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pyscope.py
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import os, pygame
#Define display class
class pyscope :
screen = None
pySurface = None
def __init__(self):
"Initializes a new pygame screen using the framebuffer"
# Based on "Python GUI in Linux frame buffer"
# http://www.karoltomala.com/blog/?p=679
disp_no = os.getenv("DISPLAY")
# Check which frame buffer drivers are available
# Start with fbcon since directfb hangs with composite output
drivers = ['fbcon', 'directfb', 'svgalib']
found = False
for driver in drivers:
# Make sure that SDL_VIDEODRIVER is set
if not os.getenv('SDL_VIDEODRIVER'):
os.putenv('SDL_VIDEODRIVER', driver)
try:
pygame.display.init()
except pygame.error:
print 'Driver: {0} failed.'.format(driver)
continue
found = True
break
if not found:
raise Exception('No suitable video driver found!')
size = (pygame.display.Info().current_w, pygame.display.Info().current_h)
flags = pygame.DOUBLEBUF | pygame.HWSURFACE | pygame.FULLSCREEN
self.screen = pygame.display.set_mode(size, flags)
surface = pygame.Surface((320,240))
self.pySurface = surface.convert()
# Initialise font support
pygame.font.init()
def __del__(self):
"Destructor to make sure pygame shuts down, etc."