TODO
readonly int ConsolePlayer;
readonly bool Multiplayer;
readonly int Net_Arbitrator;
readonly bool PlayerInGame[MAXPLAYERS];
play PlayerInfo Players[MAXPLAYERS];
Number of the player running the client. Not deterministic.
Game is networked.
Number of the player who initiated or currently hosts the game.
true
if the player is currently in-game.
PlayerInfo
structures for each player.