This document describes how you can start decompiling code and contribute to the project. Feel free to ask for help if you get stuck or need assistance.
- Pick a source file
- Decompiling a source file
- Decompiling a function
- Decompiling
.init
functions - The Ghidra project
See the decomp
tag in the issue tracker for
a list of delinked source files that are ready to be decompiled. This list grows as more source files are delinked from the
rest of the base ROM.
You can claim a source file by leaving a comment on its issue, so that GitHub allows us to assign you to it. This indicates that you are currently decompiling that source file.
If you want to unclaim the file, leave another comment so we can be certain that the source file is available to be claimed again. Remember to make a pull request of any progress you made on the source file, whether it is just header files or partially decompiled code.
We use the object diffing tool objdiff
to track differences between our decompiled C++ code and the base ROM's code.
- Download the latest release.
- Run
configure.py <eur|usa>
andninja
to generateobjdiff.json
in the repository root. - In
objdiff
, set the project directory to the repository root. - Select your source file in the left sidebar:
- See the list of functions and data to decompile:
Note
If a source file is missing in objdiff
, or objdiff
fails to build a file, first rerun ninja
to update objdiff.json
.
If the problem persists, feel free to ask for help.
Once you've opened a source file in objdiff
, you can choose to decompile the functions in any order. We recommend starting
with a small function if you're unfamiliar with decompilation. Here's an example:
As a starting point, we look at the decompiler output in Ghidra. You can request access to our shared Ghidra project in this section.
Looking at this output, we might try writing something like this:
ARM bool Actor::SetVelocity(Vec3p *vel) {
if (mUnk_11b) {
mVel = *vel;
mUnk_11b = false;
return true;
}
return false;
}
Now we can go back to objdiff
and look at the result:
Success! Note that this was a simple example and that you'll sometimes get stuck on a function. In that case, try the following:
- Decompile a different function and come back later.
- Export to decomp.me:
- Press the
decomp.me
button inobjdiff
. - Once you're sent to
decomp.me
, go to "Options" and change the preset to "Phantom Hourglass". - Paste your code into the "Source code" tab.
- Share the link with us!
- Press the
Note
This section will be updated as we learn more about global objects. Feel free to contribute or provide us with more information!
Functions in the .init
section are static initializers. Their purpose is to call C++ constructors on global objects, and to
register destructors so the global objects can be destroyed when their overlay unloads.
Static initializers are generated implicitly and do not require us to write any code ourselves. So, to generate one, you must define a global variable by using a constructor.
If the static initializer calls __register_global_object
, that means the global object has a destructor. This means you'll
have to declare a destructor if it doesn't exist already.
Another consequence of having a destructor is that a DestructorChain
object will be added to the .bss
section. This struct
is 12 (0xc
) bytes long and is also implicit, so we don't need to define it ourselves.
Important
An important thing to keep in mind is that a static initializer can construct multiple global objects.
Note
Under construction! It's not fully clear how data is decompiled, as the compiler is strict on how it orders global variables. Feel free to contribute to this section or provide us with more information!
Other than .text
and .init
which contain code, there are the following sections for data:
.rodata
: Global or static constants.data
: Global or static variables.bss
/.sbss
: Global or static uninitialized variables
You can see examples of these data sections in the compilation section in build_system.md
.
We use a shared Ghidra project to analyze the game and decompile functions. To gain access to the project, install Ghidra version 11.2.1 and request access from @aetias on Discord.