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Also came across this with CalcAnimationFVS<Q44nw4r3g3d27@unnamed@g3d_resanmchr_cpp@46CAnmFmtTraits<Q34nw4r3g3d18ResAnmChrFVS32Data>>__Q34nw4r3g 3d27@unnamed@g3d_resanmchr_cpp@FPCQ34nw4r3g3d16ResAnmChrFVSDataf_f becoming floatnw4r::g3d::anonymous::CalcAnimationFVS<nw4r::g3d::anonymous::CAnmFmtTraits<nw4r::g3d::ResAnmChrFVS32Data>>
That one demangles to float nw4r::g3d::(anonymous namespace)::CalcAnimationFVS<nw4r::g3d::(anonymous namespace)::CAnmFmtTraits<nw4r::g3d::ResAnmChrFVS32Data> >(nw4r::g3d::ResAnmChrFVSData const*, float), so I guess there's also some weird return type stripping that's not working correctly. The auto namespace creation is also not working great due to the namespace separator appearing in template arguments...
The script from #112 came up with "not great" names for some functions
e.g.
baseID_Turn<10sStateID_c>__Fv_RC10sStateID_c
demangles tosStateID_c const& baseID_Turn<sStateID_c>()
Excpected symbol name:
baseID_Turn<sStateID_c>
Current symbol name:
const&baseID_Turn<sStateID_c>
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