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Headers.h
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#pragma once
#include "targetver.h"
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
// Windows Header Files:
#include <windows.h>
#include <stdarg.h>
#include <string>
typedef char int8;
typedef short int16;
typedef int int32;
typedef __int64 int64;
typedef unsigned char uint8;
typedef unsigned short uint16;
typedef unsigned int uint32;
typedef unsigned __int64 uint64;
// Reference additional headers your program requires here
//#include "Opcodes.h"
//#include "UpdateFields.h"
//#include "CDataStore.h"
//#include "Console.h"
//#include "ClientServices.h"
//#include "Commands.h"
#include "CGObject_C.h"
#include "CGUnit_C.h"
#include "ObjectMgr.h"
//#include "OpcodeHandlers.h"
//#include "Offsets.h"
#include "CGPlayer_C.h"
#include "Settings.h"