How to add a camera shot from 3d view to the sequencer? #52
Replies: 6 comments 9 replies
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amazing thanks! It would be convenient if you used the Releases feature so we can get updates from new releases |
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Thank you for this! I am trying the 3d to controlNet, following the above instructions. All works as expected except I'm unable to get it to respect my camera position. I only have one camera, and it is set to active. I've control R clicked in the preview window to update linked scene to the latest camera position. Thoughts? |
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Maybe the Linked Copy doesn't update changes in the 3D scene anymore, so try to make a fresh linked scene and point the scene strip to that one. |
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Try the update. I hope I fixed it. |
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Yeah, I broke something. I noticed myself right now. But I do not have time to fix it atm. |
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oh no worries, I appreciate your work so much. Looking forward to the
update whenever it comes.
…On Fri, Sep 29, 2023 at 11:42 AM tin2tin ***@***.***> wrote:
Yeah, I broke something. I noticed myself right now. But I do not have
time to fix it atm.
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Trim strip - the trimmed strip will now be processed instead of the source strip, when doing vid2vid.
OpenPose now can input OpenPose rig from the Blender 3D space (or transfer the pose from a photo).
OpenPose10000-0320.mp4
ControlNet guess mode was faulty, and works better without it.
Example of 3d to ControlNet:
Controlnet_final_0001-0603.mp4
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