You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
To reduce the excessive write operations, I should use a write queue which writes only 5 values per second for example. The queue is filled in the updateStatistics section. If the key is not in the write Queue then it is appended. If the key is in queue only the value ist updated.
The needed informations for the queue are: [_playerUid, _eventId, _key, _value]
Before starting the should be a test if writing is really the problem or something else.
The text was updated successfully, but these errors were encountered:
To reduce the excessive write operations, I should use a write queue which writes only 5 values per second for example. The queue is filled in the updateStatistics section. If the key is not in the write Queue then it is appended. If the key is in queue only the value ist updated.
The needed informations for the queue are: [_playerUid, _eventId, _key, _value]
Before starting the should be a test if writing is really the problem or something else.
The text was updated successfully, but these errors were encountered: