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seg_racer.c
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/* mehPL:
* This is Open Source, but NOT GPL. I call it mehPL.
* I'm not too fond of long licenses at the top of the file.
* Please see the bottom.
* Enjoy!
*/
//seg_racer.c (uses rowSegBuffer):
//
//A Game! Ala "Racer" from the ol' TI-82 days...
// Use a potentiometer to try to keep the "car" on the race-track
// It gets harder the longer you stay on course!
// Demonstrates text-usage, using HFM to interpolate between distant points
// and more. Even at a refresh-rate of only 1/5th Hz, this game can get
// quite difficult.
#include _ADC_HEADER_
// #include <stdio.h>
#include <stdlib.h> //rand()
void racer_init(void)
{
adc_takeInput(6);
adc_init();
adc_select(6);
}
//TODO: This has been implemented in commonCode's grabDecimal...
//For converting an integer to text-characters without using sprintf...
// Call once with the value to be written, and newVal TRUE
// then call repeatedly with the same value and newVal FALSE
// in order to grab each decimal digit in an entire uint32 from left to
// right.
//Returns 0-9 or -1 if we've reached 0...
int8_t grabDecimal_u32(uint32_t value, uint8_t newVal)
{
static uint32_t divisor = 1000000000;
static uint32_t thisVal;
if(newVal)
{
divisor = 1000000000;
thisVal = value;
}
uint8_t decimal = 0;
if(divisor == 0)
return -1;
while(thisVal >= divisor)
{
decimal++;
thisVal -= divisor;
}
divisor /= 10;
return decimal;
}
//Including raceWidth, and maybe some buffer...
#define RACE_WIDTH_PSEGS 272
//Returns the number of psegs drawn...
uint8_t showScore(uint16_t rowNum, uint32_t score, uint8_t color)
{
//The first few rows aren't displaying?
// rowNum-=6;
int8_t decimal;
uint8_t scoreFound = FALSE;
static uint32_t thisScore;
if(rowNum == 0)
thisScore = score; // goodCount;
decimal = grabDecimal_u32(thisScore, 1);
uint8_t col;
uint8_t charRow = 0;
uint8_t psegs = 0;
for(col=0; col<NUM_PSEGS-3-RACE_WIDTH_PSEGS; col++)
{
psegs++;
// uint8_t charRow = 0;
if(col%8==0)
{
if((decimal != 0) && (decimal != -1))
scoreFound = TRUE;
if((decimal == -1) || (!scoreFound))
charRow = 0;
else
charRow = getCharRow(decimal+'0', rowNum/2);
decimal = grabDecimal_u32(thisScore, 0);
}
if(getbit(col%8, charRow))
addSegfb(1,color);
else
addSegfb(1,_B);
}
return psegs;
}
void racer_loadRow(uint16_t rowNum)
{
#define NEXT_COLOR _R
#define THIS_COLOR _G
#define OVERLAP_COLOR _Y
#define BG_COLOR _C
#define BG_BAD_COLOR _M
int16_t racerPseg = NUM_PSEGS/2 - 2;
adc_startConversion();
while(adc_isBusy())
asm("nop;");
racerPseg = (adc_getValue()>>2)+5;
if(racerPseg > NUM_PSEGS-2)
racerPseg = NUM_PSEGS-2;
segClear();
addSegfb(1, _W);
static uint16_t raceWidth = 16;
static uint8_t trackPosition = 0;
#define TRACK_LENGTH 24 //24*32 = 768
#define TRACK_ROWS (V_COUNT/TRACK_LENGTH)
static uint16_t raceTrack[TRACK_LENGTH*2];
uint8_t bgColor = BG_COLOR;
//racePseg += ((rand()&0xff0)>>4)*2/0xff - 1;
uint8_t thisTrackRow = rowNum/TRACK_ROWS; //(V_COUNT/TRACK_LENGTH);
uint8_t thisPosition = thisTrackRow + (trackPosition? TRACK_LENGTH : 0);
uint8_t nextPosition = thisTrackRow + (trackPosition? 0 : TRACK_LENGTH);
static hfm_t thisSmoothingHFM, nextSmoothingHFM;
static uint8_t thisTrackGrowing, nextTrackGrowing;
/*
static theta_t racerTheta = 0;
if(racerTheta >= SINE_2PI)
racerTheta -= SINE_2PI;
racerPseg = sineRaw8(racerTheta) + -(INT8_MIN);
racerTheta++;
*/
uint8_t outOfTrack = FALSE;
typedef struct _IST_BLAH_
{
uint16_t length;
uint8_t color;
} intermediateSeg_t;
#define ISEGS_PER_WHATEVER 3
#define IS_SEGS (5*ISEGS_PER_WHATEVER)
intermediateSeg_t is[IS_SEGS] =
{ {0,_W}, {0,_W}, {0,_W}, {0,_W}, {0,_W},
{0,_W}, {0,_W}, {0,_W}, {0,_W}, {0,_W},
{0,_W}, {0,_W}, {0,_W}, {0,_W}, {0,_W} };
uint8_t isPos = 0;
#define addSegIS(len, c) \
({\
is[isPos].length = (len); \
is[isPos].color = (c); \
isPos+=ISEGS_PER_WHATEVER; \
{}; \
})
int8_t prevNextPosition;
int8_t prevThisPosition;
static uint16_t thisIS, nextIS;
static uint8_t level = 1;
if(rowNum%TRACK_ROWS == 0) //(V_COUNT/TRACK_LENGTH) == 0)
{
prevNextPosition = nextPosition - 1;
if(prevNextPosition < 0)
prevNextPosition = TRACK_LENGTH*2 - 1; //+prevNextPosition;
prevThisPosition = thisPosition - 1;
if(prevThisPosition < 0)
prevThisPosition = TRACK_LENGTH*2 - 1; //+prevThisPosition;
static theta_t racerTheta=0;
int16_t nextTrackPseg;
nextTrackPseg = sineRaw8(racerTheta) + -(INT8_MIN);
racerTheta+=level;
if(racerTheta >= SINE_2PI)
racerTheta-=SINE_2PI;
/*
int8_t randomVal = rand()&0x03;
switch(randomVal)
{
case 1:
if(nextTrackPseg < NUM_PSEGS-2-raceWidth)
nextTrackPseg += 1;
break;
case 2:
if(nextTrackPseg > 1)
nextTrackPseg -= 1;
break;
default:
break;
}
*/
raceTrack[nextPosition] = nextTrackPseg;
thisIS = raceTrack[prevThisPosition];
nextIS = raceTrack[prevNextPosition];
uint8_t nextHFMdist, thisHFMdist;
if(raceTrack[nextPosition] > nextIS)
{
nextTrackGrowing = TRUE;
nextHFMdist = raceTrack[nextPosition] - nextIS;
}
else
{
nextTrackGrowing = FALSE;
nextHFMdist = nextIS - raceTrack[nextPosition];
}
if(raceTrack[thisPosition] > thisIS)
{
thisTrackGrowing = TRUE;
thisHFMdist = raceTrack[thisPosition] - thisIS;
}
else
{
thisTrackGrowing = FALSE;
thisHFMdist = thisIS - raceTrack[thisPosition];
}
hfm_setup(&nextSmoothingHFM, nextHFMdist, TRACK_ROWS);
hfm_setup(&thisSmoothingHFM, thisHFMdist, TRACK_ROWS);
}
if(thisTrackGrowing)//raceTrack[thisPosition] > raceTrack[prevThisPosition])
thisIS += hfm_nextOutput(&thisSmoothingHFM);
else
thisIS -= hfm_nextOutput(&thisSmoothingHFM);
if(nextTrackGrowing)//raceTrack[nextPosition] > raceTrack[prevNextPosition])
nextIS += hfm_nextOutput(&nextSmoothingHFM);
else
nextIS -= hfm_nextOutput(&nextSmoothingHFM);
if(thisIS < nextIS)
{
addSegIS(thisIS, bgColor);
//Tracks overlap
if(nextIS < thisIS + raceWidth)
{
addSegIS(nextIS - thisIS, THIS_COLOR);
addSegIS(thisIS + raceWidth - nextIS, OVERLAP_COLOR);
addSegIS(nextIS - thisIS, NEXT_COLOR);
//outOfTrack=TRUE;
}
else
{
addSegIS(raceWidth, THIS_COLOR);
addSegIS(nextIS - thisIS - raceWidth, bgColor);
addSegIS(raceWidth, NEXT_COLOR);
}
//addSegIS(NUM_PSEGS-2-nextIS-raceWidth, bgColor);
addSegIS(RACE_WIDTH_PSEGS-nextIS-raceWidth, bgColor);
}
else if(thisIS > nextIS)
{
addSegIS(nextIS, bgColor);
//Tracks overlap
if(thisIS < nextIS + raceWidth)
{
addSegIS(thisIS - nextIS, NEXT_COLOR);
addSegIS(nextIS + raceWidth - thisIS, OVERLAP_COLOR);
addSegIS(thisIS - nextIS, THIS_COLOR);
//outOfTrack=TRUE;
}
else
{
addSegIS(raceWidth, NEXT_COLOR);
addSegIS(thisIS - nextIS - raceWidth, bgColor);
addSegIS(raceWidth, THIS_COLOR);
}
//addSegIS(NUM_PSEGS-2-thisIS-raceWidth, bgColor);
addSegIS(RACE_WIDTH_PSEGS-thisIS-raceWidth, bgColor);
}
else //Positions equal
{
//outOfTrack=TRUE;
addSegIS(thisIS, bgColor);
addSegIS(raceWidth, OVERLAP_COLOR);
//addSegIS(NUM_PSEGS-2-thisIS-raceWidth, bgColor);
addSegIS(RACE_WIDTH_PSEGS-thisIS-raceWidth, bgColor);
}
/*
addSegfb(raceWidth, _W);
addSegfb(NUM_PSEGS-racePseg-raceWidth-2, _R);
*/
uint8_t isSeg;
uint16_t isSegTrackPos = 0;
uint16_t oldTrackPos = 0;
//uint8_t racerFound = FALSE;
for(isSeg = 0; isSeg<IS_SEGS; isSeg++)
{
isSegTrackPos += is[isSeg].length;
//if(!racerFound &&
if((isSegTrackPos >= (uint16_t)racerPseg))
{
//racerFound = TRUE;
uint16_t oldLength = is[isSeg].length;
is[isSeg].length = racerPseg - oldTrackPos;
is[isSeg+1].length = 1;
is[isSeg+1].color = _K;
//Not sure why this shouldn't be -1...
is[isSeg+2].length = oldLength - is[isSeg].length; //- 1;
is[isSeg+2].color = is[isSeg].color;
if((is[isSeg].color != THIS_COLOR) && (is[isSeg].color != OVERLAP_COLOR))
outOfTrack = TRUE;
isSeg++;
break;
}
oldTrackPos = isSegTrackPos;
}
for(isSeg = 0; isSeg<IS_SEGS; isSeg++)
{
if(is[isSeg].length == 0)
continue;
if(outOfTrack && (is[isSeg].color==BG_COLOR))
addSegfb(is[isSeg].length, BG_BAD_COLOR);
else
addSegfb(is[isSeg].length, is[isSeg].color);
}
static uint32_t badCount=0;
static uint32_t goodCount=0;
if(outOfTrack)
badCount++;
else
goodCount++;
addSegfb(1, _B);
uint8_t percentage = goodCount*100/(badCount+goodCount);
static uint32_t lastLevelUpdate = 0;
if((percentage > 50) && (goodCount - lastLevelUpdate > V_COUNT*3))
{
lastLevelUpdate = goodCount;
level++;
}
uint8_t scorePsegs = 0;
if((rowNum>=6) && (rowNum < 22))
scorePsegs = showScore(rowNum-6, level, _C);
else if((rowNum>=24) && (rowNum <40))
scorePsegs = showScore(rowNum-24, goodCount, _G);
else if((rowNum >= 42) && rowNum < 58)
scorePsegs = showScore(rowNum-42, badCount, _R);
else if((rowNum >= 60) && (rowNum < 76))
scorePsegs = showScore(rowNum-60, percentage, _Y);
//The addition of -scorePsegs, below, seems to have cleared up a weird
// problem... the entire display looked right, except some of the
// characters were printing incorrectly (as solid blocks, repeated first
// row?)
// Sometimes these extended-DE's (that extend past the screen)
// cause weirdness like rows which print only half-way then repeat the
// previous row, for the second half.
// Only odd thing remaining, is that it seems to be one pseg too short
// (displaying a column of white next to the score)
// Whatev.
// Also, there's some oddities when viewing with PLL_SYSCLK
// (weird green and magenta lines in the unwritten space)
// Maybe related to similar issues..? ROW_CALC_DELAY too low?
// Yeahp, ROW_CALCULATION_CYCS needs to be >20000, (currently 40000)
//scorePsegs=0;
// Actually, the column of white seems more related to calc-cycs too low
// Actually, 40000 fixed both oddities, (and maybe woulda affected the
// blockiness as well?)
// Hard to test conclusively...
//This should be varied according to the remaining space on the screen
// in order to keep DE constant.
// (it isn't currently, and in fact draws off-screen on showScore lines)
addSegfb(NUM_PSEGS-2-RACE_WIDTH_PSEGS-scorePsegs, _B);
addSegfb(1, _W);
segTerminate();
if(rowNum >= V_COUNT-1)
trackPosition = !trackPosition;
}
/* mehPL:
* I would love to believe in a world where licensing shouldn't be
* necessary; where people would respect others' work and wishes,
* and give credit where it's due.
* A world where those who find people's work useful would at least
* send positive vibes--if not an email.
* A world where we wouldn't have to think about the potential
* legal-loopholes that others may take advantage of.
*
* Until that world exists:
*
* This software and associated hardware design is free to use,
* modify, and even redistribute, etc. with only a few exceptions
* I've thought-up as-yet (this list may be appended-to, hopefully it
* doesn't have to be):
*
* 1) Please do not change/remove this licensing info.
* 2) Please do not change/remove others' credit/licensing/copyright
* info, where noted.
* 3) If you find yourself profiting from my work, please send me a
* beer, a trinket, or cash is always handy as well.
* (Please be considerate. E.G. if you've reposted my work on a
* revenue-making (ad-based) website, please think of the
* years and years of hard work that went into this!)
* 4) If you *intend* to profit from my work, you must get my
* permission, first.
* 5) No permission is given for my work to be used in Military, NSA,
* or other creepy-ass purposes. No exceptions. And if there's
* any question in your mind as to whether your project qualifies
* under this category, you must get my explicit permission.
*
* The open-sourced project this originated from is ~98% the work of
* the original author, except where otherwise noted.
* That includes the "commonCode" and makefiles.
* Thanks, of course, should be given to those who worked on the tools
* I've used: avr-dude, avr-gcc, gnu-make, vim, usb-tiny, and
* I'm certain many others.
* And, as well, to the countless coders who've taken time to post
* solutions to issues I couldn't solve, all over the internets.
*
*
* I'd love to hear of how this is being used, suggestions for
* improvements, etc!
*
* The creator of the original code and original hardware can be
* contacted at:
*
* EricWazHung At Gmail Dotcom
*
* This code's origin (and latest versions) can be found at:
*
* https://code.google.com/u/ericwazhung/
*
* The site associated with the original open-sourced project is at:
*
* https://sites.google.com/site/geekattempts/
*
* If any of that ever changes, I will be sure to note it here,
* and add a link at the pages above.
*
* This license added to the original file located at:
* /Users/meh/_avrProjects/LCDdirectLVDS/93-checkingProcessAgain/seg_racer.c
*
* (Wow, that's a lot longer than I'd hoped).
*
* Enjoy!
*/