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angularjlib.py
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# --------------------------------------------------------------------------
# Blendyn -- file angularjlib.py
# Copyright (C) 2015 -- 2021 Andrea Zanoni -- andrea.zanoni@polimi.it
# --------------------------------------------------------------------------
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This file is part of Blendyn, add-on script for Blender.
#
# Blendyn is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Blendyn is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Blendyn. If not, see <http://www.gnu.org/licenses/>.
#
# ***** END GPL LICENCE BLOCK *****
# --------------------------------------------------------------------------
import bpy
import os
from mathutils import *
from math import *
from .utilslib import *
# helper function to parse angularvelocity joints
def parse_angularvelocity(rw, ed):
ret_val = True
try:
el = ed['angularvelocity_' + str(rw[1])]
eldbmsg({'PARSE_ELEM'}, "BLENDYN::parse_angularvelocity()", el)
eldbmsg({'FOUND_DICT'}, "BLENDYN::parse_angularvelocity()", el)
el.nodes[0].int_label = int(rw[2])
el.offsets[0].value = Vector(( float(rw[3]), float(rw[4]), float(rw[5]) ))
# FIXME: this is here to enhance backwards compatibility.
# Should disappear in future versions
el.mbclass = 'elem.joint'
if el.name in bpy.data.objects.keys():
el.blender_object = el.name
el.is_imported = True
pass
except KeyError:
el = ed.add()
el.mbclass = 'elem.joint'
el.type = 'angularvelocity'
el.int_label = int(rw[1])
eldbmsg({'PARSE_ELEM'}, "BLENDYN::parse_angularvelocity()", el)
eldbmsg({'NOTFOUND_DICT'}, "BLENDYN::parse_angularvelocity()", el)
el.nodes.add()
el.nodes[0].int_label = int(rw[2])
el.offsets.add()
el.offsets[0].value = Vector(( float(rw[3]), float(rw[4]), float(rw[5]) ))
el.import_function = "blendyn.import_angularvelocity"
# el.info_draw = "angularvelocity_info_draw"
el.name = el.type + "_" + str(el.int_label)
el.is_imported = True
ret_val = False
pass
return ret_val
# --------------------------------------------------------------------------
# end of parse_angularvelocity(rw, ed) function
# helper function to parse angularacceleration joints
def parse_angularacceleration(rw, ed):
ret_val = True
try:
el = ed['angularacceleration_' + str(rw[1])]
eldbmsg({'PARSE_ELEM'}, "BLENDYN::parse_angularacceleration()", el)
eldbmsg({'FOUND_DICT'}, "BLENDYN::parse_angularacceleration()", el)
el.nodes[0].int_label = int(rw[2])
el.offsets[0].value = Vector(( float(rw[3]), float(rw[4]), float(rw[5]) ))
# FIXME: this is here to enhance backwards compatibility.
# Should disappear in future versions
el.mbclass = 'elem.joint'
if el.name in bpy.data.objects.keys():
el.blender_object = el.name
el.is_imported = True
pass
except KeyError:
el = ed.add()
el.mbclass = 'elem.joint'
el.type = 'angularacceleration'
el.int_label = int(rw[1])
eldbmsg({'PARSE_ELEM'}, "BLENDYN::parse_angularacceleration()", el)
eldbmsg({'NOTFOUND_DICT'}, "BLENDYN::parse_angularacceleration()", el)
el.nodes.add()
el.nodes[0].int_label = int(rw[2])
el.offsets.add()
el.offsets[0].value = Vector(( float(rw[3]), float(rw[4]), float(rw[5]) ))
el.import_function = "blendyn.import_angularacceleration"
# el.info_draw = "angularacceleration_info_draw"
el.name = el.type + "_" + str(el.int_label)
el.is_imported = True
ret_val = False
pass
return ret_val
# --------------------------------------------------------------------------
# end of parse_angularacceleration(rw, ed) function
# function that displays angularvelocity info in panel -- [ optional ]
def angularvelocity_info_draw(elem, layout):
nd = bpy.context.scene.mbdyn.nodes
row = layout.row()
col = layout.column(align=True)
try:
node = nd['node_' + str(elem.nodes[0].int_label)]
# Display node 1 info
col.prop(node, "int_label", text = "Node 1 ID ")
col.prop(node, "string_label", text = "Node 1 label ")
col.prop(node, "blender_object", text = "Node 1 Object: ")
col.enabled = False
# Display offset of node 1 info
row = layout.row()
row.label(text = "offset 1 w.r.t. Node " + node.string_label + " R.F.")
col = layout.column(align = True)
col.prop(elem.offsets[0], "value", text = "", slider = False)
node = nd['node_' + str(elem.nodes[1].int_label)]
# Display node 2 info
col.prop(node, "int_label", text = "Node 2 ID ")
col.prop(node, "string_label", text = "Node 2 label ")
col.prop(node, "blender_object", text = "Node 2 Object: ")
col.enabled = False
# Display offset of node 2 info
row = layout.row()
row.label(text = "offset 2 w.r.t. Node " + node.string_label + " R.F.")
col = layout.column(align = True)
col.prop(elem.offsets[1], "value", text = "", slider = False)
col.enabled = False
layout.separator()
return {'FINISHED'}
except KeyError:
return {'NODE_NOTFOUND'}
# -----------------------------------------------------------
# end of angularvelocity_info_draw(elem, layout) function
# Creates the object representing a angularvelocity joint element
def spawn_angularvelocity_element(elem, context):
""" Draws a angularvelocity joint element, loading a wireframe
object from the addon library """
mbs = context.scene.mbdyn
nd = mbs.nodes
if elem.blender_object in bpy.data.objects:
# FIXME: this is here to enhance backwards compatibility.
# Should disappear in future versions
bpy.data.objects[elem.blender_object].mbdyn.mbclass = 'elem.joint'
return {'OBJECT_EXISTS'}
try:
n1 = nd['node_' + str(elem.nodes[0].int_label)].blender_object
except KeyError:
return {'NODE1_NOTFOUND'}
# nodes' objects
n1OBJ = bpy.data.objects[n1]
try:
set_active_collection('joints')
elcol = bpy.data.collections.new(name = elem.name)
bpy.data.collections['joints'].children.link(elcol)
set_active_collection(elcol.name)
# load the wireframe angularvelocity joint object from the library
bpy.ops.wm.append(directory = os.path.join(mbs.addon_path,\
'library', 'joints.blend', 'Object'), filename = 'angvel.w')
# the append operator leaves just the imported object selected
angularvelocityjOBJw = bpy.context.selected_objects[0]
angularvelocityjOBJ = angularvelocityjOBJw.constraints[0].target
angularvelocityjOBJ.name = elem.name
angularvelocityjOBJw.name = elem.name + '.w'
# automatic scaling
s = (1.0/sqrt(3.))*(n1OBJ.scale.magnitude)
angularvelocityjOBJ.scale = Vector(( s, s, s ))
# place the joint object in the position defined relative to node 2
angularvelocityjOBJ.location = n1OBJ.location
angularvelocityjOBJ.rotation_mode = 'QUATERNION'
axis_direction = Vector(elem.offsets[0].value)
axis_direction.normalize()
angularvelocityjOBJ.rotation_quaternion = Vector((0, 0, 1)).rotation_difference(axis_direction)
angularvelocityjOBJ.rotation_quaternion = n1OBJ.rotation_quaternion @ angularvelocityjOBJ.rotation_quaternion
# set parenting of wireframe obj
parenting(angularvelocityjOBJ, n1OBJ)
# connection with dictionary item
elem.blender_object = angularvelocityjOBJ.name
angularvelocityjOBJ.mbdyn.type = 'element'
angularvelocityjOBJ.mbdyn.dkey = elem.name
# set collections
elcol.objects.link(n1OBJ)
set_active_collection('Master Collection')
return {'FINISHED'}
except FileNotFoundError:
return {'LIBRARY_ERROR'}
except KeyError:
return {'COLLECTION_ERROR'}
# -----------------------------------------------------------
# end of spawn_angularvelocity_element(elem, context) function
# Creates the object representing a angularacceleration joint element
def spawn_angularacceleration_element(elem, context):
""" Draws a angularacceleration joint element, loading a wireframe
object from the addon library """
mbs = context.scene.mbdyn
nd = mbs.nodes
if any(obj == elem.blender_object for obj in context.scene.objects.keys()):
return {'OBJECT_EXISTS'}
try:
n1 = nd['node_' + str(elem.nodes[0].int_label)].blender_object
except KeyError:
return {'NODE1_NOTFOUND'}
# nodes objects
n1OBJ = bpy.data.objects[n1]
try:
set_active_collection('joints')
elcol = bpy.data.collections.new(name = elem.name)
bpy.data.collections['joints'].children.link(elcol)
set_active_collection(elcol.name)
# load the wireframe angularacceleration joint object from the library
bpy.ops.wm.append(directory = os.path.join(mbs.addon_path,\
'library', 'joints.blend', 'Object'), filename = 'angacc.a')
# the append operator leaves just the imported object selected
angularaccelerationjOBJa = bpy.context.selected_objects[0]
angularaccelerationjOBJ = angularaccelerationjOBJa.constraints[0].target
angularaccelerationjOBJ.name = elem.name
angularaccelerationjOBJa.name = elem.name + '.a'
# automatic scaling
s = (1.0/sqrt(3.))*(n1OBJ.scale.magnitude)
angularaccelerationjOBJ.scale = Vector(( s, s, s ))
# place the joint object in the position defined relative to node 2
angularaccelerationjOBJ.location = n1OBJ.location
angularaccelerationjOBJ.rotation_mode = 'QUATERNION'
axis_direction = Vector(elem.offsets[0].value)
axis_direction.normalize()
angularaccelerationjOBJ.rotation_quaternion = Vector((0, 0, 1)).rotation_difference(axis_direction)
angularaccelerationjOBJ.rotation_quaternion = n1OBJ.rotation_quaternion @ angularaccelerationjOBJ.rotation_quaternion
# set parenting of wireframe obj
parenting(angularaccelerationjOBJ, [n1OBJ])
# association with dictionary element
elem.blender_object = angularaccelerationjOBJ.name
angularaccelerationjOBJ.mbdyn.type = 'element'
angularaccelerationjOBJ.mbdyn.dkey = elem.name
# set collections
elcol.objects.link(n1OBJ)
set_active_collection('Master Collection')
return {'FINISHED'}
except FileNotFoundError:
return {'LIBRARY_ERROR'}
except KeyError:
return {'COLLECTION_ERROR'}
# -----------------------------------------------------------
# end of spawn_angularacceleration_element(elem, context) function
# Imports a angularvelocity Joint in the scene
class BLENDYN_OT_import_angularvelocity(bpy.types.Operator):
""" Imports an angularvelocity joint element
into the Blender scene """
bl_idname = "blendyn.import_angularvelocity"
bl_label = "MBDyn angularvelocity joint element importer"
int_label: bpy.props.IntProperty()
def draw(self, context):
layout = self.layout
layout.alignment = 'LEFT'
def execute(self, context):
ed = bpy.context.scene.mbdyn.elems
nd = bpy.context.scene.mbdyn.nodes
try:
elem = ed['angularvelocity_' + str(self.int_label)]
retval = spawn_angularvelocity_element(elem, context)
if retval == {'OBJECT_EXISTS'}:
eldbmsg(retval, type(self).__name__ + '::execute()', elem)
return {'CANCELLED'}
elif retval == {'NODE1_NOTFOUND'}:
eldbmsg(retval, type(self).__name__ + '::execute()', elem)
return {'CANCELLED'}
elif retval == {'LIBRARY_ERROR'}:
eldbmsg(retval, type(self).__name__ + '::execute()', elem)
return {'CANCELLED'}
elif retval == {'COLLECTION_ERROR'}:
eldbmsg(retval, type(self).__name__ + '::execute()', elem)
return {'CANCELLED'}
elif retval == {'FINISHED'}:
eldbmsg({'IMPORT_SUCCESS'}, type(self).__name__ + '::execute()', elem)
return retval
else:
# Should not be reached
return retval
except KeyError:
eldbmsg({'DICT_ERROR'}, type(self).__name__ + '::execute()', elem)
return {'CANCELLED'}
# -----------------------------------------------------------
# end of BLENDYN_OT_import_angularvelocity class.
# Imports a angularacceleration Joint in the scene
class BLENDYN_OT_import_angularacceleration(bpy.types.Operator):
""" Imports an angularacceleration joint element
into the Blender scene """
bl_idname = "blendyn.import_angularacceleration"
bl_label = "MBDyn angularacceleration joint element importer"
int_label: bpy.props.IntProperty()
def draw(self, context):
layout = self.layout
layout.alignment = 'LEFT'
def execute(self, context):
ed = bpy.context.scene.mbdyn.elems
nd = bpy.context.scene.mbdyn.nodes
try:
elem = ed['angularacceleration_' + str(self.int_label)]
retval = spawn_angularacceleration_element(elem, context)
if retval == {'OBJECT_EXISTS'}:
eldbmsg(retval, type(self).__name__ + '::execute()', elem)
return {'CANCELLED'}
elif retval == {'NODE1_NOTFOUND'}:
eldbmsg(retval, type(self).__name__ + '::execute()', elem)
return {'CANCELLED'}
elif retval == {'COLLECTION_ERROR'}:
eldbmsg(retval, type(self).__name__ + '::execute()', elem)
return {'CANCELLED'}
elif retval == {'LIBRARY_ERROR'}:
eldbmsg(retval, type(self).__name__ + '::execute()', elem)
return {'CANCELLED'}
elif retval == {'FINISHED'}:
eldbmsg({'IMPORT_SUCCESS'}, type(self).__name__ + '::execute()', elem)
return retval
else:
# Should not be reached
return retval
except KeyError:
eldbmsg({'DICT_ERROR'}, type(self).__name__ + '::execute()', elem)
return {'CANCELLED'}
# -----------------------------------------------------------
# end of BLENDYN_OT_import_angularacceleration class.