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GXPEngine.userprefs
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<Properties StartupItem="GXPEngine\GXPEngine.csproj">
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug|x86" />
<MonoDevelop.Ide.Workbench ActiveDocument="GXPEngine\GXPEngine\Sound.cs">
<Files>
<File FileName="GXPEngine\GXPEngine\AddOns\TiledMapParser.cs" Line="1" Column="1" />
<File FileName="GXPEngine\MyGame.cs" Line="1" Column="1" />
<File FileName="GXPEngine\GXPEngine\AddOns\Settings.cs" Line="1" Column="1" />
<File FileName="GXPEngine\GXPEngine\Core\GLContext.cs" Line="1" Column="1" />
<File FileName="GXPEngine\GXPEngine\AddOns\EasyDraw.cs" Line="1" Column="1" />
<File FileName="GXPEngine\GXPEngine\AddOns\Window.cs" Line="1" Column="1" />
<File FileName="GXPEngine\GXPEngine\GameObject.cs" Line="1" Column="1" />
<File FileName="GXPEngine\GXPEngine\Managers\CollisionManager.cs" Line="1" Column="1" />
<File FileName="GXPEngine\GXPEngine\Core\Collider.cs" Line="1" Column="1" />
<File FileName="GXPEngine\GXPEngine\Canvas.cs" Line="1" Column="1" />
<File FileName="GXPEngine\GXPEngine\Utils\Utils.cs" Line="1" Column="1" />
<File FileName="GXPEngine\GXPEngine\Game.cs" Line="1" Column="1" />
<File FileName="c:\Users\Saxion\Documents\CsharpPrograms\GXPEngineDevelopment\GXPEngine\GXPEngine\SoLoud\SoloudSoundSystem.cs" Line="1" Column="1" />
<File FileName="GXPEngine\GXPEngine\Sound.cs" Line="1" Column="1" />
</Files>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore />
</MonoDevelop.Ide.DebuggingService.Breakpoints>
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties>