You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Tangents would allow rendering with normal mapping. Tangent can be calculated from positions and uv of three vertices from a face.
TBD: a tangent probably needs to store an additional value (1 or -1) that is needed to compute the direction of bitangent, so a Vector3d type might not be enough to store the value.
Tangents would allow rendering with normal mapping. Tangent can be calculated from positions and uv of three vertices from a face.
TBD: a tangent probably needs to store an additional value (1 or -1) that is needed to compute the direction of bitangent, so a
Vector3d
type might not be enough to store the value.This depends on elm-3d-scene support for normal maps.
The text was updated successfully, but these errors were encountered: