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tests.py
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from archive.board_hex import HexBoard
from bitboard import Bitboard
PAWN = 1
ROOK = 2
KNIGHT = 3
BISHOP = 4
QUEEN = 5
KING = 6
# Constants for colors
WHITE = 0
BLACK = 8
PIECE_MASK = 7
COLOR_MASK = 8
'''Given a board and a square, returns the hex number at the square'''
def get_piece_from_square(board, square):
whole_mask = board >> (square * 4) & 0xF
return whole_mask
def print_bin_board_hex(board):
print_str = ''
for i in range(7, -1, -1): # Start from 7 and decrement to 0
for j in range(8):
print_str = print_str + \
str(hex(get_piece_from_square(board, i * 8 + j)))[2:] + " "
print_str = print_str + '\n' # Add newline after each row
print("\n hex Board Values:")
print(print_str)
NOT_A_FILE = 0xfffffff0fffffff0fffffff0fffffff0fffffff0fffffff0fffffff0fffffff0
NOT_H_FILE = 0xfffffff0fffffff0fffffff0fffffff0fffffff0fffffff0fffffff0fffffff
NOT_AB_FILE = 0xffffff00ffffff00ffffff00ffffff00ffffff00ffffff00ffffff00ffffff00
NOT_GH_FILE = 0xffffff00ffffff00ffffff00ffffff00ffffff00ffffff00ffffff00ffffff
def knight_moves(friendly_pieces=None, enemy_pieces=None, bitboard=(BLACK | KNIGHT) << (25 * 4)):
# print(hex(bitboard))
# Knight moves in all directions based on the knight's position
noNoEa = (bitboard << (17*4)) & NOT_A_FILE
print(hex(noNoEa))
noEaEa = (bitboard << (10*4)) & NOT_AB_FILE
print(hex(noEaEa))
soEaEa = (bitboard >> (6*4)) & NOT_AB_FILE
print(hex(soEaEa))
if soEaEa:
print("in")
soSoEa = (bitboard >> (15*4)) & NOT_A_FILE
noNoWe = (bitboard << (15*4)) & NOT_H_FILE
noWeWe = (bitboard << (6*4)) & NOT_GH_FILE
soWeWe = (bitboard >> (10*4)) & NOT_GH_FILE
soSoWe = (bitboard >> (17*4)) & NOT_H_FILE
all_moves = noNoEa | noEaEa | soEaEa | soSoEa | noNoWe | noWeWe | soWeWe | soSoWe
# valid_moves = all_moves & ~friendly_pieces # Exclude friendly pieces
# valid_moves = valid_moves | (valid_moves & enemy_pieces) # Include enemy pieces (captures)
# print(hex(all_moves))
print_bin_board_hex(all_moves)
return all_moves
# knight_moves()
# i = 0
# bit = 1
# while i < 10:
# bit = 0 if bit else 1
# print(bit)
# i += 1
# tall = ['man', 'mike']
# small = ['teddy']
# tall += small
# print(tall)
# # string = ''
# # for i in range(8):
# # counter = 0
# # for j in range(8):
# # string = string + str(i * 8 + j) + " "
# # if counter % 8 == 0:
# # string = string + '\n'
# # print(string)
# thing = '''ABCEDCBA
# 99999999
# 00000000
# 00000000
# 00000000
# 00000000
# 11111111
# 23465432'''
# print(len(thing))
def init_position() -> HexBoard:
board = HexBoard()
board.board = 0x0
board.add_piece(0, board.WHITE | board.ROOK)
board.add_piece(1, board.WHITE | board.KNIGHT)
board.add_piece(2, board.WHITE | board.BISHOP)
board.add_piece(3, board.WHITE | board.QUEEN)
board.add_piece(4, board.WHITE | board.KING)
board.add_piece(5, board.WHITE | board.BISHOP)
board.add_piece(6, board.WHITE | board.KNIGHT)
board.add_piece(7, board.WHITE | board.ROOK)
for i in range(8, 16):
board.add_piece(i, board.WHITE | board.PAWN)
for i in range(48, 56):
board.add_piece(i, board.BLACK | board.PAWN)
board.add_piece(56, board.BLACK | board.ROOK)
board.add_piece(57, board.BLACK | board.KNIGHT)
board.add_piece(58, board.BLACK | board.BISHOP)
board.add_piece(59, board.BLACK | board.QUEEN)
board.add_piece(60, board.BLACK | board.KING)
board.add_piece(61, board.BLACK | board.BISHOP)
board.add_piece(62, board.BLACK | board.KNIGHT)
board.add_piece(63, board.BLACK | board.ROOK)
return board
def castle_test() -> HexBoard:
board = HexBoard()
board.board = 0x0
board.add_piece(0, board.WHITE | board.ROOK)
# board.add_piece(1, board.WHITE | board.KNIGHT)
# board.add_piece(2, board.WHITE | board.BISHOP)
# board.add_piece(3, board.WHITE | board.QUEEN)
board.add_piece(4, board.WHITE | board.KING)
# board.add_piece(5, board.WHITE | board.BISHOP)
board.add_piece(6, board.WHITE | board.KNIGHT)
board.add_piece(7, board.WHITE | board.ROOK)
for i in range(8, 16):
if i != 12:
board.add_piece(i, board.WHITE | board.PAWN)
# board.add_piece( 17, board.BLACK | board.PAWN)
# board.add_piece( 22, board.BLACK | board.PAWN)
for i in range(48, 56):
board.add_piece(i, board.BLACK | board.PAWN)
board.add_piece(56, board.BLACK | board.ROOK)
board.add_piece(57, board.BLACK | board.KNIGHT)
board.add_piece(58, board.BLACK | board.BISHOP)
board.add_piece(59, board.BLACK | board.QUEEN)
board.add_piece(60, board.BLACK | board.KING)
board.add_piece(61, board.BLACK | board.BISHOP)
board.add_piece(62, board.BLACK | board.KNIGHT)
board.add_piece(63, board.BLACK | board.ROOK)
board.add_piece(36, board.BLACK | board.ROOK)
return board
def move_out_of_block() -> HexBoard:
board = HexBoard()
board.board = 0x0
board.add_piece(0, board.WHITE | board.ROOK)
# board.add_piece(1, board.WHITE | board.KNIGHT)
# board.add_piece(2, board.WHITE | board.BISHOP)
# board.add_piece(3, board.WHITE | board.QUEEN)
board.add_piece(4, board.WHITE | board.KING)
# board.add_piece(5, board.WHITE | board.BISHOP)
board.add_piece(12, board.WHITE | board.KNIGHT)
board.add_piece(7, board.WHITE | board.ROOK)
for i in range(8, 16):
if i != 12:
board.add_piece(i, board.WHITE | board.PAWN)
# board.add_piece( 17, board.BLACK | board.PAWN)
# board.add_piece( 22, board.BLACK | board.PAWN)
for i in range(48, 56):
board.add_piece(i, board.BLACK | board.PAWN)
board.add_piece(56, board.BLACK | board.ROOK)
board.add_piece(57, board.BLACK | board.KNIGHT)
board.add_piece(58, board.BLACK | board.BISHOP)
board.add_piece(59, board.BLACK | board.QUEEN)
board.add_piece(60, board.BLACK | board.KING)
board.add_piece(61, board.BLACK | board.BISHOP)
board.add_piece(62, board.BLACK | board.KNIGHT)
board.add_piece(63, board.BLACK | board.ROOK)
board.add_piece(36, board.BLACK | board.ROOK)
return board
def test_promo() -> HexBoard:
board = HexBoard()
board.board = 0x0
# board.add_piece(0, board.WHITE | board.ROOK)
# board.add_piece(1, board.WHITE | board.KNIGHT)
# board.add_piece(2, board.WHITE | board.BISHOP)
# board.add_piece(3, board.WHITE | board.QUEEN)
board.add_piece(4, board.WHITE | board.KING)
# board.add_piece(5, board.WHITE | board.BISHOP)
# board.add_piece(6, board.WHITE | board.KNIGHT)
# board.add_piece(7, board.WHITE | board.ROOK)
for i in range(8, 9):
if i != 12:
board.add_piece(i, board.WHITE | board.PAWN)
# board.add_piece( 17, board.BLACK | board.PAWN)
# board.add_piece( 22, board.BLACK | board.PAWN)
# for i in range(48, 56):
# board.add_piece(i, board.BLACK | board.PAWN)
# board.add_piece(56, board.BLACK | board.ROOK)
# board.add_piece(57, board.BLACK | board.KNIGHT)
# board.add_piece(58, board.BLACK | board.BISHOP)
# board.add_piece(59, board.BLACK | board.QUEEN)
board.add_piece(60, board.BLACK | board.KING)
# board.add_piece(61, board.BLACK | board.BISHOP)
# board.add_piece(62, board.BLACK | board.KNIGHT)
# board.add_piece(63, board.BLACK | board.ROOK)
# board.add_piece(36, board.BLACK | board.ROOK)
board.add_piece(50, board.WHITE | board.PAWN)
# board.add_piece(0, board.WHITE | board.ROOK)
# board.add_piece(7, board.WHITE | board.ROOK)
return board
def test_position() -> HexBoard:
board = HexBoard()
board.board = 0x0
board.add_piece(0, board.WHITE | board.ROOK)
board.add_piece(1, board.WHITE | board.KNIGHT)
# board.add_piece( 2, board.WHITE | board.BISHOP)
board.add_piece(3, board.WHITE | board.QUEEN)
board.add_piece(4, board.WHITE | board.KING)
board.add_piece(5, board.WHITE | board.BISHOP)
board.add_piece(6, board.WHITE | board.KNIGHT)
# board.add_piece( 7, board.WHITE | board.ROOK)
# board.add_piece(32, board.WHITE | board.PAWN)
board.add_piece(39, board.WHITE | board.PAWN)
board.add_piece(35, board.WHITE | board.BISHOP)
for i in range(9, 13):
board.add_piece(i, board.WHITE | board.PAWN)
# for i in range(48, 56):
# board.add_piece( i, board.BLACK | board.PAWN)
board.add_piece(56, board.BLACK | board.ROOK)
board.add_piece(57, board.BLACK | board.KNIGHT)
board.add_piece(58, board.BLACK | board.BISHOP)
board.add_piece(59, board.BLACK | board.QUEEN)
# board.add_piece( 60, board.BLACK | board.KING)
board.add_piece(61, board.BLACK | board.BISHOP)
board.add_piece(62, board.BLACK | board.KNIGHT)
board.add_piece(63, board.BLACK | board.ROOK)
# board.add_piece( 33, board.WHITE | board.KNIGHT)
board.add_piece(44, board.WHITE | board.ROOK)
board.add_piece(47, board.BLACK | board.ROOK)
board.add_piece(40, board.WHITE | board.PAWN)
board.add_piece(23, board.BLACK | board.PAWN)
board.color_to_move = 0x0
board.last_end_square = 0x0
board.castle_states = 0x0
board.can_en_passant = 0x0
return board
def test_sliding() -> HexBoard:
board = HexBoard()
board.board = 0x0
board.add_piece(0, board.WHITE | board.ROOK)
board.add_piece(1, board.WHITE | board.KNIGHT)
board.add_piece(2, board.WHITE | board.BISHOP)
board.add_piece(3, board.WHITE | board.QUEEN)
board.add_piece(4, board.WHITE | board.KING)
board.add_piece(5, board.WHITE | board.BISHOP)
board.add_piece(6, board.WHITE | board.KNIGHT)
board.add_piece(7, board.WHITE | board.ROOK)
board.add_piece(32, board.WHITE | board.PAWN)
board.add_piece(39, board.WHITE | board.PAWN)
# for i in range(8, 16):
# board.add_piece( i, board.WHITE | board.PAWN)
for i in range(48, 56):
board.add_piece(i, board.BLACK | board.PAWN)
board.add_piece(56, board.BLACK | board.ROOK)
board.add_piece(57, board.BLACK | board.KNIGHT)
board.add_piece(58, board.BLACK | board.BISHOP)
board.add_piece(59, board.BLACK | board.QUEEN)
board.add_piece(60, board.BLACK | board.KING)
board.add_piece(61, board.BLACK | board.BISHOP)
board.add_piece(62, board.BLACK | board.KNIGHT)
board.add_piece(63, board.BLACK | board.ROOK)
# board.add_piece( 33, board.WHITE | board.KNIGHT)
board.add_piece(36, board.WHITE | board.ROOK)
board.color_to_move = 0x0
board.last_end_square = 0x0
board.castle_states = 0x0
board.can_en_passant = 0x0
return board
def test_en_passant() -> HexBoard:
board = HexBoard(en_passant_square_fen=41)
board.board = 0x0
board.add_piece(0, board.WHITE | board.ROOK)
board.add_piece(1, board.WHITE | board.KNIGHT)
board.add_piece(2, board.WHITE | board.BISHOP)
board.add_piece(3, board.WHITE | board.QUEEN)
board.add_piece(4, board.WHITE | board.KING)
board.add_piece(5, board.WHITE | board.BISHOP)
board.add_piece(6, board.WHITE | board.KNIGHT)
board.add_piece(7, board.WHITE | board.ROOK)
# for i in range(8, 16):
# board.add_piece( i, board.WHITE | board.PAWN)
for i in range(48, 56):
board.add_piece(i, board.BLACK | board.PAWN)
board.add_piece(56, board.BLACK | board.ROOK)
board.add_piece(57, board.BLACK | board.KNIGHT)
board.add_piece(58, board.BLACK | board.BISHOP)
board.add_piece(59, board.BLACK | board.QUEEN)
board.add_piece(60, board.BLACK | board.KING)
board.add_piece(61, board.BLACK | board.BISHOP)
board.add_piece(62, board.BLACK | board.KNIGHT)
board.add_piece(63, board.BLACK | board.ROOK)
board.add_piece(33, board.BLACK | board.PAWN)
board.add_piece(32, board.WHITE | board.PAWN)
board.color_to_move = 0x0
board.last_end_square = 33
board.castle_states = 0x0
board.can_en_passant = 0x1
# board.en_passant_square_fen = 41
return board
def test_king() -> HexBoard:
board = HexBoard()
board.board = 0x0
board.add_piece(0, board.WHITE | board.ROOK)
board.add_piece(1, board.WHITE | board.KNIGHT)
board.add_piece(2, board.WHITE | board.BISHOP)
board.add_piece(3, board.WHITE | board.QUEEN)
# board.add_piece( 4, board.WHITE | board.KING)
board.add_piece(5, board.WHITE | board.BISHOP)
board.add_piece(6, board.WHITE | board.KNIGHT)
board.add_piece(7, board.WHITE | board.ROOK)
for i in range(8, 16):
board.add_piece(i, board.WHITE | board.PAWN)
# board.add_piece( 17, board.BLACK | board.PAWN)
# board.add_piece( 22, board.BLACK | board.PAWN)
board.add_piece(32, board.WHITE | board.KING)
for i in range(48, 56):
board.add_piece(i, board.BLACK | board.PAWN)
board.add_piece(56, board.BLACK | board.ROOK)
board.add_piece(57, board.BLACK | board.KNIGHT)
board.add_piece(58, board.BLACK | board.BISHOP)
board.add_piece(59, board.BLACK | board.QUEEN)
board.add_piece(60, board.BLACK | board.KING)
board.add_piece(61, board.BLACK | board.BISHOP)
board.add_piece(62, board.BLACK | board.KNIGHT)
board.add_piece(63, board.BLACK | board.ROOK)
board.add_piece(17, board.BLACK | board.ROOK)
return board
def test_draw() -> HexBoard:
board = HexBoard()
board.board = 0x0
board.add_piece(59, board.BLACK | board.ROOK)
board.add_piece(61, board.BLACK | board.ROOK)
board.add_piece(47, board.BLACK | board.ROOK)
board.add_piece(24, board.BLACK | board.ROOK)
board.add_piece(52, board.BLACK | board.ROOK)
board.add_piece(36, board.WHITE | board.KING)
board.add_piece(60, board.BLACK | board.KING)
return board
TEST_FENS = ["rnbqkbnr/pppppppp/8/1p7/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 0",
"1rq2bnr/p3p1pp/1p2bk2/2pP1p2/5PnN/3P2PP/PP2P3/1RBQKBNR w - - 7 15",
"r1bq1kn1/pppp4/2n4r/3Pp1pP/2B2p2/b2QP2P/PPP1KP2/RNB3NR w - - 3 10",
"r1bqk1nr/p1pp1p1p/1pn1p3/6p1/8/1PP1BPP1/P1Q1P2P/RN2KBNR w KQkq - 0 8"]
# def main():
# fen_string = TEST_FENS[0]
# board = Bitboard(fen_string)
# Bitboard.pprint_board(board.combined_board)
# Bitboard.pprint_boardpprint_board(board.generate_attack_board(0))
# Bitboard.pprint_board(board.generate_attack_board(1))
# Bitboard.print(bin(board.generate_attack_board(1)))
# board.generate_board_matrix()
# if __name__ == "__main__":
# main()