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When i look into the ARmature i can see the root bone but is a strange direction, and after i import that into Godot and set everything up to use the root bone it just played the animation normally without the correction from the engine.
The text was updated successfully, but these errors were encountered:
Also here is the log, i added the !!!Channel:: so I would get what's inside the channel.data_path. It seems that Blender only returns location as a normal string, so your next steps fail because of that.
So It happens because I use my own rig that I made, Mixamo doesn't have a problem with it but it seems that your Addon has. Is there a way to fix that?
After i try to get get a Root Bone I get that error, what exactly is the issue?
When i look into the ARmature i can see the root bone but is a strange direction, and after i import that into Godot and set everything up to use the root bone it just played the animation normally without the correction from the engine.
The text was updated successfully, but these errors were encountered: