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lua-discordGameSDK.lua
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local ffi = require "ffi"
local msg = require "mp.msg"
local libGameSDK = ffi.load("discord_game_sdk")
ffi.cdef[[
void free(void *ptr);
void *malloc(size_t size);
void *memset(void *s, int c, size_t n);
enum{DISCORD_VERSION = 2};
enum{DISCORD_APPLICATION_MANAGER_VERSION = 1};
enum{DISCORD_USER_MANAGER_VERSION = 1};
enum{DISCORD_IMAGE_MANAGER_VERSION = 1};
enum{DISCORD_ACTIVITY_MANAGER_VERSION = 1};
enum{DISCORD_RELATIONSHIP_MANAGER_VERSION = 1};
enum{DISCORD_LOBBY_MANAGER_VERSION = 1};
enum{DISCORD_NETWORK_MANAGER_VERSION = 1};
enum{DISCORD_OVERLAY_MANAGER_VERSION = 1};
enum{DISCORD_STORAGE_MANAGER_VERSION = 1};
enum{DISCORD_STORE_MANAGER_VERSION = 1};
enum{DISCORD_VOICE_MANAGER_VERSION = 1};
enum{DISCORD_ACHIEVEMENT_MANAGER_VERSION = 1};
enum EDiscordResult {
DiscordResult_Ok = 0,
DiscordResult_ServiceUnavailable = 1,
DiscordResult_InvalidVersion = 2,
DiscordResult_LockFailed = 3,
DiscordResult_InternalError = 4,
DiscordResult_InvalidPayload = 5,
DiscordResult_InvalidCommand = 6,
DiscordResult_InvalidPermissions = 7,
DiscordResult_NotFetched = 8,
DiscordResult_NotFound = 9,
DiscordResult_Conflict = 10,
DiscordResult_InvalidSecret = 11,
DiscordResult_InvalidJoinSecret = 12,
DiscordResult_NoEligibleActivity = 13,
DiscordResult_InvalidInvite = 14,
DiscordResult_NotAuthenticated = 15,
DiscordResult_InvalidAccessToken = 16,
DiscordResult_ApplicationMismatch = 17,
DiscordResult_InvalidDataUrl = 18,
DiscordResult_InvalidBase64 = 19,
DiscordResult_NotFiltered = 20,
DiscordResult_LobbyFull = 21,
DiscordResult_InvalidLobbySecret = 22,
DiscordResult_InvalidFilename = 23,
DiscordResult_InvalidFileSize = 24,
DiscordResult_InvalidEntitlement = 25,
DiscordResult_NotInstalled = 26,
DiscordResult_NotRunning = 27,
DiscordResult_InsufficientBuffer = 28,
DiscordResult_PurchaseCanceled = 29,
DiscordResult_InvalidGuild = 30,
DiscordResult_InvalidEvent = 31,
DiscordResult_InvalidChannel = 32,
DiscordResult_InvalidOrigin = 33,
DiscordResult_RateLimited = 34,
DiscordResult_OAuth2Error = 35,
DiscordResult_SelectChannelTimeout = 36,
DiscordResult_GetGuildTimeout = 37,
DiscordResult_SelectVoiceForceRequired = 38,
DiscordResult_CaptureShortcutAlreadyListening = 39,
DiscordResult_UnauthorizedForAchievement = 40,
DiscordResult_InvalidGiftCode = 41,
DiscordResult_PurchaseError = 42,
DiscordResult_TransactionAborted = 43,
};
enum EDiscordCreateFlags {
DiscordCreateFlags_Default = 0,
DiscordCreateFlags_NoRequireDiscord = 1,
};
enum EDiscordLogLevel {
DiscordLogLevel_Error = 1,
DiscordLogLevel_Warn,
DiscordLogLevel_Info,
DiscordLogLevel_Debug,
};
enum EDiscordUserFlag {
DiscordUserFlag_Partner = 2,
DiscordUserFlag_HypeSquadEvents = 4,
DiscordUserFlag_HypeSquadHouse1 = 64,
DiscordUserFlag_HypeSquadHouse2 = 128,
DiscordUserFlag_HypeSquadHouse3 = 256,
};
enum EDiscordPremiumType {
DiscordPremiumType_None = 0,
DiscordPremiumType_Tier1 = 1,
DiscordPremiumType_Tier2 = 2,
};
enum EDiscordImageType {
DiscordImageType_User,
};
enum EDiscordActivityType {
DiscordActivityType_Playing,
DiscordActivityType_Streaming,
DiscordActivityType_Listening,
DiscordActivityType_Watching,
};
enum EDiscordActivityActionType {
DiscordActivityActionType_Join = 1,
DiscordActivityActionType_Spectate,
};
enum EDiscordActivityJoinRequestReply {
DiscordActivityJoinRequestReply_No,
DiscordActivityJoinRequestReply_Yes,
DiscordActivityJoinRequestReply_Ignore,
};
enum EDiscordStatus {
DiscordStatus_Offline = 0,
DiscordStatus_Online = 1,
DiscordStatus_Idle = 2,
DiscordStatus_DoNotDisturb = 3,
};
enum EDiscordRelationshipType {
DiscordRelationshipType_None,
DiscordRelationshipType_Friend,
DiscordRelationshipType_Blocked,
DiscordRelationshipType_PendingIncoming,
DiscordRelationshipType_PendingOutgoing,
DiscordRelationshipType_Implicit,
};
enum EDiscordLobbyType {
DiscordLobbyType_Private = 1,
DiscordLobbyType_Public,
};
enum EDiscordLobbySearchComparison {
DiscordLobbySearchComparison_LessThanOrEqual = -2,
DiscordLobbySearchComparison_LessThan,
DiscordLobbySearchComparison_Equal,
DiscordLobbySearchComparison_GreaterThan,
DiscordLobbySearchComparison_GreaterThanOrEqual,
DiscordLobbySearchComparison_NotEqual,
};
enum EDiscordLobbySearchCast {
DiscordLobbySearchCast_String = 1,
DiscordLobbySearchCast_Number,
};
enum EDiscordLobbySearchDistance {
DiscordLobbySearchDistance_Local,
DiscordLobbySearchDistance_Default,
DiscordLobbySearchDistance_Extended,
DiscordLobbySearchDistance_Global,
};
enum EDiscordEntitlementType {
DiscordEntitlementType_Purchase = 1,
DiscordEntitlementType_PremiumSubscription,
DiscordEntitlementType_DeveloperGift,
DiscordEntitlementType_TestModePurchase,
DiscordEntitlementType_FreePurchase,
DiscordEntitlementType_UserGift,
DiscordEntitlementType_PremiumPurchase,
};
enum EDiscordSkuType {
DiscordSkuType_Application = 1,
DiscordSkuType_DLC,
DiscordSkuType_Consumable,
DiscordSkuType_Bundle,
};
enum EDiscordInputModeType {
DiscordInputModeType_VoiceActivity = 0,
DiscordInputModeType_PushToTalk,
};
typedef int64_t DiscordClientId;
typedef int32_t DiscordVersion;
typedef int64_t DiscordSnowflake;
typedef int64_t DiscordTimestamp;
typedef DiscordSnowflake DiscordUserId;
typedef char DiscordLocale[128];
typedef char DiscordBranch[4096];
typedef DiscordSnowflake DiscordLobbyId;
typedef char DiscordLobbySecret[128];
typedef char DiscordMetadataKey[256];
typedef char DiscordMetadataValue[4096];
typedef uint64_t DiscordNetworkPeerId;
typedef uint8_t DiscordNetworkChannelId;
typedef char DiscordPath[4096];
typedef char DiscordDateTime[64];
struct DiscordUser {
DiscordUserId id;
char username[256];
char discriminator[8];
char avatar[128];
bool bot;
};
struct DiscordOAuth2Token {
char access_token[128];
char scopes[1024];
DiscordTimestamp expires;
};
struct DiscordImageHandle {
enum EDiscordImageType type;
int64_t id;
uint32_t size;
};
struct DiscordImageDimensions {
uint32_t width;
uint32_t height;
};
struct DiscordActivityTimestamps {
DiscordTimestamp start;
DiscordTimestamp end;
};
struct DiscordActivityAssets {
char large_image[128];
char large_text[128];
char small_image[128];
char small_text[128];
};
struct DiscordPartySize {
int32_t current_size;
int32_t max_size;
};
struct DiscordActivityParty {
char id[128];
struct DiscordPartySize size;
};
struct DiscordActivitySecrets {
char match[128];
char join[128];
char spectate[128];
};
struct DiscordActivity {
enum EDiscordActivityType type;
int64_t application_id;
char name[128];
char state[128];
char details[128];
struct DiscordActivityTimestamps timestamps;
struct DiscordActivityAssets assets;
struct DiscordActivityParty party;
struct DiscordActivitySecrets secrets;
bool instance;
};
struct DiscordPresence {
enum EDiscordStatus status;
struct DiscordActivity activity;
};
struct DiscordRelationship {
enum EDiscordRelationshipType type;
struct DiscordUser user;
struct DiscordPresence presence;
};
struct DiscordLobby {
DiscordLobbyId id;
enum EDiscordLobbyType type;
DiscordUserId owner_id;
DiscordLobbySecret secret;
uint32_t capacity;
bool locked;
};
struct DiscordFileStat {
const char filename[260];
uint64_t size;
uint64_t last_modified;
};
struct DiscordEntitlement {
DiscordSnowflake id;
enum EDiscordEntitlementType type;
DiscordSnowflake sku_id;
};
struct DiscordSkuPrice {
uint32_t amount;
const char currency[16];
};
struct DiscordSku {
DiscordSnowflake id;
enum EDiscordSkuType type;
const char name[256];
struct DiscordSkuPrice price;
};
struct DiscordInputMode {
enum EDiscordInputModeType type;
const char shortcut[256];
};
struct DiscordUserAchievement {
DiscordSnowflake user_id;
DiscordSnowflake achievement_id;
uint8_t percent_complete;
DiscordDateTime unlocked_at;
};
struct IDiscordLobbyTransaction {
enum EDiscordResult (*set_type)(struct IDiscordLobbyTransaction* lobby_transaction, enum EDiscordLobbyType type);
enum EDiscordResult (*set_owner)(struct IDiscordLobbyTransaction* lobby_transaction, DiscordUserId owner_id);
enum EDiscordResult (*set_capacity)(struct IDiscordLobbyTransaction* lobby_transaction, uint32_t capacity);
enum EDiscordResult (*set_metadata)(struct IDiscordLobbyTransaction* lobby_transaction, DiscordMetadataKey key, DiscordMetadataValue value);
enum EDiscordResult (*delete_metadata)(struct IDiscordLobbyTransaction* lobby_transaction, DiscordMetadataKey key);
enum EDiscordResult (*set_locked)(struct IDiscordLobbyTransaction* lobby_transaction, bool locked);
};
struct IDiscordLobbyMemberTransaction {
enum EDiscordResult (*set_metadata)(struct IDiscordLobbyMemberTransaction* lobby_member_transaction, DiscordMetadataKey key, DiscordMetadataValue value);
enum EDiscordResult (*delete_metadata)(struct IDiscordLobbyMemberTransaction* lobby_member_transaction, DiscordMetadataKey key);
};
struct IDiscordLobbySearchQuery {
enum EDiscordResult (*filter)(struct IDiscordLobbySearchQuery* lobby_search_query, DiscordMetadataKey key, enum EDiscordLobbySearchComparison comparison, enum EDiscordLobbySearchCast cast, DiscordMetadataValue value);
enum EDiscordResult (*sort)(struct IDiscordLobbySearchQuery* lobby_search_query, DiscordMetadataKey key, enum EDiscordLobbySearchCast cast, DiscordMetadataValue value);
enum EDiscordResult (*limit)(struct IDiscordLobbySearchQuery* lobby_search_query, uint32_t limit);
enum EDiscordResult (*distance)(struct IDiscordLobbySearchQuery* lobby_search_query, enum EDiscordLobbySearchDistance distance);
};
typedef void* IDiscordApplicationEvents;
struct IDiscordApplicationManager {
void (*validate_or_exit)(struct IDiscordApplicationManager* manager, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
void (*get_current_locale)(struct IDiscordApplicationManager* manager, DiscordLocale* locale);
void (*get_current_branch)(struct IDiscordApplicationManager* manager, DiscordBranch* branch);
void (*get_oauth2_token)(struct IDiscordApplicationManager* manager, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result, struct DiscordOAuth2Token* oauth2_token));
void (*get_ticket)(struct IDiscordApplicationManager* manager, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result, const char* data));
};
struct IDiscordUserEvents {
void (*on_current_user_update)(void* event_data);
};
struct IDiscordUserManager {
enum EDiscordResult (*get_current_user)(struct IDiscordUserManager* manager, struct DiscordUser* current_user);
void (*get_user)(struct IDiscordUserManager* manager, DiscordUserId user_id, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result, struct DiscordUser* user));
enum EDiscordResult (*get_current_user_premium_type)(struct IDiscordUserManager* manager, enum EDiscordPremiumType* premium_type);
enum EDiscordResult (*current_user_has_flag)(struct IDiscordUserManager* manager, enum EDiscordUserFlag flag, bool* has_flag);
};
typedef void* IDiscordImageEvents;
struct IDiscordImageManager {
void (*fetch)(struct IDiscordImageManager* manager, struct DiscordImageHandle handle, bool refresh, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result, struct DiscordImageHandle handle_result));
enum EDiscordResult (*get_dimensions)(struct IDiscordImageManager* manager, struct DiscordImageHandle handle, struct DiscordImageDimensions* dimensions);
enum EDiscordResult (*get_data)(struct IDiscordImageManager* manager, struct DiscordImageHandle handle, uint8_t* data, uint32_t data_length);
};
struct IDiscordActivityEvents {
void (*on_activity_join)(void* event_data, const char* secret);
void (*on_activity_spectate)(void* event_data, const char* secret);
void (*on_activity_join_request)(void* event_data, struct DiscordUser* user);
void (*on_activity_invite)(void* event_data, enum EDiscordActivityActionType type, struct DiscordUser* user, struct DiscordActivity* activity);
};
struct IDiscordActivityManager {
enum EDiscordResult (*register_command)(struct IDiscordActivityManager* manager, const char* command);
enum EDiscordResult (*register_steam)(struct IDiscordActivityManager* manager, uint32_t steam_id);
void (*update_activity)(struct IDiscordActivityManager* manager, struct DiscordActivity* activity, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
void (*clear_activity)(struct IDiscordActivityManager* manager, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
void (*send_request_reply)(struct IDiscordActivityManager* manager, DiscordUserId user_id, enum EDiscordActivityJoinRequestReply reply, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
void (*send_invite)(struct IDiscordActivityManager* manager, DiscordUserId user_id, enum EDiscordActivityActionType type, const char* content, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
void (*accept_invite)(struct IDiscordActivityManager* manager, DiscordUserId user_id, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
};
struct IDiscordRelationshipEvents {
void (*on_refresh)(void* event_data);
void (*on_relationship_update)(void* event_data, struct DiscordRelationship* relationship);
};
struct IDiscordRelationshipManager {
void (*filter)(struct IDiscordRelationshipManager* manager, void* filter_data, bool (*filter)(void* filter_data, struct DiscordRelationship* relationship));
enum EDiscordResult (*count)(struct IDiscordRelationshipManager* manager, int32_t* count);
enum EDiscordResult (*get)(struct IDiscordRelationshipManager* manager, DiscordUserId user_id, struct DiscordRelationship* relationship);
enum EDiscordResult (*get_at)(struct IDiscordRelationshipManager* manager, uint32_t index, struct DiscordRelationship* relationship);
};
struct IDiscordLobbyEvents {
void (*on_lobby_update)(void* event_data, int64_t lobby_id);
void (*on_lobby_delete)(void* event_data, int64_t lobby_id, uint32_t reason);
void (*on_member_connect)(void* event_data, int64_t lobby_id, int64_t user_id);
void (*on_member_update)(void* event_data, int64_t lobby_id, int64_t user_id);
void (*on_member_disconnect)(void* event_data, int64_t lobby_id, int64_t user_id);
void (*on_lobby_message)(void* event_data, int64_t lobby_id, int64_t user_id, uint8_t* data, uint32_t data_length);
void (*on_speaking)(void* event_data, int64_t lobby_id, int64_t user_id, bool speaking);
void (*on_network_message)(void* event_data, int64_t lobby_id, int64_t user_id, uint8_t channel_id, uint8_t* data, uint32_t data_length);
};
struct IDiscordLobbyManager {
enum EDiscordResult (*get_lobby_create_transaction)(struct IDiscordLobbyManager* manager, struct IDiscordLobbyTransaction** transaction);
enum EDiscordResult (*get_lobby_update_transaction)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, struct IDiscordLobbyTransaction** transaction);
enum EDiscordResult (*get_member_update_transaction)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, DiscordUserId user_id, struct IDiscordLobbyMemberTransaction** transaction);
void (*create_lobby)(struct IDiscordLobbyManager* manager, struct IDiscordLobbyTransaction* transaction, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result, struct DiscordLobby* lobby));
void (*update_lobby)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, struct IDiscordLobbyTransaction* transaction, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
void (*delete_lobby)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
void (*connect_lobby)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, DiscordLobbySecret secret, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result, struct DiscordLobby* lobby));
void (*connect_lobby_with_activity_secret)(struct IDiscordLobbyManager* manager, DiscordLobbySecret activity_secret, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result, struct DiscordLobby* lobby));
void (*disconnect_lobby)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
enum EDiscordResult (*get_lobby)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, struct DiscordLobby* lobby);
enum EDiscordResult (*get_lobby_activity_secret)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, DiscordLobbySecret* secret);
enum EDiscordResult (*get_lobby_metadata_value)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, DiscordMetadataKey key, DiscordMetadataValue* value);
enum EDiscordResult (*get_lobby_metadata_key)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, int32_t index, DiscordMetadataKey* key);
enum EDiscordResult (*lobby_metadata_count)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, int32_t* count);
enum EDiscordResult (*member_count)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, int32_t* count);
enum EDiscordResult (*get_member_user_id)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, int32_t index, DiscordUserId* user_id);
enum EDiscordResult (*get_member_user)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, DiscordUserId user_id, struct DiscordUser* user);
enum EDiscordResult (*get_member_metadata_value)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, DiscordUserId user_id, DiscordMetadataKey key, DiscordMetadataValue* value);
enum EDiscordResult (*get_member_metadata_key)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, DiscordUserId user_id, int32_t index, DiscordMetadataKey* key);
enum EDiscordResult (*member_metadata_count)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, DiscordUserId user_id, int32_t* count);
void (*update_member)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, DiscordUserId user_id, struct IDiscordLobbyMemberTransaction* transaction, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
void (*send_lobby_message)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, uint8_t* data, uint32_t data_length, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
enum EDiscordResult (*get_search_query)(struct IDiscordLobbyManager* manager, struct IDiscordLobbySearchQuery** query);
void (*search)(struct IDiscordLobbyManager* manager, struct IDiscordLobbySearchQuery* query, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
void (*lobby_count)(struct IDiscordLobbyManager* manager, int32_t* count);
enum EDiscordResult (*get_lobby_id)(struct IDiscordLobbyManager* manager, int32_t index, DiscordLobbyId* lobby_id);
void (*connect_voice)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
void (*disconnect_voice)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
enum EDiscordResult (*connect_network)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id);
enum EDiscordResult (*disconnect_network)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id);
enum EDiscordResult (*flush_network)(struct IDiscordLobbyManager* manager);
enum EDiscordResult (*open_network_channel)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, uint8_t channel_id, bool reliable);
enum EDiscordResult (*send_network_message)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, DiscordUserId user_id, uint8_t channel_id, uint8_t* data, uint32_t data_length);
};
struct IDiscordNetworkEvents {
void (*on_message)(void* event_data, DiscordNetworkPeerId peer_id, DiscordNetworkChannelId channel_id, uint8_t* data, uint32_t data_length);
void (*on_route_update)(void* event_data, const char* route_data);
};
struct IDiscordNetworkManager {
/**
* Get the local peer ID for this process.
*/
void (*get_peer_id)(struct IDiscordNetworkManager* manager, DiscordNetworkPeerId* peer_id);
/**
* Send pending network messages.
*/
enum EDiscordResult (*flush)(struct IDiscordNetworkManager* manager);
/**
* Open a connection to a remote peer.
*/
enum EDiscordResult (*open_peer)(struct IDiscordNetworkManager* manager, DiscordNetworkPeerId peer_id, const char* route_data);
/**
* Update the route data for a connected peer.
*/
enum EDiscordResult (*update_peer)(struct IDiscordNetworkManager* manager, DiscordNetworkPeerId peer_id, const char* route_data);
/**
* Close the connection to a remote peer.
*/
enum EDiscordResult (*close_peer)(struct IDiscordNetworkManager* manager, DiscordNetworkPeerId peer_id);
/**
* Open a message channel to a connected peer.
*/
enum EDiscordResult (*open_channel)(struct IDiscordNetworkManager* manager, DiscordNetworkPeerId peer_id, DiscordNetworkChannelId channel_id, bool reliable);
/**
* Close a message channel to a connected peer.
*/
enum EDiscordResult (*close_channel)(struct IDiscordNetworkManager* manager, DiscordNetworkPeerId peer_id, DiscordNetworkChannelId channel_id);
/**
* Send a message to a connected peer over an opened message channel.
*/
enum EDiscordResult (*send_message)(struct IDiscordNetworkManager* manager, DiscordNetworkPeerId peer_id, DiscordNetworkChannelId channel_id, uint8_t* data, uint32_t data_length);
};
struct IDiscordOverlayEvents {
void (*on_toggle)(void* event_data, bool locked);
};
struct IDiscordOverlayManager {
void (*is_enabled)(struct IDiscordOverlayManager* manager, bool* enabled);
void (*is_locked)(struct IDiscordOverlayManager* manager, bool* locked);
void (*set_locked)(struct IDiscordOverlayManager* manager, bool locked, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
void (*open_activity_invite)(struct IDiscordOverlayManager* manager, enum EDiscordActivityActionType type, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
void (*open_guild_invite)(struct IDiscordOverlayManager* manager, const char* code, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
void (*open_voice_settings)(struct IDiscordOverlayManager* manager, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
};
typedef void* IDiscordStorageEvents;
struct IDiscordStorageManager {
enum EDiscordResult (*read)(struct IDiscordStorageManager* manager, const char* name, uint8_t* data, uint32_t data_length, uint32_t* read);
void (*read_async)(struct IDiscordStorageManager* manager, const char* name, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result, uint8_t* data, uint32_t data_length));
void (*read_async_partial)(struct IDiscordStorageManager* manager, const char* name, uint64_t offset, uint64_t length, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result, uint8_t* data, uint32_t data_length));
enum EDiscordResult (*write)(struct IDiscordStorageManager* manager, const char* name, uint8_t* data, uint32_t data_length);
void (*write_async)(struct IDiscordStorageManager* manager, const char* name, uint8_t* data, uint32_t data_length, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
enum EDiscordResult (*delete_)(struct IDiscordStorageManager* manager, const char* name);
enum EDiscordResult (*exists)(struct IDiscordStorageManager* manager, const char* name, bool* exists);
void (*count)(struct IDiscordStorageManager* manager, int32_t* count);
enum EDiscordResult (*stat)(struct IDiscordStorageManager* manager, const char* name, struct DiscordFileStat* stat);
enum EDiscordResult (*stat_at)(struct IDiscordStorageManager* manager, int32_t index, struct DiscordFileStat* stat);
enum EDiscordResult (*get_path)(struct IDiscordStorageManager* manager, DiscordPath* path);
};
struct IDiscordStoreEvents {
void (*on_entitlement_create)(void* event_data, struct DiscordEntitlement* entitlement);
void (*on_entitlement_delete)(void* event_data, struct DiscordEntitlement* entitlement);
};
struct IDiscordStoreManager {
void (*fetch_skus)(struct IDiscordStoreManager* manager, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
void (*count_skus)(struct IDiscordStoreManager* manager, int32_t* count);
enum EDiscordResult (*get_sku)(struct IDiscordStoreManager* manager, DiscordSnowflake sku_id, struct DiscordSku* sku);
enum EDiscordResult (*get_sku_at)(struct IDiscordStoreManager* manager, int32_t index, struct DiscordSku* sku);
void (*fetch_entitlements)(struct IDiscordStoreManager* manager, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
void (*count_entitlements)(struct IDiscordStoreManager* manager, int32_t* count);
enum EDiscordResult (*get_entitlement)(struct IDiscordStoreManager* manager, DiscordSnowflake entitlement_id, struct DiscordEntitlement* entitlement);
enum EDiscordResult (*get_entitlement_at)(struct IDiscordStoreManager* manager, int32_t index, struct DiscordEntitlement* entitlement);
enum EDiscordResult (*has_sku_entitlement)(struct IDiscordStoreManager* manager, DiscordSnowflake sku_id, bool* has_entitlement);
void (*start_purchase)(struct IDiscordStoreManager* manager, DiscordSnowflake sku_id, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
};
struct IDiscordVoiceEvents {
void (*on_settings_update)(void* event_data);
};
struct IDiscordVoiceManager {
enum EDiscordResult (*get_input_mode)(struct IDiscordVoiceManager* manager, struct DiscordInputMode* input_mode);
void (*set_input_mode)(struct IDiscordVoiceManager* manager, struct DiscordInputMode input_mode, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
enum EDiscordResult (*is_self_mute)(struct IDiscordVoiceManager* manager, bool* mute);
enum EDiscordResult (*set_self_mute)(struct IDiscordVoiceManager* manager, bool mute);
enum EDiscordResult (*is_self_deaf)(struct IDiscordVoiceManager* manager, bool* deaf);
enum EDiscordResult (*set_self_deaf)(struct IDiscordVoiceManager* manager, bool deaf);
enum EDiscordResult (*is_local_mute)(struct IDiscordVoiceManager* manager, DiscordSnowflake user_id, bool* mute);
enum EDiscordResult (*set_local_mute)(struct IDiscordVoiceManager* manager, DiscordSnowflake user_id, bool mute);
enum EDiscordResult (*get_local_volume)(struct IDiscordVoiceManager* manager, DiscordSnowflake user_id, uint8_t* volume);
enum EDiscordResult (*set_local_volume)(struct IDiscordVoiceManager* manager, DiscordSnowflake user_id, uint8_t volume);
};
struct IDiscordAchievementEvents {
void (*on_user_achievement_update)(void* event_data, struct DiscordUserAchievement* user_achievement);
};
struct IDiscordAchievementManager {
void (*set_user_achievement)(struct IDiscordAchievementManager* manager, DiscordSnowflake achievement_id, uint8_t percent_complete, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
void (*fetch_user_achievements)(struct IDiscordAchievementManager* manager, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
void (*count_user_achievements)(struct IDiscordAchievementManager* manager, int32_t* count);
enum EDiscordResult (*get_user_achievement)(struct IDiscordAchievementManager* manager, DiscordSnowflake user_achievement_id, struct DiscordUserAchievement* user_achievement);
enum EDiscordResult (*get_user_achievement_at)(struct IDiscordAchievementManager* manager, int32_t index, struct DiscordUserAchievement* user_achievement);
};
typedef void* IDiscordCoreEvents;
struct IDiscordCore {
void (*destroy)(struct IDiscordCore* core);
enum EDiscordResult (*run_callbacks)(struct IDiscordCore* core);
void (*set_log_hook)(struct IDiscordCore* core, enum EDiscordLogLevel min_level, void* hook_data, void (*hook)(void* hook_data, enum EDiscordLogLevel level, const char* message));
struct IDiscordApplicationManager* (*get_application_manager)(struct IDiscordCore* core);
struct IDiscordUserManager* (*get_user_manager)(struct IDiscordCore* core);
struct IDiscordImageManager* (*get_image_manager)(struct IDiscordCore* core);
struct IDiscordActivityManager* (*get_activity_manager)(struct IDiscordCore* core);
struct IDiscordRelationshipManager* (*get_relationship_manager)(struct IDiscordCore* core);
struct IDiscordLobbyManager* (*get_lobby_manager)(struct IDiscordCore* core);
struct IDiscordNetworkManager* (*get_network_manager)(struct IDiscordCore* core);
struct IDiscordOverlayManager* (*get_overlay_manager)(struct IDiscordCore* core);
struct IDiscordStorageManager* (*get_storage_manager)(struct IDiscordCore* core);
struct IDiscordStoreManager* (*get_store_manager)(struct IDiscordCore* core);
struct IDiscordVoiceManager* (*get_voice_manager)(struct IDiscordCore* core);
struct IDiscordAchievementManager* (*get_achievement_manager)(struct IDiscordCore* core);
};
struct DiscordCreateParams {
DiscordClientId client_id;
uint64_t flags;
IDiscordCoreEvents* events;
void* event_data;
IDiscordApplicationEvents* application_events;
DiscordVersion application_version;
struct IDiscordUserEvents* user_events;
DiscordVersion user_version;
IDiscordImageEvents* image_events;
DiscordVersion image_version;
struct IDiscordActivityEvents* activity_events;
DiscordVersion activity_version;
struct IDiscordRelationshipEvents* relationship_events;
DiscordVersion relationship_version;
struct IDiscordLobbyEvents* lobby_events;
DiscordVersion lobby_version;
struct IDiscordNetworkEvents* network_events;
DiscordVersion network_version;
struct IDiscordOverlayEvents* overlay_events;
DiscordVersion overlay_version;
IDiscordStorageEvents* storage_events;
DiscordVersion storage_version;
struct IDiscordStoreEvents* store_events;
DiscordVersion store_version;
struct IDiscordVoiceEvents* voice_events;
DiscordVersion voice_version;
struct IDiscordAchievementEvents* achievement_events;
DiscordVersion achievement_version;
};
static void* DiscordCreateParamsSetDefault(struct DiscordCreateParams* params);
enum EDiscordResult DiscordCreate(DiscordVersion version, struct DiscordCreateParams* params, struct IDiscordCore** result);
typedef void (*callbackPtr)(void* callback_data, enum EDiscordResult result);
typedef void (*loggerPtr)(void* hook_data, enum EDiscordLogLevel level, const char* message);
typedef void (*onUserUpdatedPtr)(void* data);
typedef void (*onOAuth2Ptr)(void* data, enum EDiscordResult result, struct DiscordOAuth2Token* token);
struct Application {
struct IDiscordCore* core;
struct IDiscordUserManager* users;
struct IDiscordAchievementManager* achievements;
struct IDiscordActivityManager* activities;
struct IDiscordRelationshipManager* relationships;
struct IDiscordApplicationManager* application;
struct IDiscordLobbyManager* lobbies;
DiscordUserId user_id;
};
]]
-- Implement set default function in Lua because
-- somehow I couldn't get FFI to call the static method
-- DiscordCreateParamsSetDefault
local function create_params_set_default(paramsPtr)
paramsPtr[0].application_version = libGameSDK.DISCORD_APPLICATION_MANAGER_VERSION
paramsPtr[0].user_version = libGameSDK.DISCORD_USER_MANAGER_VERSION
paramsPtr[0].image_version = libGameSDK.DISCORD_IMAGE_MANAGER_VERSION
paramsPtr[0].activity_version = libGameSDK.DISCORD_ACTIVITY_MANAGER_VERSION
paramsPtr[0].relationship_version = libGameSDK.DISCORD_RELATIONSHIP_MANAGER_VERSION
paramsPtr[0].lobby_version = libGameSDK.DISCORD_LOBBY_MANAGER_VERSION
paramsPtr[0].network_version = libGameSDK.DISCORD_NETWORK_MANAGER_VERSION
paramsPtr[0].overlay_version = libGameSDK.DISCORD_OVERLAY_MANAGER_VERSION
paramsPtr[0].storage_version = libGameSDK.DISCORD_STORAGE_MANAGER_VERSION
paramsPtr[0].store_version = libGameSDK.DISCORD_STORE_MANAGER_VERSION
paramsPtr[0].voice_version = libGameSDK.DISCORD_VOICE_MANAGER_VERSION
paramsPtr[0].achievement_version = libGameSDK.DISCORD_ACHIEVEMENT_MANAGER_VERSION
return params
end
local discordGameSDK = {} -- module table
-- proxy to detect garbage collection of the module
discordGameSDK.gcDummy = newproxy(true)
local on_user_updated = ffi.cast("onUserUpdatedPtr", function(data)
local appPtr = ffi.cast("struct Application*", data)
local app = appPtr[0]
local user = ffi.new("struct DiscordUser")
local userPtr = ffi.new("struct DiscordUser[1]", user)
app.users.get_current_user(app.users, userPtr)
user = userPtr[0]
msg.verbose(string.format("Displaying Discord Status on user: %s#%s",
ffi.string(user.username),
ffi.string(user.discriminator)))
end)
local loggerCallback = ffi.cast("loggerPtr", function (data, level, message)
msg.info(string.format("Discord reported an error of severity %s: %s",
tostring(level),
ffi.string(message)))
end)
-- Helper function to make sure the input is a given type
function checkArg(arg, argType, argName, func, maybeNil)
assert(
type(arg) == argType or (maybeNil and arg == nil),
string.format("Argument \"%s\" to function \"%s\" has to be of type \"%s\"",
argName,
func,
argType)
)
end
-- Helper function to make sure the input is a string within length
function checkStrArg(arg, maxLen, argName, func, maybeNil)
if maxLen then
assert(
type(arg) == "string" and arg:len() <= maxLen or (maybeNil and arg == nil),
string.format("Argument \"%s\" of function \"%s\" has to be of type string with maximum length %d",
argName,
func,
maxLen)
)
else
checkArg(arg, "string", argName, func, true)
end
end
-- Helper function to make sure the input is within a max int value
function checkIntArg(arg, maxBits, argName, func, maybeNil)
maxBits = math.min(maxBits or 32, 52) -- lua number (double) can only store integers < 2^53
local maxVal = 2^(maxBits-1) -- assuming signed integers, which, for now, are the only ones in use
assert(
type(arg) == "number" and math.floor(arg) == arg
and arg < maxVal and arg >= -maxVal
or (maybeNil and arg == nil),
string.format("Argument \"%s\" of function \"%s\" has to be a whole number <= %d",
argName,
func,
maxVal)
)
end
-- This function is basically a complete line by line port
-- from examples/c/main.c in the Game SDK. with Lua quirks
-- here and there.
-- Pass by reference kinda works but kinda doesn't, and
-- so user_events != userEventsPtr[0], and app != appPtr[0].
-- The desired one is always [0], so we simply do not use
-- the original objects after a pointer to them have been made.
function discordGameSDK.initialize(clientId)
local app = ffi.new("struct Application")
local appPtr = ffi.new("struct Application[1]", app)
ffi.C.memset(appPtr, 0, ffi.sizeof(app))
local user_events = ffi.new("struct IDiscordUserEvents")
local userEventsPtr = ffi.new("struct IDiscordUserEvents[1]", user_events)
ffi.C.memset(userEventsPtr, 0, ffi.sizeof(user_events))
userEventsPtr[0].on_current_user_update = on_user_updated
local params = ffi.new("struct DiscordCreateParams")
local paramsPtr = ffi.new("struct DiscordCreateParams[1]", params)
ffi.C.memset(paramsPtr, 0, ffi.sizeof(params))
create_params_set_default(paramsPtr)
paramsPtr[0].client_id = clientId
paramsPtr[0].flags = libGameSDK.DiscordCreateFlags_NoRequireDiscord
paramsPtr[0].event_data = appPtr
paramsPtr[0].user_events = userEventsPtr
local corePtrPtr = ffi.new("struct IDiscordCore*[1]", app.core)
ffi.C.memset(corePtrPtr, 0, ffi.sizeof(app.core))
-- Attempt to create a Discord instance
x = libGameSDK.DiscordCreate(libGameSDK.DISCORD_VERSION, paramsPtr, corePtrPtr)
running = x == libGameSDK.DiscordResult_Ok
if running then
appPtr[0].core = corePtrPtr[0]
appPtr[0].core:set_log_hook(libGameSDK.DiscordLogLevel_Debug, appPtr, loggerCallback)
appPtr[0].activities = appPtr[0].core[0]:get_activity_manager()
appPtr[0].application = appPtr[0].core[0]:get_application_manager()
appPtr[0].users = appPtr[0].core[0]:get_user_manager()
discordGameSDK.runCallbacks(appPtr[0].core)
end
-- By http://lua-users.org/lists/lua-l/2011-04/msg00516.html,
-- The LuaJIT FFI Garbage Collector doesn't follow pointers when
-- determining which references to keep. Therefore, "you must
-- not store the only reference to an object allocated with
-- ffi.new() as a pointer in a struct field."
-- Hence, a referencesTable is passed around instead of just
-- the app, although none of the keys are used apart from app.
local referencesTable = {
running = running,
clientId = clientId,
app = appPtr[0],
appPtr = appPtr,
userEvents = userEvents,
userEventsPtr = userEventsPtr,
corePtr = appPtr[0].core,
corePtrPtr = corePtrPtr,
activities = appPtr[0].activities,
application = appPtr[0].application,
users = appPtr[0].users
}
-- Prevent memory leak when called multiple times by explicitly
-- calling the garbage collector (twice, because some SO user said so)
collectgarbage()
collectgarbage()
return referencesTable
end
function discordGameSDK.shutdown(app)
app.core:destroy()
end
function discordGameSDK.runCallbacks(core)
return core.run_callbacks(core)
end
local updateActivityCallback = ffi.cast("callbackPtr", function(callback_data, discord_result)
if discord_result == libGameSDK.DiscordResult_Ok then
msg.verbose("Successfully updated Discord activity")
else
msg.verbose("Failed updating Discord activity: " .. tostring(discord_result))
end
end)
local clearActivityCallback = ffi.cast("callbackPtr", function(callback_data, discord_result)
if discord_result == libGameSDK.DiscordResult_Ok then
msg.verbose("Successfully cleared Discord activity")
else
msg.verbose("Failed clearing Discord activity: " .. tostring(discord_result))
end
end)
function discordGameSDK.updatePresence(referencesTable, presence)
-- If Discord isn't running, try initialising.
-- If it still fails, then return early.
if not referencesTable.running then
referencesTable = discordGameSDK.initialize(referencesTable.clientId)
if not referencesTable.running then
return referencesTable
end
end
local func = "discordGameSDK.updatePresence"
checkArg(presence, "table", "presence", func)
-- -- -1 for string length because of 0-termination
checkStrArg(presence.state, 127, "presence.state", func, true)
checkStrArg(presence.details, 127, "presence.details", func, true)
checkIntArg(presence.start_time, 64, "presence.start_time", func, true)
checkIntArg(presence.end_time, 64, "presence.end_time", func, true)
checkStrArg(presence.large_image, 127, "presence.large_image", func, true)
checkStrArg(presence.large_text, 127, "presence.large_text", func, true)
checkStrArg(presence.small_image, 127, "presence.small_image", func, true)
checkStrArg(presence.small_text, 127, "presence.small_text", func, true)
checkStrArg(presence.party_id, 127, "presence.party_id", func, true)
checkIntArg(presence.party_size, 32, "presence.party_size", func, true)
checkIntArg(presence.party_max, 32, "presence.party_max", func, true)
checkStrArg(presence.match_secret, 127, "presence.match_secret", func, true)
checkStrArg(presence.join_secret, 127, "presence.join_secret", func, true)
checkStrArg(presence.spectate_secret, 127, "presence.spectate_secret", func, true)
local app = referencesTable.app
app.activities = app.core[0]:get_activity_manager()
app.application = app.core[0]:get_application_manager()
app.users = app.core[0]:get_user_manager()
local activity = ffi.new("struct DiscordActivity")
local activityPtr = ffi.new("struct DiscordActivity[1]", activity)
ffi.C.memset(activityPtr, 0, ffi.sizeof(activity))
activityPtr[0].type = libGameSDK.DiscordActivityType_Playing
activityPtr[0].state = presence.state or ""
activityPtr[0].details = presence.details or ""
activityPtr[0].timestamps.start = presence.start_time or 0
activityPtr[0].timestamps["end"] = presence.end_time or 0
activityPtr[0].assets.large_image = presence.large_image or ""
activityPtr[0].assets.large_text = presence.large_text or ""
activityPtr[0].assets.small_image = presence.small_image or ""
activityPtr[0].assets.small_text = presence.small_text or ""
activityPtr[0].party.id = presence.party_id or ""
activityPtr[0].party.size.current_size = presence.party_size or 0
activityPtr[0].party.size.max_size = presence.party_max or 0
activityPtr[0].secrets.match = presence.match_secret or ""
activityPtr[0].secrets.join = presence.join_secret or ""
activityPtr[0].secrets.spectate = presence.spectate_secret or ""
app.activities:update_activity(activityPtr, app.core, updateActivityCallback)
x = discordGameSDK.runCallbacks(app.core)
running = x == libGameSDK.DiscordResult_Ok
-- Make sure garbage memory is collected, or otherwise
-- this script will keep on increasming RAM usage by about 8KB
-- everytime updateActivity or clearActivity is run.
collectgarbage()
collectgarbage()
referencesTable.running = running
return referencesTable
end
function discordGameSDK.clearPresence(referencesTable)
-- If Discord isn't running, don't even try.
if not referencesTable.running then
return referencesTable
end
local app = referencesTable.app
app.activities = app.core[0]:get_activity_manager()
app.application = app.core[0]:get_application_manager()
app.users = app.core[0]:get_user_manager()
app.activities:clear_activity(app.core, clearActivityCallback)
x = discordGameSDK.runCallbacks(app.core)
running = x == libGameSDK.DiscordResult_Ok
collectgarbage()
collectgarbage()
referencesTable.running = running
return referencesTable
end
-- Attach a finaliser to run when discordGameSDK is garbage
-- collected. This happens when mpv quits.
getmetatable(discordGameSDK.gcDummy).__gc = function ()
discordGameSDK.shutdown()
updateActivityCallback:free()
clearActivityCallback:free()
loggerCallback:free()
end
-- http://luajit.org/ext_ffi_semantics.html#callback :
-- It is by default not allowed for C to callback into Lua, when
-- Lua had originally called into C. jit.off() allows it, so any
-- function that calls a callback needs to be wrapped in it.
jit.off(discordGameSDK.updatePresence)
jit.off(discordGameSDK.clearPresence)
jit.off(discordGameSDK.runCallbacks)
jit.off(discordGameSDK.initialize)
return discordGameSDK