This is a simple but flexible inline keyboard generator that works as an add-on to PyTelegramBotAPI package. With keyboa you can:
- quickly create buttons with complex callback,
- create keyboards directly from lists,
- easily combine multiple keyboards into one,
- many other cool things...
Keyboa is compatible with Python 3.5 and higher. You can install this package with pip as usual:
$ pip install keyboa
After that, just import the necessary functions:
from keyboa import button_maker, keyboa_maker, keyboa_combiner
There are three main functions which return InlineKeyboardButton
or InlineKeyboardMarkup
objects as a result:
button_maker()
returnsInlineKeyboardButton
keyboa_maker()
returnsInlineKeyboardMarkup
keyboa_combiner()
returnsInlineKeyboardMarkup
Let's take it in detail.
💡 There is usually no need to create separate buttons as they will be created automatically from their source data when the keyboard is created. But if there is such a need, it can be done as follows.
The button_maker()
function creates an InlineKeyboardButton
object from various data types, such as str
, int
, tuple
, dict
. You can also pass the InlineKeyboardButton
object itself, which will return unchanged.
All acceptable types combined into InlineButtonData
type:
InlineButtonData = Union[str, int, tuple, dict, InlineKeyboardButton]
Also there is a CallbackDataMarker
type for callback data:
CallbackDataMarker = Optional[Union[str, int]]
The function has following input parameters:
Parameter | Type | Description |
---|---|---|
button_data |
InlineButtonData | An object from which the button will be created. See detailed explanation below. |
front_marker |
CallbackDataMarker | Optional. An object to be added to the left side of callback. |
back_marker |
CallbackDataMarker | Optional. An object to be added to the right side of callback. |
copy_text_to_callback |
Boolean | If True , and button_data is a str or an int , function will copy button text to callback data (and add other markers if they exist).The default value is False . |
For button_data
object --
- If it is a
str
or anint
, it will be used for text (and callback, ifcopy_text_to_callback
enabled). - If it is a
tuple
, the zero element [0] will be the text, and the first [1] will be the callback. - If it is a
dict
, there are two options:- if there is no "text" key in dictionary and only one key exists, the key will be the text, and the value will be the callback.
In this case no verification of the dictionary's contents is performed! - if the "text" key exists, function passes the whole dictionary to
InlineKeyboardButton
, where dictionary's keys represent object's parameters and dictionary's values represent parameters' values accordingly. In all other cases theValueError
will be raised.
- if there is no "text" key in dictionary and only one key exists, the key will be the text, and the value will be the callback.
Let's look at a few examples:
spam = button_maker(button_data="spam", copy_text_to_callback=True)
spam = button_maker(button_data="spam", front_marker="spam")
spam = button_maker(button_data="spam", front_marker="sp", back_marker="am")
In all examples above the spam
variable will contain an InlineKeyboardButton
object with the following data:
{'text': 'spam', 'callback_data': 'spam'}
❗ You cannot use this method with copy_text_to_callback
disabled and unfilled both front_marker
and back_marker
, because callback_data cannot be empty:
spam = button_maker(button_data="spam")
ValueError: The callback data cannot be empty.
spam = button_maker(button_data=("spam", "eggs"), front_marker="ham_", back_marker="_spam")
{'text': 'spam', 'callback_data': 'ham_eggs_spam'}
💡 Notice that in this example we also used front_marker
and back_marker
to add some data to button's callback_data.
spam = button_maker(button_data={"spam": "ham_eggs_spam"})
{'text': 'spam', 'callback_data': 'ham_eggs_spam'}
spam = button_maker(button_data={"text": "spam", "url": "https://ya.ru/", "callback_data": "eggs"})
{"text": "spam", "url": "https://ya.ru/", "callback_data": "eggs"}
The keyboa_maker()
function creates an InlineKeyboardMarkup
object from a list of BlockItems
elements. A shot explanation of this type is given below:
# structureless sequence of InlineButtonData objects
FlatSequence = List[InlineButtonData]
# structured sequence of InlineButtonData objects
StructuredSequence = List[Union[FlatSequence, InlineButtonData]]
# unified type that allows you to use any available data types for the keyboard
BlockItems = Union[StructuredSequence, InlineButtonData]
The function has following input parameters:
Parameter | Type | Description |
---|---|---|
items |
BlockItems | Optional. |
front_marker |
CallbackDataMarker | Optional. Front part of callback data, which is common for all buttons. |
back_marker |
CallbackDataMarker | Optional. Back part of callback data, which is common for all buttons. |
items_in_row |
Integer | Optional. The number of buttons in one keyboard row. Must be from one to eight due to the Telegram Bot API limitation. The default value is None , which means that by default the keyboard structure depends on the grouping of items elements. |
auto_alignment |
Boolean or Iterable | If True , will try to split all items into equal rows in a range of 3 to 5.If Iterable (with any int in the range from 1 to 8), will try to use it.This enabled option replaces the action of items_in_row variable, but if a suitable divisor cannot be found, function will use the items_in_row value.The default value is False . |
reverse_alignment_range |
Boolean | If True , will try to find the divisor starting from the end of the auto_alignment variable (if defined) or from the default range.This enabled option works only if auto_alignment is enabled.The default value is False . |
slice_start |
Integer | Optional. Refers to the index of the element which is used as a start of the slice, i.e defines start position in [start:stop:step] range. |
slice_stop |
Integer | Optional. Refers to the index of the element we should stop just before to finish slice, i.e defines stop position in [start:stop:step] range. |
slice_step |
Integer | Optional. It allows you to take each nth-element within range, i.e defines step position in [start:stop:step] range. |
copy_text_to_callback |
Boolean | If True , and button_data is a str or an int , function will copy button text to callback data (and add other markers if they exist).The default value is False . |
add_to_keyboard |
InlineKeyboardMarkup | Optional. You may pass the keyboard to which the specified items will be added. |
Let's start with a simple example!
The easiest way to create a keyboard is to pass a list of items to a function.
menu = ["spam", "eggs", "ham"]
keyboard = keyboa_maker(items=menu, copy_text_to_callback=True)
bot.send_message(chat_id=chat_id, text=text, reply_markup=keyboard)
By default, each item in the list becomes a separate row, but it's easy to change by combining the items into groups.
menu = [["spam", "eggs"], ["ham", "bread"], "spam"]
keyboard = keyboa_maker(items=menu, copy_text_to_callback=True)
bot.send_message(chat_id=chat_id, text=text, reply_markup=keyboard)
Now you see that the keyboard buttons are arranged according to how we grouped them in the list. And of course you can create more complex structures, for example:
menu = [["spam", "eggs", "ham"], ["ham", "eggs"], "spam", ["sausages", "spam"], ["eggs", "spam", "spam"]]
keyboard = keyboa_maker(items=menu, copy_text_to_callback=True)
bot.send_message(chat_id=chat_id, text=text, reply_markup=keyboard)
Due to Telegram API limitation you can add up to 8 buttons per row and up to 100 for the entire keyboard.
Let's go deeper. Suppose you have a list of 24 items, and you would like to divide it into rows of 6 buttons each. Here is what you need to do:
numbers = list(range(1, 25))
keyboard = keyboa_maker(items=numbers, items_in_row=6, copy_text_to_callback=True)
bot.send_message(chat_id=chat_id, text=text, reply_markup=keyboard)
💡 You can easily make 3, 4 or even 8 buttons in a row, changing the items_in_row
parameter only.
Now we will try to use more parameters to see how they will affect the result:
keyboard = keyboa_maker(
items=list(range(0, 48)),
auto_alignment=True,
slice_start=5,
slice_stop=37,
copy_text_to_callback=True
)
bot.send_message(chat_id=chat_id, text=text, reply_markup=keyboard)
As you can see, this keyboard consists of a [5:37]
slice. In addition, although we did not specify the items_in_row
parameter, the function divided list into equal rows, because of enabled auto_alignment
parameter.
Sometimes it is necessary to combine several separate keyboard blocks into the big one. The keyboa_combiner()
function does just that!
The function has only one input parameter - keyboards
. It should be a sequence of InlineKeyboardMarkup
objects. Also could be presented as a standalone InlineKeyboardMarkup
.
Here is how it works:
controls = [["⏹️", "⏪️", "⏏️", "⏩️", "▶️"], ]
tracks = list(range(1, 13))
keyboard_controls = keyboa_maker(items=controls, copy_text_to_callback=True)
keyboard_tracks = keyboa_maker(items=tracks, items_in_row=4, copy_text_to_callback=True)
keyboard = keyboa_combiner(keyboards=(keyboard_tracks, keyboard_controls))
bot.send_message(chat_id=user_id, text=text_tracks, reply_markup=keyboard)
As you see, we merged two keyboards into one.
A few words about how to create complex callbacks for buttons.
Often it is necessary to read and pass through the callback options that the user has sequentially selected. For example, determining the address: city, street, house, apartment number.
Suppose we offer the user several cities to choose from. Create a simple keyboard:
kb_cities = keyboa_maker(
items=["Moscow", "London", "Tokyo", ],
copy_text_to_callback=True,
front_marker="&city=",
back_marker="$"
)
bot.send_message(chat_id=user_id, text="Select your city:", reply_markup=kb_cities)
By doing so, we get the following inside the keyboard:
{'inline_keyboard': [
[{'text': 'Moscow', 'callback_data': '&city=Moscow$'}],
[{'text': 'London', 'callback_data': '&city=London$'}],
[{'text': 'Tokyo', 'callback_data': '&city=Tokyo$'}]
]}
Suppose a user selects London
. We would like to remember this, and let him choose from several streets:
received_callback = call.data # "&city=London$"
streets = ["Baker Street", "Oxford Street", "Abbey Road", ]
kb_streets = keyboa_maker(
items=streets,
copy_text_to_callback=True,
front_marker="&street=",
back_marker=received_callback) # we added existing data to the end
bot.send_message(chat_id=user_id, text="Select your street:", reply_markup=kb_streets)
{'inline_keyboard': [
[{
'text': 'Baker Street',
'callback_data': '&street=Baker Street&city=London$'}],
[{
'text': 'Oxford Street',
'callback_data': '&street=Oxford Street&city=London$'}],
[{
'text': 'Abbey Road',
'callback_data': '&street=Abbey Road&city=London$'}]
]}
💡 Notice that we used a front_marker
to specify the type of current items, and a back_marker
to attach existing information.
As you can see, the variant selected by the user in the previous step was also saved.
If the user selects a street, for example, Baker Street
, we will receive the call.data
as '&street=Baker Street&city=London$'
. Of course we are able to parse it easily.
Finally, let him to choose an apartment:
received_callback = call.data # '&street=Baker Street&city=London$'
apartments = ["221a", "221b", "221c", ]
kb_apartments = keyboa_maker(
items=apartments,
copy_text_to_callback=True,
front_marker="&apartments=",
back_marker=received_callback) # we added existing data to the end
bot.send_message(chat_id=user_id, text="Select your apartments:", reply_markup=kb_apartments)
{'inline_keyboard': [[
{'text': '221a',
'callback_data': '&apartments=221a&street=Baker Street&city=London$'},
{'text': '221b',
'callback_data': '&apartments=221b&street=Baker Street&city=London$'},
{'text': '221c',
'callback_data': '&apartments=221c&street=Baker Street&city=London$'}
]]
}
And if the user selects button 221b
, we will assume that 🕵🏻♂️ Mr. Sherlock Holmes uses our bot too!