = %s\n", i, csBuffer[i])
}
}
if len(csBuffer) <= 5 {
return
}
if (csBuffer[5] == "entered" && cs.InUse) {
player,_,steamID,_ := GetPlayerInfo(csBuffer[4])
irc.SendToChannel(cs.ircChannel, "%s (%s) has entered the game.", player, steamID)
cs.sm.AddPlayer(steamID, player)
} else if (csBuffer[5] == "disconnected" && cs.InUse) {
player,_,steamID,_ := GetPlayerInfo(csBuffer[4])
irc.SendToChannel(cs.ircChannel, "%s (%s) has left the game.", player, steamID)
cs.sm.RemovePlayer(steamID, player)
} else if csBuffer[5] == "triggered" && cs.RelayGameEvents {
player,_,steamID,_ := GetPlayerInfo(csBuffer[4])
event := csBuffer[6][1:len(csBuffer[6])-1];
switch event {
case "Begin_Bomb_Defuse_Without_Kit":
irc.SendToChannel(cs.ircChannel, "%s started bomb defuse without kit.", player)
cs.sm.AddEventStats(BOMB_DEFUSE_ATTEMPTED_WITHOUT_KIT, steamID, player)
case "Begin_Bomb_Defuse_With_Kit":
irc.SendToChannel(cs.ircChannel, "%s started bomb defuse with kit.", player)
cs.sm.AddEventStats(BOMB_DEFUSE_ATTEMPTED_WITH_KIT, steamID, player)
case "Dropped_The_Bomb":
irc.SendToChannel(cs.ircChannel, "%s dropped the bomb.", player)
cs.sm.AddEventStats(BOMB_DROPPED, steamID, player)
case "Planted_The_Bomb":
irc.SendToChannel(cs.ircChannel, "%s planted the bomb.", player)
cs.sm.AddEventStats(BOMB_PLANTED, steamID, player)
case "Got_The_Bomb":
irc.SendToChannel(cs.ircChannel, "%s picked up the bomb.", player)
cs.sm.AddEventStats(BOMB_PICKED_UP, steamID, player)
case "Defused_The_Bomb":
irc.SendToChannel(cs.ircChannel, "%s defused the bomb.", player)
cs.sm.AddEventStats(BOMB_DEFUSED, steamID, player)
case "Round_Start":
cs.sm.ResetRoundPlayersLeft()
case "Round_End":
cs.sm.EnumerateStats()
cs.sm.AddEventStatsAll(ROUND_FINISHED)
if cs.sm.SecondHalfStarted() {
cs.WriteData("say CT Score (%d) T Score (%d) ", cs.sm.GetCTScore() + cs.sm.GetFirstHalfT(), cs.sm.GetTScore() + cs.sm.GetFirstHalfCT())
irc.SendToChannel(cs.ircChannel, " CT Score (%d) T Score (%d) ", cs.sm.GetCTScore() + cs.sm.GetFirstHalfT(), cs.sm.GetTScore() + cs.sm.GetFirstHalfCT())
} else {
cs.WriteData("say CT Score (%d) T Score (%d) ", cs.sm.GetCTScore(), cs.sm.GetTScore())
irc.SendToChannel(cs.ircChannel, " CT Score (%d) T Score (%d) ", cs.sm.GetCTScore(), cs.sm.GetTScore())
}
irc.SendToChannel(cs.ircChannel, "******************** ROUND ENDED ********************")
irc.SendToChannel(cs.ircChannel, "******************** ROUND STARTED ******************")
}
return;
} else if csBuffer[6] == "triggered" && cs.RelayGameEvents {
event := csBuffer[7][1:len(csBuffer[7])-1];
switch event {
case "SFUI_Notice_Target_Bombed":
cs.sm.SetTScore(cs.sm.GetTScore()+1)
irc.SendToChannel(cs.ircChannel, "*** Target bombed successfully, the Terrorists win! ***")
case "SFUI_Notice_Terrorists_Win":
cs.sm.SetTScore(cs.sm.GetTScore()+1)
irc.SendToChannel(cs.ircChannel, "******* All CT's eliminated, the Terrorists win! *******")
case "SFUI_Notice_Bomb_Defused":
cs.sm.SetCTScore(cs.sm.GetCTScore()+1)
irc.SendToChannel(cs.ircChannel, "******* Bomb defused, the Counter-Terrorists win! ******")
case "SFUI_Notice_CTs_Win":
cs.sm.SetCTScore(cs.sm.GetCTScore()+1)
irc.SendToChannel(cs.ircChannel, "*** All Terrorists eliminated, the Counter-Terrorists win! ***\n")
}
if cs.sm.FirstHalfStarted() {
if cs.sm.GetCTScore() + cs.sm.GetTScore() == 15 {
irc.SendToChannel(cs.ircChannel, " CT Score (%d) T Score (%d) ", cs.sm.GetCTScore(), cs.sm.GetTScore())
irc.SendToChannel(cs.ircChannel, "*** The first half has been completed.")
cs.WriteData("say The first half has been completed! Type !lo3 to commence second half.")
cs.WriteData("say CT Score (%d) T Score (%d) ", cs.sm.GetCTScore(), cs.sm.GetTScore())
cs.WriteData("mp_maxrounds 999")
cs.sm.PreservePlayerStatsFirstHalf()
cs.sm.ResetPlayerStats()
cs.sm.SetFirstHalfT(cs.sm.GetTScore())
cs.sm.SetFirstHalfCT(cs.sm.GetCTScore())
cs.sm.SetTScore(0)
cs.sm.SetCTScore(0)
cs.RelayGameEvents = false
}
}
if cs.sm.SecondHalfStarted() {
if cs.sm.GetCTScore() + cs.sm.GetFirstHalfT() == 16 {
irc.SendToChannel(cs.ircChannel, "MATCH COMPLETED SUCCESSFULLY. The score was %d - %d", cs.sm.GetCTScore() + cs.sm.GetFirstHalfT(), cs.sm.GetTScore() + cs.sm.GetFirstHalfCT())
cs.WriteData("say MATCH COMPLETED SUCCESSFULLY. The Score was %d - %d", cs.sm.GetCTScore() + cs.sm.GetFirstHalfT(), cs.sm.GetTScore() + cs.sm.GetFirstHalfCT())
cs.sm.SetMatchCompleted(true)
} else if cs.sm.GetCTScore() + cs.sm.GetFirstHalfT() == 15 {
irc.SendToChannel(cs.ircChannel, "MATCH COMPLETED SUCCESSFULLY. The match was a draw.")
cs.WriteData("say MATCH COMPLETED SUCCESSFULLY. The match was a draw.")
cs.sm.SetMatchCompleted(true)
} else if cs.sm.GetTScore() + cs.sm.GetFirstHalfCT() == 16 {
irc.SendToChannel(cs.ircChannel, "MATCH COMPLETED SUCCESSFULLY. The score was %d - %d", cs.sm.GetTScore() + cs.sm.GetFirstHalfCT(), cs.sm.GetCTScore() + cs.sm.GetFirstHalfT())
cs.WriteData("say MATCH COMPLETED SUCCESSFULLY. The Score was %d - %d", cs.sm.GetTScore() + cs.sm.GetFirstHalfCT(), cs.sm.GetCTScore() + cs.sm.GetFirstHalfT())
cs.sm.SetMatchCompleted(true)
}
if cs.sm.MatchCompleted() {
pug, _ := GetPugByChannel(cs.ircChannel)
pug.EndPug()
DeletePug(pug.GetPugID())
cs.sm.AddEventStatsAll(MATCH_FINISHED)
cs.sm.SaveMatchData()
cs.sm.Reset()
time.Sleep(time.Second * 5)
cs.WriteData("_restart") // kick all clients and set pw to a temp one
irc.SendToChannel(cs.ircChannel, "The PUG has completed, type !pug <map> to start a new one!")
cs.WriteData("sv_password %s", pug.GenerateRandomPassword("temp"))
cs.SetInUseStatus(false)
cs.SetIRCChannel("")
}
}
} else if (csBuffer[5] == "say") {
player,_,steamID,_ := GetPlayerInfo(csBuffer[4])
log.Printf("Player %s said %s\n", player, strings.Join(csBuffer[6:], " "))
message := strings.Join(csBuffer[6:], " ")
message = message[1:len(message)-1]
msg := strings.Split(message, " ")
if (len(cs.authSteamID) == 0) {
if (msg[0] == "!login" && len(msg) > 1) {
password := msg[1];
log.Printf("IN-GAME AUTH request: comparing '%s' to '%s'\n", password, cs.pugAdminPassword)
if (password == cs.pugAdminPassword) {
cs.WriteData("say PUG admin rights has been granted to %s", player)
irc.SendToChannel(cs.ircChannel, "PUG admin rights has been granted to %s", player)
cs.authSteamID = steamID
return;
}
} else {
// bot doesn't allow any unauthenticated message handling
return
}
} else {
if (cs.authSteamID != steamID) {
log.Println("Invalid auth attempt.")
return
}
}
if (msg[0] == "!lo3") {
if !cs.sm.FirstHalfStarted() && !cs.sm.SecondHalfStarted() {
cs.sm.ResetRoundCounter()
cs.sm.SetFirstHalfStarted(true)
} else if cs.sm.FirstHalfStarted() && cs.sm.GetFirstHalfT() + cs.sm.GetFirstHalfCT() < 15 {
cs.WriteData("say First half has already commenced. If you wish to cancel the first half, please type !cancelhalf.")
return;
} else if cs.sm.FirstHalfStarted() && cs.sm.GetFirstHalfT() + cs.sm.GetFirstHalfCT() == 15 {
cs.sm.SetSecondHalfStarted(true)
cs.WriteData("say The second half has begun!")
irc.SendToChannel(cs.ircChannel, "The second half has begun!")
}
if (!cs.RelayGameEvents) {
cs.RelayGameEvents = true
log.Println("Game event relaying enabled.")
}
cs.WriteData("mp_maxrounds 30")
cs.WriteData("say Going Live on 1 restart..")
cs.WriteData("mp_warmup_end")
cs.WriteData("mp_restartgame 1")
cs.WriteData("say LIVE! LIVE! LIVE! Good luck and have fun")
irc.SendToChannel(cs.ircChannel, "*** MATCH HAS GONE LIVE.")
return;
} else if (msg[0] == "!request") {
cs.WriteData("say Requesting for players on IRC.")
irc.SendToChannel(cs.ircChannel, "Need player! To join, use the connect string: connect %s; password %s", cs.serverIP, cs.serverPassword)
return;
} else if (msg[0] == "!restart") {
if cs.sm.FirstHalfStarted() || cs.sm.SecondHalfStarted() {
cs.WriteData("say You are unable to restart the round once the game has gone live.")
return
}
cs.WriteData("mp_restartgame 1")
return;
} else if (msg[0] == "!cancelhalf") {
if cs.sm.FirstHalfStarted() && !cs.sm.SecondHalfStarted() {
cs.sm.ResetRoundCounter()
cs.sm.SetFirstHalfStarted(false)
cs.sm.ResetPlayerStats()
cs.RelayGameEvents = false
cs.WriteData("mp_maxrounds 999")
cs.WriteData("say First half has been cancelled. Please type !lo3 once all players are ready.")
irc.SendToChannel(cs.ircChannel, "*** First half has been cancelled.")
return
} else if cs.sm.FirstHalfStarted() && cs.sm.SecondHalfStarted() {
cs.sm.ResetRoundCounter();
cs.sm.SetSecondHalfStarted(false)
cs.sm.ResetPlayerStats()
cs.RelayGameEvents = false
cs.WriteData("mp_maxrounds 999")
cs.WriteData("say Second half has been cancelled. Please type !lo3 once all players are ready.")
irc.SendToChannel(cs.ircChannel, "*** Second half has been cancelled.")
return
}
} else if (msg[0] == "!map" && len(msg) > 1) {
if cs.sm.FirstHalfStarted() || cs.sm.SecondHalfStarted() {
cs.WriteData("say You are unable to change the map once the game has gone live.")
return
}
mapName := msg[1];
if !IsValidMap(mapName) {
cs.WriteData("Invalid map selection. Please select a map from the following: %s ", GetValidMaps())
return
}
cs.WriteData("say Changing map to '%s'.", mapName)
cs.WriteData("changelevel %s", mapName)
irc.SendToChannel(cs.ircChannel, "PUG admin changed level to %s", mapName)
return;
} else if (msg[0] == "!irc") {
if (len(msg) > 1) {
s := strings.Join(msg[1:], " ")
cs.WriteData("say Sending message to IRC: %s.", s)
irc.SendToChannel(cs.ircChannel, "[CS]: %s", s)
return;
}
}
}
if len(csBuffer) >= 14 && cs.RelayGameEvents {
if (csBuffer[8] == "killed") {
player1,_,player1steamID,team1 := GetPlayerInfo(csBuffer[4])
player2,_,player2steamID,team2 := GetPlayerInfo(csBuffer[9])
weapon := csBuffer[14][1:len(csBuffer[14])-1];
headshot := ""
if (len(csBuffer) == 16) {
headshot = "(headshot)"
}
cs.sm.AddKillAndDeathStats(player1steamID, player1, player2steamID, player2)
if team1 == "TERRORIST" && team2 == "CT" {
cs.sm.SetCTsLeft(cs.sm.GetCTsLeft()-1)
irc.SendToChannel(cs.ircChannel, "%s (T) killed %s (CT) with %s %s [%d/5 left]\n", player1, player2, weapon, headshot, cs.sm.GetCTsLeft())
} else if team1 == "CT" && team2 == "TERRORIST" {
cs.sm.SetTsLeft(cs.sm.GetTsLeft()-1)
irc.SendToChannel(cs.ircChannel, "%s (CT) killed %s (T) with %s %s [%d/5 left]\n", player1, player2, weapon, headshot, cs.sm.GetTsLeft())
} else if team1 == "TERRORIST" && team2 == "TERRORIST" {
cs.sm.SetTsLeft(cs.sm.GetTsLeft()-1)
irc.SendToChannel(cs.ircChannel, "%s (T) killed %s (T) with %s %s [%d/5 left]\n", player1, player2, weapon, headshot, cs.sm.GetTsLeft())
} else if team1 == "CT" && team2 == "CT" {
cs.sm.SetCTsLeft(cs.sm.GetCTsLeft()-1)
irc.SendToChannel(cs.ircChannel, "%s (CT) killed %s (CT) with %s %s [%d/5 left]\n", player1, player2, weapon, headshot, cs.sm.GetCTsLeft())
}
}
}
}