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hub.go
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// Copyright 2013 The Gorilla WebSocket Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package main
import (
"log"
"time"
"github.com/rs/xid"
)
// Hub maintains the set of active clients and broadcasts messages to the
// clients.
type Hub struct {
// Registered clients.
clients map[*Client]bool
// Inbound messages from the clients.
broadcast chan Message
// Register requests from the clients.
register chan *Client
// Unregister requests from clients.
unregister chan *Client
// Room create from clients
rooms map[string]*Room
// Client register room
registerRoom chan *Client
// Client leave room
leaveRoom chan *Client
// Client join a room with code
joinRoom chan *ClientRoomMessage
// Client join a room quickly
joinRoomQuickly chan *ClientRoomMessage
// Client move next
movePlayer chan *ClientRoomMessage
// broadcast room
broadcastRoom chan *ClientRoomMessage
}
func newHub() *Hub {
return &Hub{
broadcast: make(chan Message),
register: make(chan *Client),
unregister: make(chan *Client),
clients: make(map[*Client]bool),
// rooms of namespace
rooms: make(map[string]*Room),
// register (create) a room
registerRoom: make(chan *Client, 1024),
// leave / quit a room
leaveRoom: make(chan *Client, 1024),
// join a room with code
joinRoom: make(chan *ClientRoomMessage, 1024),
// join a room quickly
joinRoomQuickly: make(chan *ClientRoomMessage, 1024),
// player move next
movePlayer: make(chan *ClientRoomMessage, 1024),
// broadcast entire room
broadcastRoom: make(chan *ClientRoomMessage, 1024),
}
}
func (h *Hub) run() {
for {
select {
case client := <-h.register:
log.Printf("register client %p\n", client)
h.clients[client] = true
case client := <-h.unregister:
log.Printf("unregister client %p\n", client)
if _, ok := h.clients[client]; ok {
delete(h.clients, client)
close(client.send)
}
if room, ok := h.rooms[client.room]; ok {
room.playerLeave <- client
}
case message := <-h.broadcast:
for client := range h.clients {
select {
case client.send <- message:
default:
close(client.send)
delete(h.clients, client)
}
}
case client := <-h.registerRoom:
// random roomID
roomID := xid.New().String()
// create new room
newRoom := Room{
hub: h,
roomID: roomID,
player1: client,
broadcast: make(chan Message, 1024),
playerJoin: make(chan *Client, 2),
playerLeave: make(chan *Client, 2),
}
go newRoom.run()
// create new room of hub
h.rooms[roomID] = &newRoom
// pass message to client
// set room client
client.joinRoom <- roomID
case c := <-h.leaveRoom:
if room, ok := h.rooms[c.room]; ok {
room.playerLeave <- c
}
c.leaveRoom <- c.room
case clientMessage := <-h.joinRoom:
// get roomID from sent message
requestRoomID := clientMessage.Message.RoomID
// found room in hub
if room, ok := h.rooms[requestRoomID]; ok {
if clientMessage.Client.room == "" {
room.playerJoin <- clientMessage.Client
}
} else {
// join room error code = 8
notFoundRoomMsg := Message{Type: 8, Message: "Room is not exist"}
clientMessage.Client.send <- notFoundRoomMsg
}
case clientMessage := <-h.broadcastRoom:
c := clientMessage.Client
if valid, room := h.isClientBelongToRoom(c); valid {
room.broadcast <- clientMessage.Message
}
case clientMessage := <-h.joinRoomQuickly:
c := clientMessage.Client
// TODO: check whether client will join multiple of rooms
findRoomChannel := make(chan string)
go func() {
var isFound bool = false
var roomID string
for _, room := range h.rooms {
//if room.player1 != nil && room.player2 == nil {
// c.room = id
// room.player2 = c
//} else if room.player1 == nil && room.player2 != nil {
// c.room = id
// room.player1 = c
//} else {
// msg := Message{Type: 10, Message: "No rooms are available for now"}
// c.send <- msg
//}
if !isFound {
if (room.player1 != nil && room.player2 == nil) || (room.player1 == nil && room.player2 != nil) {
// room.playerJoin <- c
roomID = room.roomID
isFound = true
break
}
}
}
if isFound {
findRoomChannel <- roomID
} else {
findRoomChannel <- ""
}
}()
// receiver round found
roomIDFound := <-findRoomChannel
close(findRoomChannel)
// send player to room
if roomIDFound != "" {
h.rooms[roomIDFound].playerJoin <- c
} else {
// send message to room
message := Message{Type: 10, Message: "There is no room available"}
c.send <- message
}
}
}
}
func (h *Hub) loggingRooms() {
go func() {
for {
for k, v := range h.rooms {
log.Printf("roomId: %v player1 %p player2 %p", k, v.player1, v.player2)
time.Sleep(time.Second * 1)
}
log.Println("end of rooms")
time.Sleep(time.Second * 1)
}
}()
}
func (h *Hub) isClientBelongToRoom(c *Client) (valid bool, room *Room) {
roomID := c.room
if room, found := h.rooms[roomID]; found {
if room.player1 == c || room.player2 == c {
return true, room
}
return false, nil
}
return false, nil
}