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EAngle.cpp
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#include "EAngle.h"
#include "Math.h"
EAngle::EAngle()
{
pitch = 0.0f;
yaw = 0.0f;
roll = 0.0f;
}
EAngle::EAngle(float pitch, float yaw, float roll)
{
this->pitch = pitch;
this->yaw = yaw;
this->roll = roll;
}
void EAngle::add2Pitch(float y)
{
pitch += y;
}
void EAngle::add2Yaw(float x)
{
yaw += x;
}
void EAngle::add2Roll(float z)
{
roll += z;
}
void EAngle::normalise()
{
if(pitch > 90.0f)
{
pitch = 90.0f;
}
else if(pitch < -90.0f)
{
pitch = -90.0f;
}
if(yaw > 180.0f)
{
yaw = yaw - 360.0f;
}
else if(yaw < -180.0f)
{
yaw = yaw + 360.0f;
}
if(roll > 180.0f)
{
roll = 180.0f;
}
else if(roll < -180.0f)
{
roll = -180.0f;
}
}
Vec4<float> EAngle::toVector()
{
return Vec4<float>(sin(Math::toRadians(yaw)) * cos(Math::toRadians(pitch)), sin(Math::toRadians(pitch)), cos(Math::toRadians(yaw)) * cos(Math::toRadians(pitch)), 0.0f);
}