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AlternativeDisplayItem.md

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AlternativeDisplayItem

An object representing alternative display of a VA.

Properties

Name Type Required Description Examples
Type Pointer to string Represent type of alternative display.
Value Pointer to string Represent value of alternative display value.

Methods

NewAlternativeDisplayItem

func NewAlternativeDisplayItem() *AlternativeDisplayItem

NewAlternativeDisplayItem instantiates a new AlternativeDisplayItem object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewAlternativeDisplayItemWithDefaults

func NewAlternativeDisplayItemWithDefaults() *AlternativeDisplayItem

NewAlternativeDisplayItemWithDefaults instantiates a new AlternativeDisplayItem object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetType

func (o *AlternativeDisplayItem) GetType() string

GetType returns the Type field if non-nil, zero value otherwise.

GetTypeOk

func (o *AlternativeDisplayItem) GetTypeOk() (*string, bool)

GetTypeOk returns a tuple with the Type field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetType

func (o *AlternativeDisplayItem) SetType(v string)

SetType sets Type field to given value.

HasType

func (o *AlternativeDisplayItem) HasType() bool

HasType returns a boolean if a field has been set.

GetValue

func (o *AlternativeDisplayItem) GetValue() string

GetValue returns the Value field if non-nil, zero value otherwise.

GetValueOk

func (o *AlternativeDisplayItem) GetValueOk() (*string, bool)

GetValueOk returns a tuple with the Value field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetValue

func (o *AlternativeDisplayItem) SetValue(v string)

SetValue sets Value field to given value.

HasValue

func (o *AlternativeDisplayItem) HasValue() bool

HasValue returns a boolean if a field has been set.

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