-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathOpenGL4Basic.cbp
81 lines (81 loc) · 2.29 KB
/
OpenGL4Basic.cbp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="OpenGL4Basic" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin/Debug/OpenGL4Basic" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
<Add option="`sdl2-config --cflags`" />
<Add directory="include" />
</Compiler>
<Linker>
<Add option="`sdl2-config --libs`" />
<Add option="`pkg-config --libs SDL2_image`" />
<Add library="GL" />
</Linker>
</Target>
<Target title="Release">
<Option output="bin/Release/OpenGL4Basic" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
<Add directory="include" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
</Compiler>
<Unit filename="Box.cpp" />
<Unit filename="Box.h" />
<Unit filename="Camera.cpp" />
<Unit filename="Camera.h" />
<Unit filename="EAngle.cpp" />
<Unit filename="EAngle.h" />
<Unit filename="Face.cpp" />
<Unit filename="Face.h" />
<Unit filename="Light.cpp" />
<Unit filename="Light.h" />
<Unit filename="MD2Model.cpp" />
<Unit filename="MD2Model.h" />
<Unit filename="Main.cpp" />
<Unit filename="Mat4.h" />
<Unit filename="Math.cpp" />
<Unit filename="Math.h" />
<Unit filename="ObjLoader.cpp" />
<Unit filename="ObjLoader.h" />
<Unit filename="Renderable.cpp" />
<Unit filename="Renderable.h" />
<Unit filename="Renderer.cpp" />
<Unit filename="Renderer.h" />
<Unit filename="Shader.cpp" />
<Unit filename="Shader.h" />
<Unit filename="Timer.cpp" />
<Unit filename="Timer.h" />
<Unit filename="UBOUniform.cpp" />
<Unit filename="UBOUniform.h" />
<Unit filename="Vec4.h" />
<Unit filename="Vertex.cpp" />
<Unit filename="Vertex.h" />
<Unit filename="triplet.h" />
<Extensions>
<code_completion />
<envvars />
<lib_finder disable_auto="1" />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>